| Go Cart Collision |
| Ting Shang Ping Nanyang Technological University Computer Engineering Year 4 2004 [email protected] |
| What's Up now?? This time, I added a Virtual Go-Kart. This Go-Kart is able to navigate within the 3D World of NTU that was created. My Go-Kart is fondly named as the I-Kart Collision Detection The main essense of this assignment is to explore collision detection techniques. To serve this purpose, I-Kart will bravely take all the collisions head on in hope to bring greater good to us. I-Kart will experience collision with all surfaces in the virtual world, including all walls and the I-Box (a movable box). |
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| To Enter the virtual world without the hassle of compiling, run I-Kart.exe within I-Kart Folder after your download. To compile, it will be useful to take a peep at the ReadMe file |
| Techniques Involved A bounding sphere and many bounding polygons control the dynamics of this world. I-Kart is bounded by a bounding sphere which detects collisions and initiates proper actions. The collisions involved are mainly Sphere Vs Plane and Sphere Vs Box. |
| Useful Links For OpenGL NeHe Productions OpenGL Home GameTutorials Darwin3D |
| The Game This simple game revolves around using I-Kart to push I-Box into I-Sphere(a wired sphere) Once I-Box and I-Sphere are fused together, game objective is achieved and you can claim a present from me. Wahahaz... Navigation All the keys used in previous assignments are retained. The relevant keys of this assignment are listed below Key Functions S,X,Z,C Move Camera Direction buttons Move I-Kart L Illuminate World. |
| Acknowledgments Dr Edmond Prakash for his knowledge and encouragement... TheTutor for his samples at GameTutorials Xuanqi, My Bro, for his expertise in collision detection. And once again, Lianjun for her support... I shall reward her with a movie! |
| Meet the I-family!!!!! |
| YES! Finally got I-Box & I-Sphere together... I-Fusion Now!!! |
| Getting STUCK again.... |