Here is a map of my campaign 

The Pc's involved 

Magical Items 

Ancient Lore of the Land 

The Story So far 


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  What the PC's have done so far




Our heros started things out in the great city of Althasar, in the realm of Kendara. The city and nation were raising and praising a new king who had had more than his shares of misadventures as a prince. This led many thousands of new people to flood the city looking either for employment of excitment. Our boys were no different it seems. The core three Balak, Amir, and Dexter all came together here and feel in with a less than desireable group of ruffians headed by Charl Underfall, and a mysterious man named Greeley. Althasar had been Dexter’s boyhood home, and if he was smart eough he would have known that the city was rife with trouble when the boys were there. Kendara has been under the thumb of it neighbor Alpatia for nigh on to twenty years, and rumor had it that the new king had many designs on changing thatThose designs led to many factions and undercurrents arising on both sides of the fence, some wanting to aid the new ruler others simply wanting to gain some coin and notaraity for being a part of his demise. Greely and Charl unfortunately for our heros fell into the latter group the boys didnt realize that until it was too late. They were willing patsys to one of the most heinous assasination attempts in recorded history.  

Luckily they were able to beat some feet flash some coin and make tracks for anywhere but there. Making haste out of the city they headed south for Alace. A few days south they made camp and were then confronted another party of wouldbe hero’s who had answered Althasar’s call for anyone willing to help find those responsible for their kings death. A skirmish followed and the newcomers were quickly buryed in the trees. The next day south of town brought an unamed village that was seemingly rent limb from limb, with only one survivor. The Group added him to their number, and continued down to road to Alace. They stayed in the great city only a night before heading south again. That led them to the little town of Nachiman, which was experiencing some odd weather patterns. They found out that the problems originated with the local wizard. He had been so worried about the effects again was having on him he set to brewing an anti-alzheimers potion, and in the middle of it one of the chemical reactions caused him to go quite nutty. That combinded with a couple of nasty little imps made for some trouble for the boys. They were able to clean that mess up nicely though, oddly enough all it took was listening to Dexter. Hot on the trail of the imps the fellas. Went off through the woods and found themselves in the midst of an odd hill full of cat peopl. These cats were scary cats man. They had a problems of their own their leader was being led by the imps. This led to a series of humorous misunderstandings through which the leader tried to kill the boys. Eventually the imps were sent packing, six feet under that is, and the fellas found out the kitty kats true problems. The leader of the packs daughter had been stolen from him some weeks ago and possibly sold into slavery in the great desert Ninva.  

At about this time one of the scouts the leader had sent forth returned with news of the king’s daughter, she was indeed in the Ninva desert at a small oasis. The Desert Beetle Inn one of the few places for a traveler to rest in the Ninva was also were the girl was being held. The heroes set out immediately. Crossing over the mountainous region of the Tower Peaks they came upon the edge of the great Ninva. They gathered their strength and set out on their way. Almost immediately they encountered a Hatori a fearsome crocodilian beast of the desert. It was looking for a snack, but the boys were no easy meat and due to several crushing blows they felled the great beast before it could escape them. The rest of their trek through the great desert was event free until they came upon the Desert Beetle. Immediately the heroes find that Malloc the proprietor of the inn is an unfriendly customer, but he can be because he owns the only inn in the middle of a desert. The boys became even more suspicious when they heard noises outside their rooms at night. Waiting for the next night to go investigating the boys found that the stories they had heard about monsters in the desert were true, and they lived under the inn. After a ferocious battle which resulted in Amir becoming a little too attached to fire for his own good the lads rushed back to their rooms. They knew they had to get out soon, so they made their play for the King’s daughter. Things were going great until a few guards found them in the stables which started another rumble and another fire. While several of Malloc’’s henchman attempted to douse the fire the boys faced off with Malloc himself a tough customer he was but they cut him down took his whip and left him to lay. They thundered out of the burning yard and kept the in at their back as they galloped away. 

The boys once again returned to the Kat peoples as hero’s with the Kings daughter in tow. The heroes were pleased, but sick of dealing with people who weren’t people. They had heard rumors floating around a while back about the mysterious island which lay off the coast of the continent, so they decided to go exploring. The boys were lucky enough to catch a ship heading for the Island, not only that but they found out that the island was being populated by a group of religious separatists. The boat the guys were aboard happened to be carrying a relic of some import to the religion and the boys were hire on as guards. Unfortunately others on the passage wanted the sacred book for their own. During the middle of a harpy attack the divisive elements struck trying to slay the captain and our heroes. Luckily the boys stopped it, but they had no way of stopping what was coming up next. The villains aboard their boat had signed a pact with the murderous she-pirate Tileb the red, and her coarsair was to dock with the ship later in the evening so that an exchange could be made with the book.  

The boys decided to make the exchange due to the overwhelming firepower of Tileb’s ship. So they sadly resigned themselves to losing the book, but little did they know they had bigger problems ahead. A giant squall blew in out of the night and smashed their ship to bits. Only thanks to Dexter were they able to survive, him and his magical cloak which allowed him to transform into a manta ray. The Boys soon found themselves on a deserted rocky isle. One that was eerily similar to the pirate hold described to them by their captain, the hold of Belok the Bold a sea pirate captain of some fifty years earlier. He was noted for his success and his brutality, but eventually the nations put together such a naval hunt as to drive him into hiding. On the isle of Belok the fellas were faced with many hardships. Belok’s ghost and the undead forms of many of his shipmen patrolled the cave of the island. As Dexter found out first hand the waters were shark infested. The wreck of Belok’s ship contained the lair of a deadly Sea Hag. Even the small forested area of the isle held a great danger in the intelligent and deadly Brrr’Huuks. These fearsome little six legged amphibians caused some problems for the boys, almost ending Amir’s life and scaring poor Dexter half to death. The boys survived it all only a little worse for wear. And they came out of the whole mess with a few notable Items first was Ottriegar Salun the axe of legend. Next was the Staff of the Damned an evil staff which had corrupted Belok and his men into undeath, the boys knew that they should destroy this item of evil, but as yet have no way of doing so. Another curious item that they recovered was a small statuette standing perhaps nine inches tall made seemingly out of bronze. The thing looks like a many horned monster of some type, but the boys kept it as a curiosity. Their stay on the island was long and arduous, but after a year or so they were rescued by a ship on its way to the island which they were originally trying to reach.  

Upon boarding the ship the heroes found out that the island had been dubbed Ophir and was a newly formed nation. Upon arrival the boys had to tend to one of their sometimes comrades Gillead Battlehammer, who had fallen into the depths of insanity from his stay on the island. For the services rendered to them the boys were asked to perform a small service to the church. Slay the fire-breathing, man-eating, petrifying what-ever-the-hell-it-was that was scaring the woodsmen out of the woods. The group aquired a new member for this task. Snake Sanchez a greasy character at best. But the lads did indeed find the lair of the beast, which happened to be a mated pair of madusa and maedar. Snake was turned to stone in the battle which saw more than one fireball explode in it. Luckily the remedy was nothing more than dousing him in the blood of the maedar. After that horrible experience Snake found that he owed something to the boys who had saved him and decided to tag along for the time being. Since this time the fellas have take up residence at the Bull and Bear the finest pub in all of Ophir.  























 

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