The Map Page
The Old World Map
The Darklands Map
Norsca Map
Map 4: The Map of Araby
1 day (real time) movement scale M3:
1 day (real time) movement scale M4:
1 day (real time) movement scale M5:


The Map above shows the burning desert lands of Araby. Many crusades between the Bretonnians and the Arabians of Araby has incited bitter hatred between these southern desrt lands and the northern old world, and so there is little contact apart from trading caravans of merchants bringing strange silks and spices to the Empire and the Dwarfs, however they have good relations with Estalia and Tilea and Barak Varr Dwarf sea fortress, so the seas north of Araby are filled with merchant ships - unfortauntely this attracts pirates from Sartosa, so Araby has a strong powerful navy to protec thteir merchant ships from piracy. To the east of araby lie the ancient crumbling pyramid ruins of the kingdoms of the dark undead lord Nagash, and few how venture into these dread lands return alive.
During the role play, you and your retinue may travel through Araby seeking the items and jewels hidden within the desert dunes of this land. You will use this map and the key below:
Key to the Map of Araby. Locations of cities and places marked in red.
A= Eunuch Mountain (Araby)
B= Palae of the Wiuzard Caliph (Araby)
C= Vulture Mountain (Araby)
D= Lashiek,Corsair City (Araby)
E= Copher, the spice port (Araby)
F= Al Haik, city of thieves (Araby Capital)
G= Martek (Araby)
H= Ruins of Bel-Aliad (Araby)
I= Zandri (undead)
J= Pools of Dispair
K= Black Tower (Undead)
L= Khemri (Undead capital)
M= Numas (Undead)
N= Quatar, palace of corpses (Undead)
O= Ruins of Erkund (Dwarfs)
P= Ruins of Morgheim (Strigoi capital)
Q= Ruins of Karak Azgal (Dwarfs)
R= Karak Azul (Dwarfs)
S= Ruins of Karak Eight Peaks (Night Goblins)
T= Black Crag, formerly Karak Drazh (Orcs)
U= The Iron Rock (orcs)
V= Luccini (Tileans)
W= Remas (Tileans)
X= Barak Varr (Dwarfs, location of old ones machine)
Y= Tobaro (Estalians, south of Skavenblight)
Z= Sartosa, (pirate capital)
ZZ= Fester Spike (Skaven lair in the Vaults)
List of moutain pathways.Paths marked in brown
1= Cobra Pass
2= The Charnel Valley
3= Death Pass
4= Mad Dog Pass
SlythRa
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