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This page created
July 24, 2000

Last modified
March 28, 2004

Picture at right:
St. Cuthbert,
god of retribution
from
Deities & Demigods
From its beginnings in the very early 1970s to its current 3rd Edition (or at this point, "3.5"), Dungeons & Dragons remains the original role-playing game.

The premise is simple: people love to use their imaginations.  Give them a structure in which to do that, and you've got a hit on your hands.  Dungeons & Dragons is not a video game, board game, or card game -- although all of those things have been made based on it.  D&D is a true role-playing game; players imagine themselves to be heroes living in a kind of middle-ages setting (or any other setting), and give life to those alter-egos by describing their characters' actions in the game.  Dungeons & Dragons is played stitting at a table -- there is no running around, no real weapons, no strange rituals.  It involves about as much physical activity as a Monopoly game, and at least as much dice-rolling.  Really, it gives players the chance to "become" someone else for a little while, kind of like what actors on a stage do.  Since many people often have their own inner alter-ego, the person they sometimes imagine themselves to be, or wish they were, D&D gives them the opportunity to take on that persona and give life to it.

Dungeons & Dragons was originated by E. Gary Gygax and his company, Tactical Studies Rules (TSR).  It went through two editions over twenty years, and is currently published in its 3rd Edition, which came out in 2000.  TSR went bankrupt a few years before that, and sold the rights to the game to
Wizards of the Coast, a division of Hasbro.


Here are some common questions people have asked about the game:

"I've heard stories over the years about strange goings-on during the game.  Does D&D encourage that?"

"Does the game promote anything to do with the occult, or with satanism?"

"Just what goes on during a game?"


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