[01i] Why Is It Always Prisons?


[01i01]
Checking Out
[01i02]
The Amazing Jail Break




[01i01] Checking Out

If Milia flew you home, she left you on the docks. Despite where you wound up, to continue the story, go to the elevator on the basement level to talk with Kasumi and Krin. This is your chance to talk to Leon in Kalekka (if you wish to recruit him). On the 4th floor, you will find Taggert, injured. He is a servant for Warren and has come to ask for help rescuing Warrena nd Viktor. He will join you, but not as a fighter. Mathiu tells you that your soldiers need training, to which you get a choice:

I don't know.{Try to argue as the game goes into a loop}
*I agree.
{Agree to train them}

Mathiu send you to bed. This is your chance, now, to talk to Mathiu (if you're trying to recruit Leon) to deliver Leon's letter. (You can also get Mace in Seek Valley now, Crowley in Cave of the Past, Pesmerge in Neclord's Castle, and Clive in Rikon, if you haven't already.) Mathiu will give you a letter to Leon, and you should go back to Kalekka to deliver it now, to get him to join.

Then go to bed when ready to continue the story. Your room is on the fourth floor, and Mathiu will follow you. Mathiu tells you about a spy in the Rebels and request to lead the training the next day. You get a choice:

No.{Refuse and send the game into a loop}
*As you wish.
{Agree to let him be in charge}

In the morning, go to Mathiu's room and talk to him. He will say that everything's set, and you'll get a choice:

*Good. Let's go.
{Agree to start fight immediately}
I forgot something.{Equip, sharpen, heal, save, etc. then ask again}

*!* SAVE

When you are ready, you will go to battle at the Northern Checkpoint [05a30]. The spy informed the enemy youa re only training, but Mathiu makes it a real attack instead. You are in Strategy Battle: Northern Checkpoint: Griffith: 3,700 vs. Tir: ? [03f]. Once the batttle is won, you will be questioned about Griffith, and get a choice:

*!*Recruit.
{Recruit him}
Cut off his head.{Mathiu stops you}

Griffith needs to join you. After this, the castle will be your next scene. As soon as you choose a party, consisting of Kasumi, Krin, and three others, you will get sent back to Northern Checkpoint without time to save, etc. A plan will be made for attacking Moravia, and you will go North out of the Checkpoint.

You will now have a chance to do whatever you wish.

*!* SAVE

In order to continue, you need to go to Moravia Castle, to the North.



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[01i02] The Amazing Jail Break

Once you are at Moravia Castle [05b33], having fought two sets of enemies along the way, you will be confronted. You will get in with Griffith's help. Inside, in a room on the first floor, is a Record Keeper, who not only saves, but heals you! Take advantage if you wish.

At the top floor is a jail, where Viktor, Warren, and Vincent will be. You can release Viktor and Warren and the screen will switch to the Throne Room. After events, you will be on teh World Map. In order to get Vincent as well as raiding the chest, you will need to return to Maravia's jail (he calls himself Vansan at this point). In order to get Max and Sancho, you will need to walk back to Northern Checkpoint (not Teleport to the Castle yet). They will only show up if you walk there (I believe). You should make sure that every slot in the Tablet of Promise [02a] is filled in, except one blank and one grey (for Gremio). If any other names are grey, you will not get your bonus. If more than one is blank, you will need to go recruit those people before continuing. This is your last chance, before starting the next section, or you will lose your bonus!

Once done what you wish, go back to Headquarters [05a10].



Continue to Chapter Ten: The Floating Fortress

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[00]
Table of Contents
[01]
Walk-Through
[02]
Stone Tablet of Promise
[03]
Fighting
[04]
Equipment & Services
[05]
Map Locations
[06]
Tricks & Hints
[07]
Check-off Charts


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