Ondine
Exiled water spirits (SHPG).
- Court: Seelie
- Birthrights: - Watery Form: Ondines can voluntarily dissolve their bodies into water, allowing them to escape confinement or slip through cracks. This Birthright costs a Mana trait and one action to activate and lasts one scene; at the cost of an additional Mana trait, an ondine can, while remaining in Watery Form, temporarily reform (for one minute or a single conflict) a part of his body in order to speak, try to grab someone and pull them in the water, or what have you. Also, in any form ondines gain a free Agile trait, even if it takes them over their trait limit.
- Soothing Voice: The gentle voice of the ondine is very soothing and leaves hearers vulnerable to suggestion; the ondine has an additional Persuasive trait and gains a free retest in all challenges related to using his voice to soothe or persuade (including magic). This Birthright is usable in human Seeming.
- Frailties: Wounds: Ondines were banished from the sea following an ancient war with the grindylow; while they can make their homes in fresh water or even on land, they were never meant to exist there and bear terrible wounds and deformities as a result. Players of ondines should choose 1 or 2 traits' worth of Flaws or Negative traits to represent their handicap.
- Immunity: When ondines are in Watery Form, non-magical Physical attacks cause them only Bashing damage, and damage from fire-based attacks is reduced to half (round up). Ondines in Watery Form that have reformed part of their bodies suffer all damage normally but are considered to have heavy cover.
- Bans: Ondines in or on the sea face imminent grindylow attack; [and one of player choice].
- Weakness: Cold Iron.
- Binding: Ondines bound in Cold Iron cannot assume Watery Form or use their spells or Disciplines.
- Regaining Mana: Harvesting, Reverie, Oblation.
- Preferred Disciplines: Potence, Melpominee OR Presence, Thaumaturgy: Neptune's Might (as Discipline)
- Origin: Some ondines who were exiled from the sea ended up on earth rather than in the lands of the Otherworlds. Cut off from the ocean and cast into lands that were poor in magic, many died; others lived as humans. A very few lived in remote lakes or streams away from human habitation, where they may have come in contact with other nature-oriented fae. For the most part, ondines of earthly Origin are likely to have been born relatively recently, either not knowing their true heritage until the Reawakening or being rather isolated. They are more likely to have had access either to fae Backgrounds like Sanctum and Node (and Familiar water spirits) or ties to human society, but rarely both.
- Appearance: In solid form, ondines appear as human-like creatures with a sea-blue tint to their skin (but they are easily distinguished from trolls), blue or green hair, pointed ears, slightly webbed fingers and toes, and large, sad blue-green eyes. In Watery Form they are indistinguishable from water, although temporarily formed parts resemble blurred and dripping watercolor versions of their normal solid form.
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