Ogre
Big, dumb, hungry (SHPG pp. 126-127).
- Court: Unseelie
- Birthrights:
- Strong as Oaks: ogres in their true form gain 2 free Brawny traits (can go over limit) and a free retest in all strength-related challenges.
- Fee Fi Fo Fum: ogres can smell the blood of other creatures for long distances, easily distinguishing one from another of the same type, and are two traits up in challenges related to tracking or hunting. Ogres are particularly good at sniffing out Seelie fae; for the cost of one Mana trait per Scene, an ogre can double his unmodified traits in applicable challenges.
- Frailties: Dumb as Rocks: Cannot choose Mental Attributes as primary category; cannot take more than one Intelligence-related Mental trait before reaching the Experience-trait stage of character creation; must take Negative traits Ignorant and Violent.
- Immunity: Ogres in their true form automatically soak the first level of Bashing damage done by any individual (Bashing) attack.
- Bans: An ancient pact prevents ogres from using their Fee Fi Fo Fum birthright on fellow Unseelie; [and one of player choice].
- Weakness: Cold Iron.
- Binding: An ogre caught in the sunlight turns to stone until nightfall.
- Regaining Mana: Conspicuous Consumption, Feeding, Mana Stealing.
- Preferred Disciplines: Auspex, Fortitude, Potence. -- Ogres may not possess Celerity (although ogre mages, though they are few, may use Life or Time spells with similar effects).
- Origin: Earthly ogres remembering their true selves lived in caves in sparsely populated areas and preyed upon stragglers. Those that discovered extensive cave networks or went looking for sources of Mana may have encountered pit elves or rock giants, with any number of possible and mutually exclusive outcomes, or trolls, with only one violent one. Such ogres may have Contacts or Allies among other Unseelie fae, or access to Nodes or Sanctums that they took from someone else.
- Appearance: Ogres look much like trolls -- large bodies, horns, tusks, pointed ears -- although uglier and hairier; their coloring is also more varied (a sort of mottled orange-grey is common). Those who spend any time in polite society wear simple fur or leather loincloths or tunics (in the wild, they dont bother); some in service to an Unseelie noble might wear impressively spikey armor. Ogres cannot pass as human without the Seeming Background and must pay double for their first level of it.
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