- Frailties: Nature Bound: Ghille
dhu must spend one Mana trait per hour when not in contact with natural surroundings
(large urban parks might count), or else they begin to age very rapidly (ten
years per hour, gaining a Decrepit trait for each hour which is permanent
unless bought off with Experience). A ghille dhu who acquires 5 Decrepit
traits in this fashion, even if over the course of months or years, actually
turns into a tree. (Possibly this can be remedied, but if so the method is not
common knowledge even among the ghille dhu.)
- Immunity: Like their cousins the dryads, ghille dhu in their
true form suffer only half damage from wooden weapons (which does not provide
any special protection to the metal tips of, e.g., arrows), and such damage
is always Bashing, unless supernaturally enhanced.
- Bans: Seemings do not stay active inside buildings built
by mortals; [and one of player
choice].
- Weakness: Cold Iron.
- Binding: There is no special method of Binding the ghille dhu
beyond that of capturing them and holding them in a man-made location while
they age.
- Regaining Mana: Harvesting (extra method), Reverie, Ravaging,
Mana Stealing
- Preferred Disciplines: Fortitude OR Potence, Obeah,
Thaumaturgy (The Green Path, Weather Control)
- Origin: Like dryads, ghille dhu of Earthly origin lived deep
in the forest away from humans. In the Mana-poor environment of Earth during
the great Separation, many ghille dhu, even those in natural surroundings, aged
and became trees, and so those who were on earth just before the Reawakening
were born among their kind within a human lifetime or two before, unless they
had access to a Sanctum or Node. They frequently have ties with
other Earthly fae, less frequently with rural humans.
- Appearance: Ghille dhu are strikingly handsome male fae resembling
humans but for key differences: forest green skin (never the pale green common
to goblins), pointed ears, and hair and beards that appear to be made of leaves.
Ghille dhu dress, or undress, in a manner similar to dryads; among humans they
tend to wear the simplest, loosest-fitting garments they can manage. It is unlikely
that a ghille dhu could pass as human without the Seeming Background,
except perhaps in particularly dim lighting.
- Special: Antlers (5M): see "Elf,
Wood" for details.