Warriors of the forest (cf. House Scathach, SH).
- Court: Seelie
- Birthrights:
- Immunity: Wood elves gain a free retest against attempts to
track, spot, or locate them if they are actively trying not to be found, but
they must be in their true form.
- Bans: Wood Elf Birthrights do not function at all inside buildings
constructed by mortals; [and TWO of player
choice].
- Weakness: Cold Iron.
- Binding: Wood elves have no Binding; instead, they have an additional
Weakness and Ban related to their unsuitability for urban living.
- Regaining Mana: Degeneration, Reverie, Harvesting.
- Preferred Disciplines: Animalism, Fortitude OR Obfuscate, Protean OR Thaumaturgy (Elemental Mastery,
Fairies' Fortune, The Green Path, Oneiromancy, Weather Control).
-- Due to an ancient pact, wood elves may never learn Dominate or Presence (although wood elf mages may use spells with similar effects).
- Origin: Wood elves of Earthly Origin tended more often than
not to choose their exile from the Otherworlds, to stay with the forests they
loved, or to watch over the slumbering dryads and ghille dhu, or to guard against
other things that stayed in the wild places of the earth. Earthly wood
elves therefore often have Allies among other nature-oriented fae, Contacts among rural humans, Sanctums (or Sancta, if you prefer) and Nodes deep in the woods, and Lore concerning fairy-kind and even other creatures.
- Appearance: Wood elves are less varied in coloration than the
sidhe, tending towards the color ranges available to humans or sometimes dryads.
Otherwise, they are very similar to the sidhe -- except usually more rugged
and with a beauty more approaching what is possible for mortals to achieve.
Wood elves of low Rank and human coloring may pass as human without too much
difficulty, even without the Seeming Background. -- Occasionally, one
finds a wood elf with antlers; such elves require a Seeming or other magic to
hide their true nature.
- Special: Antlers (4M, 5M for other
nature-oriented fae): Wood elves with this Merit have an impressive set of antlers
branching out from their foreheads, granting them a bonus trait and the ability
to cause Aggravated damage in unarmed combat, as well as an additional Respected Status trait among wood elves, ghille-dhu, dryads, and saytrs. Even wood elves
without antlers tend to develop them (rather than talons) as a Protean power (but this does not provide the additional Status). This Merit grants
no benefits to fae in human Seeming. -- Satyrs with this Merit simply
have more impressive, combat-ready horns; the antlers of ghille-dhu and dryads
resemble thorny branches. -- Finally, trolls, ogres, and even some pooka may
purchase this Merit at the higher cost, but do not gain the Status trait.