Eshu

Daring wanderers and tellers of tales (SH).

- Court: Seelie

- Birthrights:

- Frailties: Reckless: +1 Impatient, and Gullible in dares

- Immunity: Eshu may (but normally need not) freely retest any challenge aimed at preventing them from a reckless course of action, including those using supernatural powers of persuasion.

- Bans: never plan ahead (a scene or a day ok; beyond next week, not so much); never pass up an opportunity to tell a relevant tale

- Weakness: Cold Iron

- Binding: Impossible dare: a mortal can make an eshu accept a dare or proposal he knows is impossible with a Social challenge and two simple tests, whereupon he will devote his full attention to figuring out a way to do it. (The eshu may "dodge" with Enigmas or perhaps Survival, representing either his ability to find a quick solution or to realize that accepting the dare is truly foolish.) Clever eshu will look for loopholes in the wording of the dare. Otherwise, the eshu is preoccupied until he attempts the dare, the original challenger releases him from the dare, or someone else manages to talk him out of it (using Social challenges or supernatural persuasion; the eshu's Immunity applies whether he wants it to or not). Note: despite use of the word "impossible," truly ridiculous things may be discounted. "Swim to Alpha Centauri" is a non-starter; "swim from Boston to London," however, is so crazy it just might work...

- Regaining Mana: Reverie, Rapture, Ravaging.

- Preferred Disciplines: Celerity OR Temporis (note that no character may ever possess both Disciplines simultaneously, even if one is purchased "Out of Clan"), Chimerstry, Presence OR Thaumaturgy (Fairies' Fortune, Path of Curses, Path of the Focused Mind, Path of Oneiromancy).

- Origin: Eshu of Earthly origin were among the most mobile and adventurous of the Earthly fae, even those who did not remember themselves, and have Allies, Contacts and Lore of all kinds.

- Appearance: Eshu look very human, especially resembling humans from Africa, the Near East, or the Indian subcontinent. They do have the pointed ears common to nearly all fae, and their eyes are often all one color, lacking whites and pupils. Still, with minimal effort, low-Ranking eshu lacking the Seeming Background can disguise themselves as human.

- Special: Faction: Talecrafters (4M): The bards of this faction have a power that enable them to illustrate their tales with a chimerical multimedia presentation (details forthcoming, but you'll likely be able to think of a few similar published powers in White Wolf games). Talecrafters gain an extra trait of Status: Eshu and one of Status: Seelie, but are bound by the Bard's Tongue (as the Flaw).


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