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Welcome to Planet Wrestling's official rules page. We consider ourselves to be a booked federation, which means your odds of winning or losing are determined primarily by how well you roleplay and secondarily by how often you roleplay -- roleplays will be done through an e-mail flashing system (roleplaying is not done via a roleplay board/ message board). It is highly recommended that you make yourself familiar with ALL of the rules before applying. Any changes to the rules will be announced to the federation via e-mail. If you feel you need further explanation of certain rules, please contact the Presidents. After familiarizing yourself with the rules, please check out the Welcome page for more important information.

PLEASE NOTE: Planet Wrestling is composed of original characters ONLY! Someone applying with a character called "Kevin Nash" or any other real wrestler will be turned away at the door, without notice. We also don't want to see mix-matches of real characters, like "Shawn Hart" or even "Hollywood" Harry (the exceptions here being that if the rest of the character's style, personality and gimmick are a departure from the real life counterpart, or that the character's gimmick is an obvious parody of a real life wrestler and is treated as such).

Note that in Planet Wrestling that characters are sometimes placed into matches in times of federation inactivity (i.e., if there's low participation for a card), and are expected to participate accordingly... so be absolutely sure to read the Vacations rule if you don't want to be booked into matches (and lose, looking like a fool) while you're away. Click here for information about quitting Planet Wrestling.

Also not that Planet Wrestling reserves the right to suspend or fire any player or staff member, at any time, for whatever reason they see fit (it's never heppened yet, mind you, and hopefully, it'll never have to).

Planet Wrestling is primarily run by real-world Co-President Rob Michaud. For an idea of what he actually does around here, please visit the Staff page.



REMEMBER: Once you are a member of Planet Wrestling you will be expected to keep up with the happenings of the federation, that is, the flashes, the cards, the e-mail updates, and the updates to the various section of the webpage.


REGULATIONS FOR ROLEPLAYS

Since roleplaying is central to playing the game at Planet Wrestling it is covered here first. The following are a number of points to consider when you're roleplaying. Remember that this presents a partial guide to how you'll be judged, as well as some rules about things to avoid at all costs in your flashes, so please read these over very carefully.

THE GOLDEN RULE: Thou Shall Not Steal
You CANNOT, under ANY circumastance use another handler's character(s) in one of your own flashes, UNLESS you have his/her express consent (this includes jobbers! To obtain consent for using a jobber character in your flashes, please contact the Presidents). To officially obtain consent, you AND the handler whose character(s) you are using MUST BOTH send a copy of informed consent of this character usage to the Presidents. Failure to comply with this rule will result in the offending player being ejected. This is common sense and we trust you will comply with it, but it is listed here nonetheless for the protection of all your character creations. If there are any questions or uncertainties about this rule, please ask the Presidents.

QUALITY OVER QUANTITY: YOU MUST ROLEPLAY TO HAVE A CHANCE
Your roleplays will be judged primarily on their perceived quality, and secondly on their quantity (for an exxagerated example, ten mediocre roleplays that say something meaningful without being too repetitive will very likely beat out one good one). Non-roleplayers will almost always automatically lose matches every time, sometimes embarassingly so. Note that since even the lowest ranking "jobbers" in Planet Wrestling have the talent to have made it into this pinnacle organizaton, that even they should be roleplayed against.

No Use of "Smart" Terms or "e-Wrestling" Terms
When talking about "smart" terms, I'm referring to terms that are used in e-wrestling in out of character situations, but never or rarely in character. Terms such as "jobber", "face", "babyface", "heel", "mark", "kayfabe", etc. should NOT be used in roleplays and will not be tolerated. Just use your own judgement here: if a wrestler on TV wouldn't say it (for the mostpart), then there's a good chance that you shouldn't be saying it. We might warn you once, but if you persist, you will be jobbed... so again, don't use "smart" terms. If you have any questions about whether a term or whatever fits into this category, please ask the Presidents.

"E-wrestling" terms, on the other hand, are terms used in flashes that would indicate that the wrestler is actually in a fantasy federation. These terms have no place in Planet Wrestling roleplays. Again, use your judgement and don't use terms that real pro wrestler wouldn't use on TV. Examles of these are "e-wrestling", "e-fed", any reference to the web page itself, comments like "being the best wrestler on the internet", referring to Planet Wrestling as a computer game, saying that "wrestler X just read wrestler Y's interview", "flash", "roleplay", references to other "handlers"/ players/ characters, etc. We might warn you once, but if you persist, you will be jobbed... so again, don't use e-wrestling terms. If you have any questions about whether a term or whatever fits into this category, please ask the Presidents.

Originality: BE ORIGINAL!
Originality is an important, even essential part of good roleplaying, so try to keep things fresh and original. We like to see good, interesting, new ideas in your roleplays, not a lot of rehashed trains of thought from real pro wrestling, TV, or movies (I know that a lot of the same kinds of things come up, but at least put a new spin n things with your charcater's perspective, for example). How original your charater is in what s/he says and does is very important in terms of judging. Keep it original and keep judges interested.

Also, references to real life wrestlers in roleplays will not be tolerated as we feel it cheapens things. For example, wrestler X can't come out bragging that they've trained with WWF stars (or stars from any other existing federation either!). Furthermore, this also includes not ripping off catch phrases from existing, real wrestlers. Please see the Welcome to Planet Wrestling page for more information. The same kind of thing goes for cheap TV and movie character, line or situation knock-offs: it's not what we're looking to see. Use your imagination and make stuff up on your own to stand out and show off what makes your character(s) who they are (which includes everything from how they act, to what they say, to how they dress, to what they do, to what situations they get involed in, etc...).

Be Clear
Readers should, and judges must be able to understand what points you're trying to get across. Don't use a lot of obscure knowledge or inside jokes in roleplays unless you intend to offer explanations for them. Being too cryptic and enigmatic can hurt you: if you're going to provide a convoluted angle involving your charcater's dark and mysterious past, for example, make sure that readers will be able to follow along at each and every step of the way so that they're not just getting lost in a sea of vague details. Another example is of the artsy-fartsy poetic character, whose handler expects that the average reader has read a lot of important literature or generally understands poetry: playing such a character is fine, but make sure that you're clarifying things and expressing yourself in a way that will be understood even by the naive reader. A good way to judge if you're doing a good job with clarity is to have a few people who aren't involved with Planet Wrestling (but who watch wrestling and/ or have done e-wrestling before) read your flash and explain it back to you. If they're confused about certain points, then other readers may be too.

Maintain Interest
Many of the other notes provided in the roleplay regulations deal with this, but I feel that maintaining reader interest is important enough to add to the list. Roleplays that are too long, angles that are too convoluted, fueds that aren't heated enough or that lose heat, lack of originality, getting stuck in a repetitive rut and spewing off rolepalys that make little or no sense (among many others) are all, quite often, sources of readers and judges getting bored stiff. It's not always an easy job, but maintaining interest, often by introducing fresh ideas, is important and you'll be judged on it as such.

Depth of Roleplays
Keeping things fresh, not being repetitive and using intelligent language and arguments are important in your roleplays if you don't want to put readers and judges to sleep. Have something meaningful, different and/ or interesting to say in each of your flashes and don't roleplay repetitively just to add more quantity over your opponent -- Each roleplay you present should be presenting a new set of well-thought out ideas. You're trying to grab the readers' attention and make angles your character is involved in interesting to follow. Again, originality comes into play and is a very important part of getting and keeping judges' and other players' attention. It should also be noted that roleplays that have only a few lines of text, as a general rule, won't count for much. One line roleplays like: "You Suck" will count for little to nothing. Remember that detail is important, but don't over-do it. Readers should and judges must be able to understand what you're trying to get across.

Stay In Character
Staying in character is important to show stability, confidence and consitency, not to mention the fact that straying too far out of character just won't make much sense unless you have some good, logial reason behind it. We want you to stay in character and not simply be flip-flopping all over the place without any good reason. Your roleplays should make sense in terms of the character(s) from which they're coming. This doesn't mean that you can't "mix things up" every once in a while by having a few "fish out of water"  scenarios (on the contrary, these can help shapen aspects of your character and can help maintain reader interest). However, if you plan on making a MORE  PERMANENT change in character, we need to know about it, so that we can judge you accordingly in terms of how well you're staying in character. To do this, you should be RE-SUBMITTING an updated application for your character. Stay in character when you roleplay (also see notes on "smart" and "e-wrestling terms, and how you should not be using them).

Maintain Some Focus
Your characters should be maintaining some degree of focus in at least some of your roleplays. Roleplays that develop your character are fine, but you cannot completely ignore your upcoming match and opponent is you expect to win. Bring up issues that have to do with your match and opponent, and don't just talk about issues that are entirely irrelevant to the upcoming bout. All individual roleplays need not be focused on an opponent, but at least some of them should be. The more focus your character has on the match, the more focused they are likely to be in the ring (example -- if you release six roleplays and only one of them mentionned anything having to do with your upcoming match in some way or another, it would seem to indicate that the match is the least of your character's concerns).

Deadlines
Roleplaying deadlines must be adhered to if roleplays are to be "counted" (the same goes for strategies and strategy deadlines). These will be announced a reasonable amount of time before they go by. Keep track of when they are, as any late submissions will not be accepted, for roleplays or for strategies. IMPORTANT: Deadlines times will be based on Atalantic Time (one hour ahead of Eastern Time, in case you're unaware), and unless otherwise mentioned, deadlines will always be due at NOON Atlantic Time on the indicated day. Roleplays CAN be done after a deadline (and we encourage you to do so), but those that are done after deadlines are passed will not be "counted" toward the match decision.

Strategies
Third behind the quality and qualtity of roleplays for a character are the strategies that are sent in for a given match. Though not exactly roleplaying per se, the best strategies are often the simplest ones, most general ones but more detailed ones will work too -- however, don't submit a strategy that is too detailed: we're not looking for a blow-by-blow description of every single move and counter-move you want your character to do during the course or the match, nor do we want a plan so intricate that it has every last eventuality planned and calculated for (both of these are the ones that tend not to work most often).

A good rule to follow is that your strategy should present a general gameplan for the card (the matches you're involved in, and anything else), as well as some specific things that you'd like to happen that involve your character (these could be moves that you'd really like your character to try in thier match, for example, maybe even if a certain situation occurs). REMEMBER that strategies will not always work out the way you plan them, however, since even the best laid plans can go terribly wrong.

You're encouraged to use strategies, if for no other reason that it makes writing matches far easier for the writers, and it injects more of your character's personality as you see it into the cards. For more information about strategies, please see the Interference and Strategies section below.

DON'T CROSS THE LINE OF DECENCY
This is one of those things that I'm always iffy about mentioning, but keep your use of foul language, cursing, off-color comments, suggestive comments, sexually suggestive comments and obscenities down to a minimum. If you feel that you must use a lot of swearing, please censor it, either with a bleeping-out of some sort or with symbols over most or all of the offensive word (Censorship like fu*k, c@ck, d!ck and p#$sy, for example, aren't the way to go, as the words are not masked enough). If you want to stay on the "safe" side, we'd rather you completely "bleep out" foul language. The general guideline here is use what you feel is appropriate: if you're doubtful that they'd allow it on TV, then it probably shouldn't appear in your roleplays either (or at least it shouldn't very often).

Don't get me wrong: thereCAN be in there, but use it sparingly, don't ever use it as the meat of your flashing, and don't think that just throwing out a bunch of swear words, censored or not, will be scoring you a lot of points or anything. Furthermore, there's the issue of obscenities or suggestive comments that are offensive without using actual "swear words"... This one's a bit trickier, of course, but again, try to use your judgement in the same way as for swearing.

On TOP of this, take it easy with anti-gay terms and expressions (this one seems to occur with alarming frequency in e-wrestling, but has no place here), stay away from strong racism, strong sexism and all those other bad "isms". This isn't the place to vent your or your character's bigotry.

If we, or any of the players, feel that you're overstepping your boundaries here, the Planet Wrestling Staff will warn you, but please don't try to push the envelope too much: we'd rather not have to act as the "language police" as much as possible... If things get too out of hand for individuals, there will be consequences for them, but should things get too out of hand in the league as general, we'll be forced to enforce a zero-tolerance, facist-like policy on swearing and obscenities, and I really don't want to have things come to that point... To further try to keep things sensible in this area, if you ever have a complaint about the offensiveness of another players roleplays, then please don't hesitate to contact the Presidents.

No Coloured Text (please)
Unless it's absolutely necessary for you for software or physical reasons (like problems with vision or something), then please don't use coloured text in the roleplays or messages you send. It won't help how you're being judged, so don't bother. Note that roleplays using multicouloured text will be automatically disqualified from judging.

No HTML Tags (please!)
Not only will using HTML tags in your roleplays not be looked upon favorably, but roleplays using HTML tags will be automatically disqualified from judging, so for your own sake, please don't use tags.

No Attached Files/ No irrelevant Links
We also ask that you do not attach files with roleplays, unless you are given specific permission by one of the Presidents to do so. Roleplays including attached files will be automatically disqualified from judging. Providing a link to a website is allowed providing that it has some relevance to Planet Wrestling, your character, or your roleplay (and providing that it is not for advertising purposes), so if you feel that you must have roleplayers see some file without going through the Presidents first (due to things like time restrictions, etc.), then please post the file on a webpage and provide a link to it, so that the download of the file is optional and can be viewed by whoever wants to view it. If you choose this option, you must provide a brief description of the nature of the link so that its potential viewers can make an informed decision. It's always best to run the link by the Presidents beforehand, though, if at all possible. Please, keep the links clean: players providing links to objectionable material will be reprimanded.

PLEASE NOTE:  For help on how to write the best possible flashes, and more information on e-wrestling in general (including lists of terms, etc.), take a look at this list of helpful tips and advice (also see the main page's Links section for other helpful essays about roleplaying and e-wrestling). If you are new to e-wrestling and/or have questions, please see the Planet Wrestling FAQ page. As much as we the Presidents would like to help each person individually, it's simply inconceivable due to time restraints. While the Presidents and judges may not agree with all advice listed on the essays page, there's some valuable information there nonetheless for rookies and veterans alike.


 
 

INTERFERENCE and STRATEGIES

How do you interfere in a match? How do you let the card writers know what your match strategies are? Send all Interference plans and strategies to the Presidents, prior to the roleplaying deadline, making sure that the words "PW STRATEGY" are written in the subject line. DO NOT EXPECT all interferences and strategies to work and come out they way you had hoped them to. Remember: other wrestlers and your opponents have plans and strategies too. Some proposed angles may be thrown out because they interfere with another one.

Strategies can involve just about anything involving how you would like your charcater to behave at cards.

Strategies do have an effect on the outcomes of matches, especially if things are close in judging roleplays (here, the best strategy can be the deciding factor in who wins a match), but otherwise, their impact on the outcome of a match is negligable. In other words, if someone interfered on your match and appeard to have been responsible for your character losing, unless everyone involed had planned it that way, or unless the quality and the quatity of roleplaying on each side was deadlocked and needed a deciding factor, then chances are you lost that match "fair and square" and that your opponent outroleplayed you.

Remember that sending in strategies helps your character behave the way you would like them to in match situations, since it helps the match writers out. If you want your character's in-card and/or in-ring personality to shine through better, strategies are the way to go.

IN-CARD INTERVIEWS

DO NOT send in-card interviews out via the flash list! Notification that an in-card interview will be used and written by a player must be sent to the Presidents by the roleplay deadline. The In-card interview itself must be sent to the Presidents as soon as possible before the card that they're to be "aired" on. These must be received two days after the roleplay deadline at the very latest, or they will not be accepted. In-card interviews should also comply with the general format seen in the latest cards- failure to comply with such format regulations may result in the omission of your in-card interview from the card (for pointers on the match format, and thus in-card interview format, please click here).  When sending in the notification as well as the interview itself, please also write "PW STRATEGY" in the subject line.

MATCH STIPULATIONS/ GIMMICK MATCHES

You can talk about baseball bat match and cage matches in your flashes all you want, but it doesn't mean the card writers will be informed about these match stipulations. To be absolutely certain your match goes correctly, send the details to the Presidents, as soon as possible, with the words "PW STRATEGY" in the subject space. Please be sure to include a set of rules for more complex matches, or for the wilder matches that some people might never have seen. Stipulations should be sent to and verified by the Presidents before they are dictated out of the blue in a roleplay.

It may also be wise to verify beforehand whether your opponent is willing to accept your proposed stipulations or not (it can help you from looking like an ass).

(Given that matches are largely simulated at Shockwave cards, please contact the Presidents regarding any special stipulations you wish to have in your matches, no matter how small. The simulator is fairly limited when it comes to gimmick matches)

REGULAR CARDS

PW Throttle
This is the PW's high profile card. Expect to see the big stars of the PW show up either to wrestle or get a message across. We encourage wrestlers to not just wrestle on this night to beat someone, but instead to try and throw the match in some direction in order to progress an angle and build up towards a larger match. Some matches on this card will be hand written, while others will be simulated, then edited.

PW Shockwave
This is the PW's lower profile card which will consist of high profile wrestlers vs. jobbers, and possibly a high profile main event. Wrestlers are especially encouraged to take advantage of this card to add extra heat to an angle by interfering and such. This card can also be used to help gain recognition for new PW recruits. Most matches will be simulated then edited, unless someone wants to write their own jobber match which can get their character personality across in the ring. Other written matches may appear, but this will only happen if there are a number of writers available who are willing to do the job. (Given that matches are largely simulated at Shockwave cards, please contact the Presidents regarding any special stipulations you wish to have in your matches)

"PAY PER VIEW" EVENTS

Every so often, Planet Wrestling holds a special super card similar to a "Pay Per View" (PPV) wrestling event. These events are usually meant for climatic ending of angles, adding to the overall excitement of the card. As a result, a number of cards will pass for enough "heat" to build up between characters such that a super card is warranted. You will hear many e-wrestlers referring to these events as PPV's.

CHALLENGES AND "PAY PER VIEWS": Please don't make challenges in your flashes to other wrestlers for your characters to meet at a coming PPV unless your prospective opponent has agreed to the match and you've verified the challenge with the Presidents. You might end up looking like a fool otherwise...

PW CHAMPIONSHIP TITLES

World Heavyweight Championship
The most prestigous title the singles division of Planet Wrestling has to offer. Must be defended at least once a between PPV's and at all PPV's.

Trans-World Championship
Below the World Heavyweight Championship is the Trans-World Title. Must be defended at least twice between PPV's and at all PPV's.

World Tag Team Championship
The most presigous title to be won by a tag team (actually, the only one, but it would still be the most important even if we did have more than one tag team award). Must be defended at least once between PPV's and at all PPV's.

Extreme Championship
Though this is the so-called "bottom rung" title in Planet Wrestling, it doesn't make it any less important. The Extreme champ has the privilege of choosing the match stipulations, which are usually extreme in nature (though this may be over-ridden at the option of the Co-Presidents; also see Match Stipulations section). Should be defended at least 3 times between PPV's. Due to the unpredictable nature of extreme matches, this tends to be the title that is likely to change hands most often and is designed to test not only the skill, but also the endurance of its holders.

VACATIONS

Please contact the Presidents by clicking here if you foresee not being able to roleplay for a certain amount of time, for whatever reason, giving us some idea of what's going on, and provide an estimate (if you can) of how long you'll be away from the fed. It is also recommended that you create some sort of angle which will explain the absence of your character (an injury, for example), but it is not necessary. This will mainly protect your character(s) from being thrown into matches and angles while you are away.

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© Planet Wrestling 2002

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