Chapter 4 : Haunted Woods

Transcript for: Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5

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Note:

The prices of items, weapons given along the way & hitpoints of bosses are for normal mode only.

Refer to the "Monsters & Bosses" for evil & insane mode hitpoints. Abilities are the same for all modes.

You cannot use this page to skip talking to certain specific characters. You can only use it to determine if the characters are worth talking to.

Legend: Character's 1st words Question Bosses Bosses' hitpts

 

Shadow Gulch
Furver says, "What?? Actual travelers! Oh, I'm so happy to see you. I've had a ghost haunting one of my rooms for the past week, and he won't leave. You don't know how happy I am to have actual, living people who want to stay at my inn. It's only 500 gold pieces for a room."

> Say, "I'd like to rent a room for the night." (Cost: 500 gp)

Furver says, "Right there around the corner to the left. If you need anything, just let me know!"
You rest for the night, and wake up refreshed and healthy.

Deferst says, "Woooooo... WOOOOOOoooo... Sorry, was that scary?"

> Say, "Yes, very!"

"Excellent! My mom always said practice makes perfect... at least, before she was devoured by enormous demon chias. So, what can I do for you?"

> Say, "Not really."

"Darn. I guess I need more practice. Oh well. What can I do for you?"

> Say, "What are you doing in this house?"

"Haven't you noticed that the sun's up all the time outside? I mean, I'm not a vampire, but what kind of ghost likes to be out in the daylight? That's crazy talk. I'm staying inside here until the sun goes down."

Thylee says, "This is intolerable! Sure, the sun's up all the time, now, twenty-four hours a day... but all that means is the ghosts won't go outside. There's been one holed up in my house for a week--I can't even go inside any more, he's too frightening!"

> Say, "Do you know why the sun is staying up?"

"Not exactly. I overheard some of the others say something about Count von Roo... and some kind of spell. But why would he cast a spell to make the sun stay up? He's a vampire! The sun would kill him."

Heinig says, "Is the sun down yet?"

> Say, "Why, yes, it is!"

"Hooray!" and runs to the door. However, seeing that the sun still shines, he turns back and glares at you. "You liars! You can't trick me into leaving that easily!" He grumpily sits back down on the chair.

> Say, "Sorry, no."

"Darn it. I've been cooped up here for a week, thanks to that stupid Count von Roo! What kind of stupid vampire casts a spell that makes the sun stay up all the time?"

Binter says, "Well, at least I'm getting a lot of fresh air, now that the sun's shining, and the birds are chirping... at least, the undead skeletal birds. They make sort of a bone-grating-on-bone sound, rather than chirping, but anyway..."

> Say, "Do you know why the sun is staying up?"

"If you talked to the others, they may have said this as well, but it was Count von Roo. I could hear him casting a spell; he was just outside my house. I couldn't understand it, though; it was in some obscure language. But I'm sure it was him! I just can't figure out why he'd want the sun to be up, being a vampire and all."

Masen says, "Ah, this is the life! Living in a nice house, no worries, no cares... well, 'living' isn't the right word when you're undead, I guess. Don't you agree?"

> Say, "Sounds like a good deal."

"Yep, it's a nice change from haunting people all night long. The Haunted Woods could sure use a change of pace, I think. All the horror, and terror, and fright... it really gets you down after a while."

> Say, "Not really."

"Well, to each his own, I suppose. But you've got to admit, living in someone else's house is a good deal!"

Shan says, "Well, someone to sell to, finally. All the ghosts in town have run off all my regular customers, although the ghosts don't come into the shops, here. So, what do you need?"

- Shan's inventory -

Name & Cost
Vitality Potion (heal 120) 105 gp  
Potion of Abundant Health (heal 110) 100 gp  
Renewal Potion (resurrect, 60% heal) 2,000 gp 
Rot Potion (dmg 125) 100 gp 
Kougra Sprint Potion (haste 50%) 190 gp
Vile's Apathy Potion (slow 50%) 190 gp 

 

Hunsev says, "I think I know why the ghosts won't come in here. It's all these weapons I sell! They're just scared that I'll whack 'em good if they come in here. Well? Are you going to buy anything?"

- Hunsev's inventory -


Name & Cost
iron greatsword (dmg 48) 3,000 gp
teakwood wand (dmg 21) 3,000 gp
heartwood longbow (dmg 35) 3,000 gp 
justice staff (dmg 28) 3,000 gp
full plate (def 48) 3,000 gp
wizard's robe (def 21) 3,000 gp
boiled leather chestplate (def 35) 3,000 gp
polished holy chain (def 40) 3,000 gp
Direy says, "Are you ghost exterminators? There's one that's been sitting in my house, and eating my food, for a week. I didn't even know ghosts could eat food. In fact, the whole town is infested with ghosts who won't come out now that the sun's up all the time."

> Say, "Do you know why the sun is staying up?"

"Well, just before it happened, it was early evening. I was just about to have dinner when I heard some kind of ruckus just outside of town. I went to look, and saw a horrible, frightening sight--Count von Roo, the evil vampire, casting some kind of spell! Then the sun came up, and he ran off."

> Say, "Where did von Roo run off to?"

"I didn't see, exactly, but I can't imagine he would have gone anywhere except to his castle. Just follow the road south of town for a while, and you can't miss it. It's right next to a lake. It's actually his summer castle; he winters on Roo Island." He pauses. "Or so I've heard. Ahem."

Veli says, "Oh, hello. I hope you're not here to exterminate me! I keep hearing Direy outside, grumbling about how he's going to hire ghost exterminators. That would be terrible! All I'm trying to do is stay out of the sunlight. Sunlight's not good for ghosts like me, you know. You're not exterminators, are you?"

You say, "No, we're not."

Veli says, "Well, thank goodness for that. The last thing I'd want is for someone to come try and kill me while I'm waiting for the sun to go down. Kill me again, anyway."

You say, "Yes, we are ghost exterminators!"

Veli says, "Eeeeek!" and flees into the bedroom. After a minute, she pokes her head around the doorframe, and says, "Why... why aren't you following me? Hey, you're not really exterminators, are you? That was a mean thing to say. You scared me!" She sighs. "I guess I'm not much of a ghost if I can get scared so easily."  

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Von Roo's castle (optional)
You are attacked by Meuka! (health 1000)


 

Meuka, his green ooze dripping on the floor, says, "Von Roo is my plaything now! You will not save him!" He flings droplets of smelly goo at you as he attacks!

You won the fight!
Meuka explodes into a shower of sickening green goo as the last strike lands. You spend a few minutes wiping his remains off yourself... and the floor... and the walls... and the ceiling. Count von Roo, who managed to avoid getting drenched, raises an eyebrow at you as you approach him.

You found 2,000 gold pieces!
You found 1 robe of invocation!
You found 1 solid wand!
You gain 850 neopoints!

Count von Roo says, "Ah! I must thank you for destroying that vile beast Meuka. He's been dripping slime all over my castle. But now that he's defeated, I've been able to reopen the portal behind me, that lets me quickly leave the castle. Normally that filthy creature would be no match for my power, but he had been given some powerful magical energy that kept me trapped here."

> Say, "We came from the town to the west, Shadow Gulch. They said you cast a spell to make the sun stay up."

Count von Roo says, "Well, the first thing you should know is that I did not make the sun stay up. I was casting a counterspell, to try and prevent the sun from being locked into the sky! The spell was being cast by a powerful triumvirate, from deeper within the Haunted Woods. You may not believe me, but it's true: Spider Grundo, Balthazar, and Hubrid Nox were all working together to cast the spell! Their combined powers were too strong for me, though, and my counterspell failed."

> Say, "That's impossible. Those three would never work together."

Count von Roo says, "Nonetheless, I saw them with my own eyes performing the spell. They were standing in a circle, deeper within the forest. I had to get far enough away to try to cast my own counterspell, but it was too late. The sun is frozen in the sky, now, and I can't go outside. If I could, I'd go beat the stuffing out of those three!"

> Say, "We'll try to find out what happened."

Count von Roo says, "I'd thank you, but I'm an evil, blood-sucking fiend. However it is probably as much in your interest as it is in mine for the sun to go down each day... so be it. Spider Grundo's cave is to the east, in the Stenchful Swamp. He is probably the nearest to here. If you can find Balthazar and Hubrid Nox as well, they may have more answers. You may use the teleporter behind me to exit my castle. Now begone!"

 

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Cave of Dark things
You are attacked by Spider Grundo!(health 1200)


Spider Grundo clicks his pincers at you as you approach him!

You won the fight!
Spider Grundo is flung against the far wall of the cave as the last blow hits. He looks dazed as he picks himself up, but shakes it off. However, the fire has gone out of his eyes. He tries to speak, but only incomprehensible mumbles emerge.

Rohane gained 1,153 experience points!
Mipsy gained 1,153 experience points!
Talinia gained 1,153 experience points!
Velm gained 1,153 experience points!

You found 2,000 gold pieces!
You found 1 shielding plate!
You found 1 rampaging greatsword!
You gain 900 neopoints!

Spider Grundo says, "Urhg.. aghh... what happened?"

> Say, "We were hoping you could tell us."

"Er, I'm not really sure... I was walking about the swamp, when suddenly I felt a little strange. Then, the next thing I knew, I was here, talking to you! I guess someone cast a spell on me. I did see a strange, dark shape in the swamp, but I didn't think much of it... but now, who knows?"

> Say, "Count von Roo says he saw you casting a spell, along with Balthazar and Hubrix Nox."

Spider Grundo glares at you as he shouts, "WHAT!! That's ridiculous! I would never work with those two." He pauses. "But... why would von Roo say that? It makes no sense."

> Say, "He says you three cast a spell to make the sun stay up, permanently. Which it is."

"It is? It was the middle of the night when I was walking in the swamp... but you say the sun's up permanently now? How awful! Won't someone think of the ghosts?!"

> Say, "The ghosts are all staying indoors."

"I suppose that makes sense... well, anyway. If Balthazar and Hubrid Nox have something to do with this, then you should go talk to them. I don't know why they would work together, let alone with me... but if I don't remember any of it, maybe they don't either, so that could explain it. Well, get going. There's a back exit to my cave, down that way." He points off to the west with one of his middle legs. "It leads to a path that goes right to Balthazar's grove. Good luck, and I hope you find out what's going on!"
 

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Happy Fun Non-Haunted House
* you need to talk to Brain Tree first to get free rest from Augur Faunt
on exiting house:

The Brain Tree booms, "Halt! Who enters my domain?"

> Say, "Adventurers. We're trying to figure out why the sun is permanently up."

The Brain Tree booms, "Hmm, hmm, so I determined, before you even said a word! For I am the Brain Tree, smartest of all trees! Which isn't really saying much... but anyway! You come here because Balthazar is cursed, and the Faeries will not let you pass, unless I miss my guess."

> Say, "Yes, that's right. Can you help us break the curse?"

The Brain Tree booms, "Hmm, hoom, yes... Much as I enjoy the eternal sun--after all, it's what I eat!--my branches are starting to wither under the perpetual sunlight. Not to mention the fact that it's getting rather hot. So, you must free Balthazar from his curse, and find out why he caused the sun to stay up." The Brain Tree laughs. "Yes! Already I know what has happened, though I am immobile."

> Say, "How do we free Balthazar from his curse?"

The Brain Tree booms, "Simple. You must defeat the Faeries that guard him, for they control the curse. To do so, you may use a Word of Power that will enrage them and force them to fight you. The word is, 'Zhadramekel,' which translates to, 'Cursed Faeries' in an ancient language. Go now, and defeat the faeries!" One of the Brain Tree's branches twists to point behind him. "You may leave this place by way of a hidden path in the trees behind me; also, I have magically opened the gates on the sides of the house, so you need not brave its horrors to visit me again."

> Say, "Anything else you can tell us?"

The Brain Tree booms, "Indeed. If you desire rest, you may do so here at the Haunted House. Talk to Augur Faunt, the little man standing near my roots, and he will see to getting you some rooms. I will call off my minions in the house for you, while you sleep--but no longer!"

Augur Faunt says, "Well, bless me! Real, living visitors. I haven't had anyone to talk to but that blowhard old Brain Tree for weeks now. Ah, but he's not so bad."

> Say, "Why are you back here?"

Augur Faunt says, "Ah, well, that's a story. The long and short of it is, I went looking for other markets to sell my wares, as Shadow Gulch got quite crowded, what with Shan and Hunsev locking up the potion and equipment markets, respectively." He sighs, but then his eyes brighten. "But you look to be adventurers! And I've got my whole stock here with me. So, what do you say?"

Augur Faunt says, "I carry potions, armor, and weapons. Just tell me what you need!"

Item & Cost
Stamina Potion (Heal 130) 115 gp
Vitality Potion (Heal 120) 105 gp
Renewal Potion (Resurrect, 60% heal) 2,000 gp
Corrode Potion (Dmg 140) 110 gp
Eyrie Flight Potion (Haste 55%) 210 gp
Sloth's Sloth Potion (Slow 60%) 210 gp
Steel greatsword (Dmg 56) 3,500 gp
Oakwood wand (Dmg 24) 3,500 gp
Walnut longbow (Dmg 40) 3,500 gp
Superior plate (Def 56) 3,500 gp
Spellcaster's robe (Def 24) 3,500 gp
Cured leather tunic (Def 40) 3,500 gp
Honourable staff (Dmg 32) 3,500 gp
Glorious holy chain (Def 45) 3,500 gp

> Say, "The Brain Tree says we can rest in the Haunted House." (Cost: free)


Augur Faunt says, "So you may. Follow me, and I'll find you some rooms. It may be a bit scary, but the Brain Tree will keep his word; nothing will attack you in there, now." Faunt leads you into the house, and shows you to some creaky, but livable rooms. "Have a good night."

You rest for the night, and wake up refreshed and healthy.

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Balthazar's Grove
Balthazar says, "Ah, it's such a beautiful, sunny day! Don't you just love flowers and faeries? I sure do! And my grove has gone from being awful and icky to lovely and pretty!"

> Say, "Are you feeling okay?"

Balthazar says, "Why, I certainly am. Ever since my faerie pals showed up!" He points at a group of four tiny faeries, hovering nearby. "They're just the best."

> Say, "I thought you hated faeries."

Balthazar says, "Oh, no! That was the old me. The new me loves faeries! They're so fun and cute." He grins happily.

The Faeries say, "Isn't it a pretty day?" Then they hover closer to you and whisper, "And we don't want you ruining it. Now get out of here, and don't come back!" You can't move past them, as they block the way out of the grove.
Balthazar's Grove (after obtaining word of power from Brain Tree)
You are attacked by
a Dark Faerie
 (health 750)
a Fire Faerie
(health 600)
a Water Faerie
 (health 900)
an Earth Faerie
(health 1250)
 
The Faeries gaze at you as you approach. You shout, "Zhadramekel!" and the Faeries start screaming in terror, as if burned. Suddenly, they each grow to twenty times their normal size. They're now as big as you are... and they're attacking!
 

You won the fight!

The Faeries each shrink to their normal size as they die, and suddenly their tiny bodies all vanish in an eyeblink. Balthazar shakes his head and sniffs the air, as the trees around you begin to change and wither. Within moments, Balthazar's grove has become its normal, evil self, no longer enchanted by happiness.

Rohane gained 2,000 experience points!
Mipsy gained 2,000 experience points!
Talinia gained 2,000 experience points!
Velm gained 2,000 experience points!
You found 2,500 gold pieces!
You found 1 staff of reverence!
You found 1 brilliant holy chain!
You found 1 grand plate!
You gain 1,000 neopoints!

 

Balthazar's Grove (restored)
Balthazar shakes his head. "Well, that was frightening. And I live in the Haunted Woods! Those faeries put some kind of curse on me... making me like faeries! If that isn't evil, I don't know what is."

> Say, "What happened to you?"

Balthazar says, "Not sure. I was prowling through the forest, hunting Faeries, when I saw someone moving in the trees. I couldn't see who it was. I started moving toward them, and I heard them chanting something. The next thing I knew, I was back here in the grove, surrounded by... faeries!" He spits in disgust. "I guess I should thank you for getting rid of them. Stupid faeries."

> Say, "Count von Roo says he saw you casting a spell along with Spider Grundo and Hubrid Nox to keep the sun up."

Balthazar shouts, "WHAT!! That lying little vampire! How dare he say that about me! I'm a lone wolf--almost literally! Why, when I get my hands on him..."

> Say, "Spider Grundo was under a curse, like you. Without the faeries, though."

Balthazar's eyes narrow, "He was? Hmm, that's... strange. Maybe von Roo is telling the truth. But I sure know I wasn't doing any spell, at least not on purpose. Someone else must be behind this... and I'll bet it's Hubrid Nox. He's an evil mastermind if there ever was one. You should go to his fortress. Follow the path northwest out of my grove, and you will eventually find yourself in the mountains. Then you will come to Nox's fortress, and there I hope he'll have answers for you."

> Say, "Don't you want to talk to Nox as well?"

Balthazar says, "I would, but I need to take a bath, to get the smell of faeries off of me."

 

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Hubrid Nox's Fortress Level 9 (optional)

You are attacked by Hubrid Nox! (health 1500)
Hubrid Nox narrows his eyes when he sees you. His mouth twists into a snarl, and he attacks!


You won the fight!

Hubrid Nox is forced to one knee by the final strike. He struggles for a moment, then stands up, unsteady. His expression has changed, now, and he lowers his hands, no longer intent on attacking.

Rohane gained 1,538 experience points!
Mipsy gained 1,538 experience points!
Talinia gained 1,538 experience points!
Velm gained 1,538 experience points!

You found 3,000 gold pieces!
You found 1 wondrous greatsword!
You found 1 robe of abjuration!
You gain 1,000 neopoints!

Hubrid Nox says, "Ah! Released from the spell. When I find that horrible witch, she's going to be on the receiving end of my wrath, for I am Hubrid Nox!"

> Say, "Which witch?"

Hubrid Nox says, "Which witch? Which witch? If you can believe it, it was Edna the Witch! And she managed to enthrall me, Hubrid Nox, master of evil! Oh, I'll never live this down... and I had to work alongside that filthy cur, Balthazar, not to mention Spider Grundo, that mutant scum. But unlike them, I remained aware throughout of what I was doing."

> Say, "Why did Edna make you cast a spell for her?"

Hubrid Nox says, "We did not cast a spell for her--she merely used us as energy conduits to cast her own spell. But why she would make the sun stay up is completely beyond even my superior intellect; it must be madness! Madness, I tell you! And not the good kind, that results in world domination or the deaths of innocents. No, this is the kind of random, aimless madness that wastes talents like Edna's. Nonetheless, when I find her, she will pay for her treachery!"

> Say, "Where could we find Edna?"

Hubrid Nox says, "So, you wish to do my dirty work for me, eh? So be it! You may punish Edna on my behalf. Mwa ha ha ha ha! She'll never see it coming. Edna lives in the Witch's Tower, across the Goo Bog. To reach it, follow the path south out of the mountains. The tower is at the eastern end of the Bog. I'd wish you luck, but I have to practice my maniacal laughter. Mwa ha ha ha! MWA HA HA HA HA!!" He pauses. "What are you still doing here? Get out! Use the teleporter so you aren't tramping mud all the way back down the tower, like you did on your way up."

 

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Goo Bog
Last Boss for chapter 4

( Edna made a mistake during the casting of the spell)

You are attacked by the Esophagor! (health 2000)


The Esophagor moans as you approach, "Yyyooouuu ssshhhooulllddd nnottt hhaavveee ccoommeee heeerre...... pprreeeppaarree ttooo ddiiiiiiiieeeeeee!"



You won the fight!

Rohane gained 1,923 experience points!
Mipsy gained 1,923 experience points!
Talinia gained 1,923 experience points!
Velm gained 1,923 experience points!

You found 500 gold pieces!
You found 1 moonflight tunic!
You found 1 radiant holy chain!
You found 1 ornamented plate!
You gain 1,500 neopoints!

 

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