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How to Write a Venue Style Sheet

by Jenn Lyle in Rubberstamping, posted 17-Feb-2001

(Adapted from the Venue Style Sheet on the TAMU Server)

When a Camarilla member in good standing arrives at a game, we have a responsibility to entertain them. However, some players may want to bring things into the game that would hamper the Storyteller's ability to entertain others. To give the players and other Storytellers an idea of what to expect from a game, STs must fill out a Venue style sheet as directed on page 24 of the Tome of the Camarilla. (Page number reference may have changed with the updated Tome.)

All events in Sanctioned Play must have a style sheet approved by the Regional Storyteller. Events which cross Regions must be approved by the National Storyteller. In turn, players must submit characters that meet the requirements under "Player Information". The Storyteller in charge of an event may always deny a particular character, but the Player Information lets the players know what characters are expected. The style sheet should communicate the spirit of the game, as well as the letter of the rules.

After the style sheet is approved by the Regional Storyteller, they will forward it to the Contact people listed, who are responsible for getting out the word about your game.

Player Information

This is for the players to review and should be distributed to chapter membership, with game announcements, or can be added to the information / introduction file of your domain's email list

Venue Name: List the Chapter and/or the Domain hosting the game. Include the ID numbers. Example: 'Chapter: Garden of Thorns (TX-018), Domain: House of the Midnight Rose (TX-D05).'

Genre: 'Camarilla/Anarch', 'Garou', 'Wraith', 'Changeling', 'Sabbat', or any combinations.

Contact: List a person to contact about the game, and how to reach them. Include their title (CST, DC, etc.).

Place/Time: Tell us where and when the games are. If there is an admission fee or cover charge, mention it here. Also mention any people hosting the game for you.

Directions: How to get to the gamesite

Theme/Mood: Now, write a paragraph or two to describe the Theme and Mood of the games. Try to sell your game to the players. Make them want to dress up, join the Camarilla and come to your game.

Character Restrictions: Next, try to define the type of role-play you want to encourage. This is the place to mention any restrictions on character concepts and actions during play.

Proxy Rules: List your rules for players who send in their characters, rather than playing them in person. Be aware of the Proxy rules already outlined in Prime 5.0 - Proxy Play (1.3)

Travel Risks: Describe the ways that characters would travel to the game, and the known risks they would face.

Challenges: Note if Challenges are resolved in a particular way, or not allowed at all.

Take a step back and look at the sheet as a visitor. Make sure that new players understand everything you want them to. Also be sure that they will know how to get to your game.


Storyteller Information

This is the information that only the D/R/NST should see

  • Name:
  • Title:
  • Address:
  • Phone:
  • Email:
  • Passed Thespis (y/n):

Style: Describe what kind of game you intend to provide to the players. Are the forces of Darkness (or Light) attacking from all sides? Is there an atmosphere of stagnation or decay? Will the main plots consist of mysteries to solve or enemies to fight? Or do you prefer to improvise, letting the characters mingle and giving them reasons to interact?

Antagonists: Now describe the main antagonists or over-arching plot threads. What are the rarest, most powerful and most important aspects of the setting? If the Regional Storyteller approves these things, they can have an effect on other games in Sanctioned Play.

Venue Rules: If there are any special ways that the rules and Camarilla supplements are implemented, or any additional rules you will use, describe them here in complete detail.

Visiting Character/Plot Policy: Describe, as completely as possible, your policy on characters, influences, items, and events/plotlines from other Chapters or Domains. Tell us what you want and don't want, and how you plan to regulate them. Describe everything that could happen, before Live-Action play begins, to characters who enter the game's Domain.

The following is a list of 'styles of play' that you will use to categorize your game:

  • Intrigue (politics and negotiation):
  • Action (combat and challenges):
  • Mystery (enigmas and investigation):
  • Drama (ceremony and characterization):
  • Darkness (probability of player character death or corruption):

Indicate the style of play you intend to offer by assigning a number between 1 and 5 to each major aspect of the game, using the following definitions:

  1. No Content of this Type
  2. Minimal (usually player introduced)
  3. Occasional
  4. Consistent (available every game)
  5. Focus of the Game


Last updated: 14-Aug-2001
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