When a Camarilla member in good standing arrives at a game, we have a
responsibility to entertain them. However, some players may want to bring
things into the game which would hamper the Storyteller's ability to
entertain others. To give the players and other Storytellers an idea of what
to expect from a game, STs must fill out a Venue style sheet as directed on
page 24 of the Tome of the Camarilla.
All events in Sanctioned Play must have a style sheet approved by the Regional Storyteller. Events which cross Regions must be approved by the Master Storyteller. In turn, players must submit characters that meet the requirements under "Player Information". The Storyteller in charge of an event may always deny a particular character, but the Player Information lets the players know what characters are expected. The style sheet should communicate the spirit of the game, as well as the letter of the rules. After the style sheet is approved by the Regional Storyteller, they will forward it to the Contact people listed, who are responsible for getting out the word about your game. Player InformationVenue Name:List the Chapter and/or the Domain hosting the game. Include the ID numbers. Example: 'Chapter: Garden of Thorns(TX-018), Domain: House of the Midnight Rose(TX-D05).' Genre:
Contact:
Place/Time:
Now, write a paragraph or two to describe the Theme and Mood of the games. Try to sell your game to the players. Make them want to dress up, join the Camarilla and come to your game. Next, try to define the type of roleplay you want to encourage. This is the place to mention any restrictions on character concepts and actions during play.
Now take a step back and look at the sheet as a visitor. Make sure that new players understand everything you want them to. Also be sure that they will know how to get to your game. Storyteller InformationVenue StorytellerName: Title: Address: Phone: Email: Passed Thespis (y/n): Describe what kind of game you intend to provide to the players. Are the forces of Darkness (or Light) attacking from all sides? Is there an atmosphere of stagnation or decay? Will the main plots consist of mysteries to solve or enemies to fight? Or do you prefer to improvise, letting the characters mingle and giving them reasons to interact? Now describe the main antagonists or over-arching plot threads. What are the rarest, most powerful and most important aspects of the setting? If the Regional Storyteller approves these things, they can have an effect on other games in Sanctioned Play. If there are any special ways that the rules and Camarilla supplements are implemented, or any additional rules you will use, describe them here in complete detail. Describe, as completely as possible, your policy on characters, influences, items, and events/plotlines from other Chapters or Domains. Tell us what you want and don't want, and how you plan to regulate them. Describe everything that could happen, before Live-Action play begins, to characters who enter the game's Domain. The following is a list of 'styles of play' that you will use to categorize your game:
Indicate the style of play you intend to offer by assigning a number between 1 and 5 to each major aspect of the game, using the following definitions:
Player InformationVenue Name:
Theme/Mood:
Storyteller InformationVenue Storyteller
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Venue Sheets on the WebIf your chapter or domain has a website, then when you complete these Venue Sheets, try to get the answers up asap! This will allow players who want to travel to your game the chance to review your rules without having to go to great lengths to contact you.Of course, as always don't post any secrets or sensitive info. |
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