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If the Natter Knitters card game can help to develop "phonemic awareness", and I think
it does, then it should also flow on to make a positive contribution to general written language competency.
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How The Natter
Knitters Work
The game is made up of a deck of 42
playing cards. The cards form a community of characters (or
"Nits"). Each card represents both a character and a
sound. The character is actually an embodiment of the sound. This is a
useful and fun way to introduce sound units to children. To view the cards
visit the Nit
Gallery.
The first sound
in the character's name is the same sound that the character makes (or
says). Therefore the character called Bossy makes the sound "b"
(not the name of the letter "bee" - but the plosive sound
"b" as in "but" without the "ut"). It is
easier to make sounds than it is to write them down!
It is
relatively easy to remember what a character looks like and to remember the
characters name. Most children pick this up very quickly and by doing so
inadvertently learn, or at least become aware, of the 42 fundamental sounds (or
phonemes) in the language.
The game is made up of a few simple rules that
encourage the players to construct valid words by arranging these sound cards
into sequences.
For example the word "cat" is made up of
three basic sounds. In the game the construction of the word
"cat" equates to the sequencing of three playing cards, the three
cards with the characters that make the three sounds. That means we put
"Clever" (who goes "c", "clever" without the
"lever") beside "Angry" (who goes "a",
"angry" without the "ngry") beside
"Two-Faced" (who goes "t", "two" without the
"wo"! - spot the irregular spelling of the "ew" sound in
two).
Even as I write this I know that it will be difficult for many
readers to interpret the sounds that I am trying to communicate. Linguists
discovered this problem a long time ago and formulated a special alphabet to
represent the basic units of sound in the language. They called it the
International Phonetic Alphabet and you can still see it in action in most
dictionaries. A good thing about the IPA symbols is that they usually
represent a single unit of sound with a single symbol. Because the IPA can
help with word pronunciation I have also included these symbols on the playing
cards.
Note that the lack of a one-letter to one-sound
relationship in the English alphabet causes many of our spelling problems.
We struggle with 26 letters placed in a variety of arrangements trying to
represent 42 sounds!
I have also chosen to include on the cards the
spelling patterns that are used most frequently to spell the sounds.
The
differences in the way that the same words are pronounced from place to place -
often referred to as accents - mean that although the same sounds generally
occur within each variety of the spoken English language there is variation in
the common spellings across the different dialects.
This spelling
variation is particularly evident in the vowel sounds (generally the group of
sounds where the lips do not touch) and has demanded the creation of a number of
variations of the game. Therefore there is currently available an American
English version and a New Zealand English version. At the time of writing
an Australian English version is under development and subject to demand other
versions will progressively be developed. As the 42 basic sounds are
common to all dialects the significance of the version you use is only apparent
when you begin to explore the spelling alternatives for the sounds.
Essentially
any version of the game can be played by most English
speakers.
The rules of the game do not place a
strong emphasis on a player already being able to spell (although it can
help). The common spellings are included for reference purposes (for
example when looking a word up in a dictionary) and more importantly to
explicitly express the true logic of the often-obscure alphabet code. If a
player can acquire the ability to recall the common spellings for spoken sounds
then they will have acquired the basic knowledge necessary for reading and
writing.
Linguists and educators alike use the term "phonemic
awareness" to describe the ability to hear and remember the order of the
smallest units of sound in the words we use. Research suggests that this
ability is linked to general written language competency and that it maybe
fundamental to achieving it.
If The Natter Knitters card game can help
to develop "phonemic awareness", and I think is does, then it should
also flow on to make a positive contribution to general written language
competency.
I have witnessed the contribution that
the game has made to my own family's literacy and I can only hope that it can do
the same for others.
James Taylor
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