The History of
Ahmed Al Abbas Rahim
Ahmed was born to
be heir to the greatest nomadic horse tribe of the '
At the age of 16
Ahmed reached manhood in the eyes of his tribe, and received his very own horse
that he named 'Sahlizaar'. Soon he was asked to join
his father and Fahruq on a mission to find suitable
surroundings for a new home. It was on this night that Ahmed's life was altered
drastically – while roaming the desert, the group of horsemen were ambushed and
quickly overtaken. It was a slaughter of such viciousness that none left that
desert pass alive...... except one. Ahmed awoke from his unwanted slumber to
find his father and Fahruq murdered along with all
the others – 23 in all. He went to his father's body and said a brief prayer,
then took his father's chain mail shirt and scimitar as his unwanted
inheritance. Ahmed quickly found Sahlizaar and rode
for home, only to find that the raiders had struck there as well, leaving none
alive. Grief overcame him for a time, and mindlessly he howled his pain and
anger to the stars.
Recovering his
wits, Ahmed started the daunting task of burying the bodies of his friends and
family. After four days the task was complete, and he vowed to find the
murderous villains that killed all he cared for. He started east hoping to find
answers in the town of the 'Great Sage', Shadowdale.
His father told him only good things of this man and of the town. After his
trek across the desert, he entered a forested area, and soon found himself lost
in the woods of the ‘
Ahmed told him that
indeed he was lost, and in more ways than one. He then proceeded to tell this
man all that had happened to him and why he had come to be here. The man was
generous enough to listen, and after hearing the story and description of the
murderers, told him that they belonged to a group that called themselves the
'Zhentarim'. Finally, he knew who had killed his father and tribe! Nathan then
told him of the vast network that was the 'Zhentarim' and that he was no match
even with his skill with the sword. Nathan offered to help; if Ahmed allowed
him to help, he could train him in the ways of the 'Ranger'....as he was in
need of a pupil. Ahmed agreed and began his training immediately.
Four years passed,
in which time Ahmed learned all the skills necessary to begin his life as a
'Ranger' and to find those responsible for the extinction of his once-great
tribe. Nathan, having taught Ahmed all he possibly could, sent the young man on
his way, adding that if ever Ahmed needed it he would gladly lend his aid. Two
days ride to the southwest brought him into the town of
Upon entering the
inn, Ahmed stepped to the bar to address the bartender, asking for information
and help in his quest. The bartender (and inn owner), Jhaele,
was kind enough to listen and even offered some information on where to start.
She told of how the trade route leads to the great city of
After getting the
necessary supplies, he headed west toward the city of
Ahmed headed for
the docks and quickly found the Haptooth and its Captain. The Captain told him that indeed
he was headed for the mining town of
Many months have
passed since Ahmed joined the rag tag group of adventurers, and many wondrous
as well as dangerous things have happened. Ahmed's need for revenge has begun
to be bothersome, keeping him up at night, plagued by the haunting memories of
the night of his father's murder at the hands of the loathsome Zhentarim. The
hatred for them is a darkness that washes over him. Even now he feels as if he
is falling into a great abyss, with his need for vengeance as his only guide.
The adventures in Stillsquall
(the Grackle and the Lighthouse), Shadowdale (being teleported into the basement of The
Old Skull Inn, meeting Lhaeo again, and accepting the
task of saving Randal Morn), Shraevyn's Tomb, and the darkness of the Spiderhaunt Woods
made the need and desire for revenge that much greater. Finally, it all came to
a head. One dark night when the party
had captured an Zhentarim soldier in the dungeon of a
crumbling tower, Ahmed's anger boiled over and surfaced in a raging attempt to
kill a shackled and defenseless boy. Luckily, two of his friends, the half-orc
monk and the cleric, stopped him before he could complete the fell deed.
Seeming to identify with Ahmed's need for killing the Zhent
soldier, another companion, the thief, sought to lend his aid. A heated
argument followed, for Ahmed's judgment was still clouded by his thirst for
vengeance. Finally, tempers cooled, a slap from the thief knocked the soldier
unconscious, his shackles were released, and the party moved on.
Later that night,
awakened again by his dreams, Ahmed thought of the possible results of his
actions had he succeeded in the murderous attempt. Frightened by the notion, he
spent the rest of that night in prayer, seeking solace from the nightmares and
memories of his father's murder to his goddess, Mielikki.
By sunrise he felt some sense of calmness, and although his hurt and anger from
that dreadful night would never leave him, he now knew it would not and could
not consume him. Much has happened since then: the group has destroyed the
'Fiends Embrace', encountered an Efreet, met the
lovely ranger(Mestin Durmark),
killed the evil Shade that inhabited the Axe of the Dales, rescued Randal Morn,
received parcels of land(both north of Daggerdale and
in Shadowdale), and now the group is headed northword toward their newly acquired keep, Quasqueton
Tower. The hope is to quickly cleanse the tower of all the unwanted inhabitants
and make this place the new outpost for the T.O.A.D.S.,
but as soon as the tower is cleared Ahmed wants to return to Waterdeep and retrieve his loyal steed, Sahlizaar.
Someday he wants to return to Shadowdale and build a
home on his own parcel of land, but that is for another day. Ahmed knows now
that in his fellow adventurers he has found lifelong friends and companions.
The
Lessons of Kata-Tur
Many adventures
have been played out for this illustrious band of heroes, with many battles
won, a few lost, rewards won, and friends made. Most recently they won
properties in Shadowdale and were given a monster
ridden keep. After clearing the keep of all sorts of creatures (dragons,
mummies, vampires and ogres), the group decided to make that place their home.
Great treasures were gained in the Keep. Ahmed found a wondrous
While the
renovations of their keep were performed, everyone in the party went their
separate ways. Ahmed knew that the party’s next quest, the rescue of Etaf’s sister, would be a perilous one. Ahmed's body was
exhausted – he longed for calm before the oncoming storm. It is said that in
the
Ahmed made his way
upon Rashaaba to the capitol city, Shou Lung, as quick as the wind. Upon his arrival he was
quickly met by a local man, who introduced himself immediately as Hittori Hanzo (Master of the
sword and teacher in the way of Bushido). Learning this Ahmed asked Master Hanzo to help him with his inner turmoil from dealing with
his father's death. After hearing the outsiders plight he reluctantly agreed
but for one condition, no other must learn of the teachings of the Master or he
would be greatly dishonored. This cannot happen or the Master could only regain
his honor with the act of taking his own life.
Thus Ahmed learned
his first lesson, honor above all else. Lesson two, honor is achieved by
following the way of the Bushido. Lesson three, through these lessons comes
inner peace and enlightenment. After he had learned the base teachings of
harmony of the mind and spirit, 'The Master' started teaching the blending of
mind, spirit, and body. He did this by teaching Ahmed how to focus his inner
spirit, or Chi, to give himself a center of which to release outward in a
single forceful thrust.
Master Hanzo saved the most potent and powerful weapon of the
warrior, the Katana, for his final lessons. It is an exquisitely crafted piece
of steel, masterfully honed with an edge that legend says can cut through raw
iron. Ahmed took quickly to the teachings of Master Hanzo
and to the customs of his temporary homeland. He also took well to his newly
acquired and favorite weapon, the Katana....to the astonishment of his master,
which is no easy task. None of his previous pupils took so well to the use of
the sword, as well as the foreigner.
In the weeks Ahmed
spent in Shou Lung, he changed greatly in both his
dress and mannerisms, acquiring both from the denizens of Kara-Tur. His Master, knowing that Ahmed would be leaving soon,
gave him a gift of great meaning, a Katana crafted by his own hand. Master Hanzo knew the time would finally come for Ahmed to return
to his home and friends for the mission of saving Etaf's
sister. Before he left, Master Hanzo made Ahmed
promise to return and continue in his training. Ahmed agreed, thanking his
Master greatly, and began his long journey home.
It is an extremely
long distance to surpass and with only the limited use of 'Rashaaba',
Ahmed will have a lot of walking to do. He hopes that this long lonely trek
will give him time to reflect and attempt to make the lessons his own style, a
blend of the teachings of Master Hanzo and Ahmed's
brand of justice.
Continued
Training
The Lich that imprisoned Etaf's
sister is finally destroyed, and the rewards are plenty. Hopefully Dreiw survived the destruction of the cube containing her soul,
so she can share in the bounty we had found in the Lich's
crypt. The gold was substantial and the magic equal to, if not greater than,
the monetary gain.
Since that chapter of the adventurer's journey had come to
an end, it was time to return to thier keep and
reunite Dreiw's soul and body. While the others
tended to the needs of Etaf's sister, Ahmed longed to
walk in the path of the warrior once again with his Master Hittori
Hanzo. He did not wish to continue his journey with
the katana, but instead with the weapon of his people – the scimitar. Thus he
stored away the katana and wakizashi his Master had
given him, and turned his focus to the scimitar.
After things settled at the keep and returned to 'normal,'
Ahmed decided to head east to continue his training as a warrior. It took many
days, even with the assistance of Rashaaba, to reach
his Master's home. Upon his arrival, Ahmed needed a great deal of rest. Two
days passed while he recuperated and shared his tale of adventures with his
Master. On the third day he was ready to renew the training begun months ago.
Many weeks were spent training, starting with his Master's acceptance of
Ahmed's choice to use the scimitar instead of the traditional Dojo weapon, the
katana. But after the initial shock, training progressed rapidly and Ahmed's
skill with the twin blades grew at a staggering level, even to the surprise of
Master Hanzo.
The time passed quickly, but he knew he had to return to
the keep and his friends. Ahmed told the Master he must leave, but will return
to continue his training. On his trek back, Ahmed thought to himself that he
was in great need of lighter, stronger armor. Of course he thought almost immediately of Mithril, which lead to him thinking of dwarves, which in
turn led his though to the dwarven clan the group met in Waterdeep.
Ahmed decided then and there that he must convince his friends to journey
through their keep’s portal, to Waterdeep.
Last updated 03-11-2006 by Skip Franklin (original text by Chopper)