Excerpted from the journal of Etaf Gerin

 

April 19, 1376 (The Year of the Bent Blade)

 

After an eventful night spent outside Shraevyn’s Tomb, all of us had much to think about. Brooding silence hovered over our group like a heavy fog as we mounted our horses and rode out of the valley. Ahmed guided us south and east toward Spiderhaunt, and though the day brightened, our hearts grew no lighter. All through the day we rode, arriving at the edge of the Spiderhaunt just as dusk fell. Ahmed has called a halt for the night here, something I heartily support – this forest is something I do not care to face in the dark of night. I can only hope tomorrow will bring good fortune as we venture in.

 

April 20

 

I begin to wonder if we truly know what enemies we face. Last night we all had the same dream.

 

In my dream, I was flying, gliding effortlessly through the air, born along by a strong wind. My wings stretched out, covered in black feathers, and beyond my wingtips I could see other ravens. I knew these were my companions, and we were not in control of our own destinies. Over a great forest we flew, then down toward a clearing, occupied by a ruined tower. Circling down, we came closer and closer to the tower. The windows were black pits, like gaping maws waiting to swallow us. Helplessly we flew as the wind carried us into the tower…

 

All of us woke at once, starting upright and staring at one another. I’ve considered who (or what) is likely to have the power to affect all of our dreams, and my thoughts are not comforting. Omiata, Ahmed, and Badaxe may have had similar thoughts, as all three complained of being unable to sleep after the dream ended.

 

After breaking camp, we headed into the forest. Our horses could barely move two abreast on the path, and the trees seemed to close in around us. Several times, sudden bird calls or the sounds of something crashing through the underbrush caused me to jump in my saddle. After two hours of riding, we were all tensed tighter than bowstrings.

 

Ahmed and Omiata, leading the way, entered a clearing and suddenly reined in their mounts. As the rest of us followed them into the clearing, we could see on the other side a group of men on foot followed by two robed, mounted men. “Zhentarim sorcerers and mercenaries!” shouted Ahmed. “Prepare to die, scum!”

 

Drawing his weapons, he prepared to spur his horse toward the Zhentarim, but suddenly we were all halted in our tracks as three leathery-winged flying creatures sped directly toward us from behind the men. I recognized them as magical creatures, but was unable identify their species. Identification mattered little to Badaxe and the enraged ranger, though. The dwarf swung the mighty Axe of the Dales and cleaved the head of one creature from its neck, while Ahmed’s scimitars eviscerated one Zhentarim mercenary and disemboweled another.

 

“Beware the wizards!” shouted Ahmed as he fought. Past the immediate fighting, I could see that the two robed men had dismounted and were beginning to cast a spell. Hoping to distract them, I called forth a creature with my art. Although it injured one of the men, they still were able to complete their incantations. Twin lightning bolts shot from their hands – directly at the Axe of the Dales in the hands of Badaxe! The bolts struck the blade of the axe, which for a split second shone as brightly as the sun. Then lightning shot back from the axe toward the wizards, knocking them clean off their feet!

 

Meanwhile, others of our group were faring less well. Francis swung so wildly at one mercenary that he fell backwards, knocking down Omiata in the process. One of the remaining winged creatures stooped over them, preparing to tear the rogue apart, but Helieos was there. A mighty fist to the back of the creature’s neck staggered it and a second blow laid it low. Having finished off the remaining mercenaries and the final creature, Badaxe and Ahmed ran toward the wizards. One of them regained his feet long enough to fire magic missiles at the dwarf, but the injury only further enraged the barbarian. A few axe- and sword-strokes later, and we were victorious.

 

The fight cleared our minds and improved all of our moods – even Omiata, who forgave Francis for his blunder almost before the rogue was up off the ground. Looting the Zhentarim camp certainly raised spirits as well – although we found nothing in the way of information to further our quest. After tending to our wounds, we continued on our way.

 

An hour further down the trail, Ahmed stopped us before a bend in the trail. “I hear something” he said in a low voice. “Omiata, let’s check it out.”

 

Creeping forward, the two stealthily peered toward the source of the sounds. The sounds resolved into snatches of Gnomish as they moved closer, and soon the owner of the voice came into view. A small figure held a large spider captive, pushing it toward a cage. Our scouts motioned us forward as the gnome finished herding the spider into the cage and collapsed in a heap by the door.

 

“Greetings!” called Francis as we approached. “We are travelers in this wood, friend gnome, and would appreciate anything you can tell us about the area.”

 

“I’m always glad to see new faces, not nearly enough around here these days. I’m Maeden the spider hunter, pleased to make your acquaintance.” After introductions were made, he continued, “My village lies only a small distance ahead. You should come back with me, and meet Telemas Dreamweaver, our leader.”

 

Despite some misgivings on the part of the rogue, who was unhappy at the treatment of the spider, we agreed to visit the gnome village. Maeden chattered happily as we walked, mostly about spiders – interesting to a spider hunter, I’m sure, though it didn’t do much for me. But very shortly, boredom was not our biggest problem.

 

Three giant hairy arachnoids dropped from the trees with no warning, catching us off guard. Helieos, with lightning fast reflexes, pounded one into the ground before it could attack. The rest of us were not so lucky. A second spider had dropped next to me, and it bit my arm with long fangs that dripped venom. Fire ran up my arm as I stumbled back, as my companions recovered from their surprise and destroyed the creatures. Maeden also was injured before the last animal was put down.

 

“Nasty work, these type” said the gnome. Fumbling in his pack, he pulled out a bottle and took a long pull, then passed it to me. “Drink some of this, lad, it’ll neutralize that poison.” I did as he said and soon felt the fire in my arm fade to the dull ache of a normal wound. By the time we reached the gnome’s village, thirty minutes later, the pain was gone.

 

The gnome village was in a large clearing, surrounded by the forest on all sides. Dozens of huts filled the clearing, gathered around a central open space. Gnome children played in the dust while their elders worked. The sight of us caused quite a stir. Children came at us from all sides, shouting questions at Maeden about us. One of the braver boys approached Helieos directly. “How many dragons have you killed?” he said in a high piping voice. The clamor paused while the other children waited to hear the monk’s response.

 

The tall half-orc paused for a moment, then bent down and growled, “Better question – how many gnomes have I eaten?” The boy eyes went wide and he backed away so quickly he sat down. The other children shouted laughter as Helieos walked onward to the center of the village.

 

Telemas Dreamweaver himself met and welcomed us, and invited us all to a feast that evening. Meanwhile, we were welcome to rest or enjoy the hospitality of the village. Francis and I chose to rest, while the others visited the village store. I awoke late in the afternoon to the sound of my companions returning, and Ahmed saying, “That Rilia had the hots for you, elf! Too small for my tastes, but I bet you could have some fun with her.”

 

“Mind your own business, horse lover.” Omiate snarled back. “When I want advice about a mare, I’ll call you. Leave the women to me.”

 

At that moment, Maeden entered and informed us that dinner was ready. The promise of food nipped the argument in the bud, and we all followed the gnome to the largest building in the village. One excellent dinner later, we settled down to speak with Telemas.

 

“I have seen disturbing things in my dreams, friends” he told us. “I founded this village to stem the tide of evil spiders coming from this forest, when I forsaw a monstrous spider queen rising from an unchecked swarm of arachnid evil. Of late, my dreams have changed. Ravens flying in a high wind, circling the ruined tower of Azhgastann.” Noting the looks on our faces, he continued, “You too have seen this. I fear that an evil power is at work, and the unprotected may be at risk. I offer my protection while you are in this village, but outside my own house I cannot help you.”

 

“We thank you” Francis replied, “but Lathlander has extended his protection to us already. These dreams are sent to us to lead us to this evil, that we may destroy it. But first we have another quest – at Coldstone Keep, there is an artifact of great evil, and we must retrieve it.”

 

“I know of this keep – it is nearby. In recent years the ground has softened, and the keep has sunk into the swamp. Evil things live there now.” His voice grew grave. “Maeden can guide you there, but be warned that it will not be a safe venture.”

 

Telemas’ advice was welcome, but it did not dissuade us. We took our leave of the gnome chief, and went our separate ways to relax before our journey continued. Omiata came in just as the rest of us were preparing to sleep. Ahmed leered knowingly and opened his mouth, but a quick elbow from Helieos stopped him. Soon our group was fast asleep, but not for long.

 

Again all of us were flying as ravens, toward the tower. The wind carried us helplessly with it. The tower loomed, huge and evil before us. A voice floated to our ears on the wind, wordlessly crying in aguish. The voice of a man in agony – could this be Randal Morn, calling out to us in his torment? Again, just when it seemed we must crash headlong into the tower, all of us woke together.

 

No one spoke – we all knew what each other had seen. We did our best to return to sleep. Tomorrow we would continue our journey, and this evil would be defeated.

 

April 21

 

With Maeden as a guide, we set out from the gnome village early in the morning. I noticed that the shopkeeper Rilia was on hand to bid Omiata goodbye – Ahmed’s teasing had been right on target, it seemed. Onward we rode toward Coldstone Keep, where we hoped to find the Fiend’s Embrace to rob our enemy of her power. Around noon we came to a lake – on the other side was the swamp we seek. Maeden guided us to a wayfarer’s cabin, where we rested briefly before continuing our journey.

 

Just as we were finishing our midday meal, we heard coarse laughter from outside the cabin. “Ogres!” Maeden said in a loud whisper. “If we stay quiet, they may pass us by without trouble.”

 

That was not to be, however. We heard the ogre’s voices grow louder and suddenly rise in glee. “They’ve seen the horses!” cried Ahmed. “They want our mounts – for lunch!”

 

Quickly the ranger ran outside, followed closely by Badaxe and Helieos. The ogres, clearly drunk, tossed an empty keg aside into the lake as they stumbled toward our horses. Catching sight of Badaxe, one brute roared a challenge and ran toward the dwarf. Helieos swung as the huge form ran by, but missed so badly that he fell face-first to the ground! Luckily Badaxe was there to keep the ogre’s mind off his fallen opponent, and Omiata’s crossbow and the dwarf’s axe finished matters quickly.

 

Meanwhile, Ahmed positioned himself between the other ogre and the horses. Using his scimitars to keep the brute from the horses, he nimbly avoided the clumsy return blows. Francis came up behind the ogre and finished him with a blow to the back of the skull.

 

Having protected our mounts, we decided it would be best to conceal them from any further danger while we ventured into the swamp. Ahmed and Maeden hid the horses near the waypoint cabin, and we proceeded around the lake toward the swamp. As we entered the swamp, the air grew cold and damp – much too cold for the warm climate around us. Something unnatural affects the weather in that place.

 

We crossed a large stone bridge over a deep, slow-moving river as we approached the keep. At the end of the bridge, Maeden stopped and bade us farewell. “I wish you luck, friends, but I myself will not venture any farther into this place. I will await you at the waypoint cabin for a time – if you return that way, I will be waiting.”

 

We thanked the gnome for his guidance, and watched as he faded into the misty cold. Then we turned toward our destination. Coldstone Keep had sunk partially into the swamp, with the front section almost completely underwater. The only visible entrance was an almost completely submerged gatehouse. Beyond that, a courtyard with two towers was partially flooded, leading up to the main part of the keep, which was mostly above the waterline.

 

Using the magical water-breathing ability of the Axe of the Dales, Badaxe walked through the gatehouse and into the courtyard, trailing a rope to help the rest of us across. As he crossed, he noticed the portcullis was twisted and torn – almost like a huge beast had ripped it apart. Once inside, though, he saw nothing amiss, and the rest of us waded and swam through into the courtyard.

 

Omiata began to move toward one of the towers, then suddenly froze. Motioning us to silence, he moved carefully to peer inside. A long moment passed while he surveyed the scene, then he began to move back to our group. Suddenly, out of the water behind him, a huge monstrous head surfaced! Quickly, our group ran for the driest ground in the courtyard, then turned to fight.

 

Striding forward out of the water was a huge trollish figure, a Sea Hag of gigantic proportions! Moving quickly, much faster than any normal creature of that size, she struck Ahmed down with her claws and turned to face Helieos and Badaxe. Francis quickly ran to the ranger’s aid, while Omiata and I stood back and sent bolts and magical attacks to strike the monster – but we had little effect.

 

“Fear the might that Lathlander grants me, evil beast!” shouted the monk as he attacked. “My two fists, Shock and Awe!” So saying, he landed a mighty flurry of blows that staggered the Hag. Before she could recover, Badaxe swung the Axe of the Dales, driving the blade keep into her chest. Still the monster refused to fall, and it looked as though our best blows might not be enough. But just as the Hag began to rise again, Ahmed, made whole again by the cleric’s healing power, swung his scimitars into her face. The flame of his magic blade cut deep and she fell to lie still on the ground.

 

Quickly Ahmed dismembered the body and scattered the fragments. “Regeneration can bring these things back from almost any wound” he explained as he worked. “But only if there is enough of the beast in one place to function.” Meanwhile Badaxe used the Axe of the Dales to explore the Hag’s underwater cave. He returned to report finding nothing but stairs leading upward.

 

After a brief rest to catch our breath, Omiata waded across the flooded tower floor and scouted the stairway. At the top, he found a room full of plants. A sickly-sweet smell came from open flowers spread around the room. Ahmed followed the elf up the stairs, took one look inside, and turned back, pulling Omiata behind him as he made his way back to the courtyard.

 

“That’s a man-eating plant in there” he said, scowling. “Get too close and it’ll stun you with the smell of those flowers, then eat you alive. We should stay away from that room unless we have no other choice.”

 

Since we had plenty of other places to explore, we agreed. Turning our back on that tower, we explored the other, but found only an empty room. Omiata searched an old stable in the corner of the courtyard, turning up nothing more than a particularly nasty horse dropping. He also explored another small, broken-down room near the wall – the smell quickly identified it as a guarderobe, and the elf barely avoided falling into one of the shafts.

 

Having thoroughly explored the courtyard, and narrowly avoided disaster of several kinds, we entered the keep proper. The light was dim, but enough filtered in through holes in the walls that we could see a puddle of green slime covering most of the floor. The room was empty save the slime and piles of rubble from the broken walls. Omiata moved through the room, intent on the corridor beyond – and placed his foot too near the slime puddle. With an oath, he leapt backwards; at the same time Helieos, also walking too near the slime, did the same at the rear of the group.

 

“Green death” announced Badaxe, bending near the puddle and examining it warily. “Bad in caves, bad anywhere.” Thus warned, we avoided the slime and left the room, entering a nearly intact corridor.

 

The ranger and rogue scouted out several empty rooms before finding one containing the skeleton of a man. We all entered the room, seeing four large dog skeletons lying around the human bones, as if guarding their master. Omiata approached to search the remains, but as he came close, the dog skeletons stood and lunged for him!

 

Quickly the rogue backed away, suffering only minor injuries as Helieos and Badaxe moved forward to the attack. Behind them, Francis prayed to Lathlander to smite the evil creatures – but this time, nothing happened. Fortunately Lathlander was still with the monk, whose fists struck down two of the skeletal canines. Badaxe finished the others with a few swipes of his axe.

 

The dead man had been carrying some magical equipment, and a note. The note was written in Draconic, and said:

 

Blaskin - this Wand of Charms may aid you in your mission. Good luck!

Enimeb-D'neirf.

 

Tired and wounded from our earlier fights, we decided to rest in this room for the night – the walls were sound enough to make it a good defensive position. In the morning we would continue our search for the Fiend’s Embrace.

 

Some random out-of-character comments:

 

Absolutely great DM work by Dave between sessions, giving three of us separate dreams/visitations during our rest at the tomb. I thought I was being singled out until Mike E. started in on his story. J Mike J. had some inspired one-liners – the cracks about eating gnome children and “Shock and Awe” are both verbatim quotes, which I typically don’t do in these write-ups. (Although I did add the Lathlander bit – gotta give some credit to the deity.) Being the only L3 didn’t help our cleric much, as Mike R. managed to fumble twice and completely fail to turn some undead. I guess the dice rolls had to catch up to him sometime. Chop led us unerringly as always with his ranger skills: “We can’t take the horses in….oh wait, we can ride single file on the path… no, we can ride two abreast… I knew that all along, yeah.” Demetrius played the dwarf to perfection, beating up everything in sight with his mighty axe, although I’m not sure that his idea of become a dwarf barbarian-bard would work out so well. Mike E. seemed to have an unhealthy attraction to spiders early on, but balanced that out with a healthy attraction to gnome women later.  And the DM is letting us level up even though we’re in an abandoned keep, so time to go work on the character sheet….

 

Last updated 05-11-2005 by Skip Franklin

 

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