Excerpted from the journal of Etaf Gerin

 

April 16, 1376 (The Year of the Bent Blade)

 

The day dawned bright and clear over Shadowdale as we prepared to leave on our quest to find Randal Morn. Lhaeo had provided mounts for our party, all six of which had passed Ahmed’s critique as ‘adequate’ – high praise from the ranger when it came to horseflesh. Badaxe refused to even attempt to ride his own horse, so Ahmed pulled the dwarf up behind him and we used the sixth animal for our extra equipment and supplies. Ahmed guided us out of the city and onto the Tethyamar Trail, which would lead us toward the Desertsmouth Mountains and Shraevyn’s Tomb .

 

Shortly after leaving the city gates, we encountered a group of warriors guarding a merchant caravan. As we approached, it became obvious that several of the warriors were injured, including their captain. A short conversation revealed that they had skirmished recently with a half-dozen Zhentarim riders, though it had been surprisingly easy to drive the Zhentarim away from the caravan. “They must have been a long-range patrol, looking to make a little extra gold from an unguarded merchant caravan. When my men and I resisted, they fled quickly, “ said the captain. “If there had been a large group, we’d all be dead now.”

 

Francis, soft heart that he is, decided to take a few minutes and tend the wounds of the warriors. The rest of us, cheapskates that we are, went to the merchant wagons to see if they had any exceptionally good deals. A half hour later, with the wounded cared for and no amazing bargains found, we continued on our way.

 

The rest of the daylight hours were uneventful. We did pass a granite hut at one point, surrounded by well-tended trees and gardens. Francis recognized it as a wayfarer’s stop, blessed by several gods of nature. Finding nothing of interest there, we moved on.

 

Near sunset, we passed through a gully with hills on either side. Without warning, a group of small humanoid creatures popped up from the ridgeline on one side, and hurled a wave of javelins at our party! “Kobolds!” shouted Ahmed as he spurred his horse directly up the hill toward them (with Badaxe barely clinging to the saddle). Helieos and Francis followed him while Omiata and I stayed at a distance.

 

Kobolds are not generally brave creatures, and these were no exception. When they saw that we meant to fight, they scattered back toward a nearby wood. We brought several down before they could flee, though, in large part due to some impressive horsemanship from Ahmed. Unfortunately those fancy maneuvers also caused his dwarf passenger to take some hard knocks, eventually falling off the horse to land unceremoniously on the ground. A few harsh words were exchanged, eventually requiring the intervention of the Friar to prevent injuries. Badaxe rode with Francis from then on.

 

A short way up the road, as the dusk deepened into full night, we encountered a simple campsite. A small boulder provided a windbreak for a lean-to and firepit. A figure lay in the lean-to, and as we approached we could see it was a half-elf – but lying far too still for natural sleep. A horse lay similarly still and silent behind the boulder. Ahmed checked for signs of life, finding none. Something had killed this traveler and his mount, but left no visible wounds.

 

Suddenly a sickly glow emanated from the top of the boulder. Looking up, I froze in fear at the sight of two Thought-Eaters. These planes-walking creatures fed on the intelligence and psychic power of their prey, and as the only psionically gifted person in the party, I would be their prime target! Before I could move, one of the creatures leapt close enough to touch my arm. Instantly I could feel my psionic abilities drain away; I felt tired and exhausted, as if I had used my powers to their fullest. I saw the creature gather itself for another assault, but before it could approach again, it vanished under a massive axe-blow. While I had been dazed by the attack, my companions had disposed of the other creature as well.

 

Shaken by the attack, we decided to spend the night here and continue our journey in the morning. The location should be fairly safe – few other predators would have remained near a Thought-Eater. After burying the unlucky traveler and his horse, we made camp for the night.

 

April 17

 

Shortly after resuming our journey the next morning, we came to a stone bridge across a steep gorge. The usual sounds of nearby animals and the spring-time wind seemed to fade as we approached. You could almost feel a sense of danger in the air. Ahmed dismounted and moved cautiously forward, testing every step, as the rest of the party glanced around nervously.

 

A few minutes of this was enough for Badaxe. Leaping down from Francis’ horse, he stomped his way across the bridge with no ill effects. “Good stone!” he called back to us, motioning us all to follow him. The bridge had been perfectly safe all along. Feeling a bit sheepish, we rode across and moved on.

 

Around mid-morning, Ahmed led us off the Tethyamar Trail and struck out overland toward the foothills of the Desertsmouth Mountains. Shortly after leaving the trail, we spotted a small grove of trees on the otherwise flat and featureless plain. Birds circled high above the trees. As we approached, the birds curved away from the trees and headed straight at us. As they came near, we could make out leathery wings and tiny mouths with needle-sharp teeth – these were no ordinary birds!

 

“Sturges!” cried Ahmed. “Bloodsuckers! Fire your weapons, we may be able to drive them off!” He acted on his own words, fitting any arrow to his bow and letting fly. All of us with ranged weapons did the same, but only Ahmed scored a hit, and his was only a glancing blow. Before we could fire again, they were upon us!

 

The sturges were small and fast, difficult to bring down. Several of them went directly for Helieos, and attached themselves to his exposed skin like so many giant mosquitoes. Francis and Badaxe fared better, each bringing down one flyer after another, and turned to help the others. One sturge flew away back to the trees, but we caught and killed all the rest.

 

After a short break for Francis to tend the wounded, we explored the trees. Ahmed found a cave hidden under a tree root, but the entrance was too small to safely explore. Badaxe had no such trouble, and soon had entered the cave and discovered the last sturge, full and sleeping. After disposing of the sturge, he explored the cave and found a small cache of valuable items that the sturges had collected over the years – including a magical bag of holding, an extremely useful tool for adventurers.

 

It was only a short distance to the valley where Shraevyn’s Tomb waited, and we approached the entrance early in the afternoon. A glowing stone marked the entrance, which I determined was not dangerous – only a marker stone. Entering the valley, we immediately saw three men on horses, wearing robes that marked them as wizards or sorcerers. Upon seeing us, they immediately wheeled their horses and rode away.

 

“Zhentarim scouts!” Ahmed made as if to give chase, but Francis called him back.

 

“Those look like magic-users, and both Etaf and I are tired from our previous battles. Do you really want to face them with no magical support?” Caution won out, and we let the men go while we approached the tomb.

 

The tomb had been placed directly into the side of the mountain – whether by wizardry or simple expansion of a natural cave, it was impossible to tell. Two tall stone statues flank a metal door, which is shut tight. After a short discussion, we decided to rest before entering the tomb in the morning. Before we settled down, though, Omiata investigated the statues. In the base of one, he found a small alcove, which he opened easily – but triggered a trap! We could only watch helplessly as a huge fireball erupted from the base of the statue where Omiata had been. But miraculously, the elf rolled away from the statue just out of range of the fire, emerging with singed skin and no eyebrows, but otherwise unharmed.

 

“That wizard had a twisted sense of humor” Omiata growled to us as he joined us in our camp. “I had just enough time before it blew up in my face to see that there was nothing in that alcove but a small plaque reading ‘Hope you enjoy the show’.”

 

After that excitement, we were all ready for some rest. We set a guard against any incursions from the tomb or the surrounding area – Zhentarim reinforcements were always a possibility – and settled down to sleep. The dangers of the tomb would be faced on the morrow.

 

April 18

 

We passed an uneventful night. After breaking camp, we approached the door of the tomb – slowly and carefully, especially so in Omiata’s case. No fireballs awaited us here, though; instead the door began to glow with an unearthly blue light and a voice, dry as the grave, spoke to us. I cannot recall its exact words as I write this. I do know that it asked us a riddle, and we found the answer, but neither I nor my companions can remember it. Perhaps part of the magic of the door clouds the memory, so that no one may give the answer to others and render the guardian spells useless. We must have answered it correctly, though, because the door opened. Cautiously, we entered the tomb.

 

The entryway was a fairly large hallway, and lit by a red glow from floating orbs hovering near the ceiling. Two murals depicting an epic battle covered the walls to the north and south. Further in, we could see a large room, but before we reached it we found a door on one side. Ahmed opened the door – and released a cloud of poison gas! Luckily it was as old as the tomb itself, and had lost enough potency to cause nothing more than a coughing fit.

 

Careful to avoid any more traps, we entered the room, which was filled with books and scrolls, lying everywhere on numerous shelves and desks. As soon as we all crossed the threshold, we heard a scuttling noise, and from the shelves came a dozen skeletal spiders – small creatures but deadly poisonous.  The fastest of us to react was Francis, but rather than using his weapon, he cried out in a loud voice. “Lathlander, turn this evil from us!” Instantly, eleven of the spiders crumbled to dust! Helieos stepped on the last with a satisfying crunch.

 

“Well done, Friar!’ Ahmed spoke for all of us – except possibly Omiata, who was already poking around the room looking for useful items.

 

Francis smiled, then bowed his head. “The credit belongs to Lathlander, not I. His power is such that the evil undead cannot stand to be near it, even filtered through such an unworthy vessel as I.”

 

In the room we found a few useful items, including a book on magical weaponcrafting, which I was happy to take for later perusal. Moving on, we headed back to the hallway and then into a large room. On either side of the room were five small alcoves, each containing a golden urn. The far end of the room was barred by a large metal door, with no visible means of opening it. The center of the floor was marked with a large circle, with eight small indentations evenly spaced around it, and an arcane symbol representing the sun in the middle.

 

Ahmed, Francis, and Omiata moved to the alcoves and approached several of the urns. Each urn reacted differently: one disappeared for a moment, then reappeared; another shocked Omiata’s hand, numbing it; yet another turned into a snake which spoke to Francis, then cast a spell that caused flowers to sprout from his foot! I began to recognize a pattern.

 

“These urns represent the eight schools of magic” I told my companions. “If we can place them in the proper positions around the circle, the door should open.” Further experiments revealed which of the urns represented each school (with no further vegetative growths). It took some time while I searched my memory, but eventually I was able to recall the proper order that would place the opposite magical schools across from one another in the circle. When the last urn was placed, that dry voice that has spoken at the entrance sounded again, congratulating us in a mocking tone – and the door opened.

 

Down the hall, we found a statue of a young warrior woman, wearing an amulet with the symbol of the goddess Tamora. Francis moved close to investigate. “Watch it, Friar” warned Omiata. “Statues around here aren’t always harmless, I’ve noticed.”

 

“I don’t plan to steal anything” Francis replied levelly. “I expect the powers of this place can tell the difference between mere curiosity and naked avarice.” Without waiting for the rogue to reply, the cleric lifted the amulet and spent a moment reading the runes engraved on its surface. Replacing the amulet, he rejoined our group. “The amulet is engraved with a warning against greed” he told us. “Rather fitting, considering what we saw outside the tomb – although perhaps the warning should have come before the fire trap.”

 

Moving on, we discovered a room with a broken door and a dead body lying before it. The body was wearing the uniform of Randal Morn’s personal guard, and the room had been ransacked. Ahmed spent a few moments observing the scene, then explained to us, “It looks like there was a trap on this door, which caught him.” Hi pointed to the corpse. “Then his companions tore this room apart – looking for the Axe, I assume. I don’t see that they left anything of value behind. Nothing of value here, although at least from the uniform we know we’re on the right track.”

 

With nothing more to be learned from that area, we moved on, hoping to find some more useful clues. The last hallway we explored opened onto a large room with a coffin in the center. An image of an old man, glowing with that same blue unearthly light we’d seen at the tomb’s entrance, hovered in the air above the coffin. This must be the final resting place of Shraevyn. The image looked like an illusion to me, although in this place it was hard to be sure what was real and what was not. The coffin itself had a separate glow coming from within, and as we approached, we saw that the glow came from an Axe lying inside – this must be what Randal had been seeking.

 

Before we could claim the prize, the stone walls moved with a grating sound, and undead figures lurched toward us from all sides! Six human skeletons, four ghouls which were dressed in Randal’s uniforms, and two giant skeletons all came at our group. As one man, we turned to Francis, and Omiata cried, “Not spiders this time, holy man! Show us some real power!”

 

Francis was a bit slower to respond this time, but no less effective. A few of the skeletons had time to swing their rusty blades (including one that got me – ouch!) but then the cleric’s voice rang out clearly. “I call on Lathlander to shed His light on this evil – begone!”

 

All of the human skeletons and two of the ghouls immediately crumbled to dust, and the other ghouls turned to run. I summoned my psychic power to manifest a creature that distracted one giant skeleton while my companions quickly dispatched the other skeleton and the cowering ghouls. Then a mighty blow from Helieos shattered the final giant skeleton, and we were free to take the Axe of the Dales.

 

I noticed a note attached to the handle of the axe, and retrieved it quickly before moving away to avoid being run down by Badaxe, who clearly did not intend to let anyone get between him and the Axe of the Dales. The note was signed “RM” and said that the writer could be found in the Spiderhaunt forest. It further exhorted the reader to bring word of his plight to his sister, Silvermourne.

 

“I don’t like this” Helieos said after I had shared the note’s contents. “If Randal was ambushed here, how did he find time to leave this note? And why did his captors not take the Axe of the Dales as well?”

 

“I agree – this smells like a trap.” Omiata looked around, then started for the door. “But I don’t see any other leads, and I for one plan to get that reward Lhaeo promised us.”

 

The rogue spoke for all of us – we may be walking into a trap, but this was the only lead we had. Leaving the tomb, we set up camp for the night. We would leave for the forest in the morning. With luck, we would not be too late for Randal Morn.

 

Some random out-of-character comments:

 

What a marathon! Nearly 9 hours of gaming on 4/15, and all of it good stuff. We were finally forced to stop around 1 AM when Dave told us that we’d adventured all the way through everything he had prepared (here’s a map of our travels that he was kind enough to scan). Despite some extremely pathetic to-hit rolls, especially from me and Mike J., we managed to overcome quite a few enemies. Mike J. also took some pictures, which we might decide to display at some point if they aren’t too awfully embarrassing. Mike R. and his power of Lathlander were clearly the MVPs of the tomb-crawl – it’ll be a long time (if ever) before we stop hearing about the spider massacre at Shraevyn’s Tomb – and he was appropriately rewarded with just enough XP to make level 3. Mike E. made the rolls when it counted, nailing some good crossbow shots and surviving that fireball explosion by the skin of his teeth. Chop’s fancy horsemanship with no respect for his passenger led to my favorite line of the night (from Demetrius): “I haven’t gone Berserk all night, but I’m about to – on your ass!” Truly some inspired Barbarian roleplaying.

 

Last updated 04-24-2005 by Skip Franklin

 

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