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 Press Releases
Press Release 1: May, 2000
MicroProse’s MASTER OF ORION III
Takes Galactic Empire Building a Step Higher

LOS ANGELES (May 11, 2000) –
When the thousand year
Dark Age
of Antaran rule was brought
to a startling end, the indigenous races of the
Orion Quadrant once again reached out to the stars.
Rebuilding their empires from
Antaran-imposed backwardness, they reached
out beyond their lonely home worlds seeking
new planets,
moons, and other heavenly bodies to survey
and settle. The great question surrounding the
sudden leadership vacuum surrounding
Orion is "who will rise to fill it?"

The traditional "4-X" turn-based strategy
game evolves
considerably with
MASTER OF ORION III. Instead of the usual
4 Xs (eXplore, eXpand, eXploit, and eXterminate),
MASTER OF ORION III
adds a 5th X, "eXperience."
Where the usual 4-X
game galaxy is a contrived sandbox full of numbers
for players
to manipulate in disorienting detail,
MASTER OF ORION III’s
"eXperience"
leads players to think,
act and react like the head of a galactic empire.
Matters of war, peace, taxation,
and so forth have social and
political consequences (not just economic
and military ones). There is an entire
"domestic front"
that every
civilization must contend with -
its own political opposition factions,
rebels, traitors, and even disgruntled citizens
who may vote
with their feet
(or pseudopodia, or whatever)
and emigrate to a better empire. A revolution
could see the
emergence
of a new government from among the
numerous new governments in
MASTER OF ORION III,
or the splitting of an empire into Rebel and
Loyal factions.
But new eXperiences at home are not the
only innovation to the 5th X.
The 32 potential players in a galaxy
over three times larger than that of
MASTER OF ORION II highlight
the expanded espionage
and diplomacy engines in the game.
And at the pinnacle
of power
in the galaxy is the Orion Senate, where weighty
matters of
galactic importance are proposed, debated, and
voted upon -
matters that can change the very rules of the game!
The Orions, too, have the political
and military power to enforce the
Senate’s will, but hegemony can only
be restored when a new Galactic President
emerges or the Rightful Heir to the
Orion Throne can be agreed upon.

Adding still more to the eXperience element of
MASTER OF ORION III is
the expanded, player-controlled Events system
where cosmic karma introduces
plot devices, characters, quests, and a
whole slew of intriguing story elements
that make this a
game of truly epic proportions. Finally,
the eXperience
of a galactic emperor is made more realistic
as the citizens
make decisions
that are best for their own lives
(like where to live and what to build)
and bureaucrats implement policies.
The Leader must make judicious use of his
"Imperial Focus"
to tend to
only the most pressing matters
of state and affect only those
that require his personal intervention.
The emperor can do anything in a turn,
he just can’t do everything.

Although MASTER OF ORION III is a
turn-based game,
the planning phase is conducted
simultaneously by all players under a
clock and space combat is conducted in real-time.
While the detailed ship design and weapons
interactions from
MASTER OF ORION II remain
(and have been exhaustively enhanced),
the unit of maneuver in combat is a
Task Force of ships, and each
Task Force has a mission to perform and doctrine to
follow. Elements of maneuver
and surprise often occur around the planet
and moons of a
typical battlefield in space as players
plot the timing and
approach of their forces before
battle commences to achieve the
greatest tactical advantages possible.
Cunning, leadership, morale, doctrine, and crew
experience will play their parts in battle every
bit as much as mass
and technological superiority do.
And as technology progresses, it changes the
very nature of warfare in space;
thus players must evolve their battle tactics
and will be doomed if they keep
trying to win "in the same old way."

From Quicksilver Software, Inc., the developer
of such classic
strategy games as
STAR TREK: STARFLEET COMMAND,
CONQUEST OF THE NEW WORLD
and CASTLES,
MASTER OF ORION III features a
wide range of multi-player and solitaire
play options,
8 highly distinctive alien races, and a level
of graphics
and interface design that will raise the stakes for
the entire genre.
The design is being led by
Alan Emrich and Tom Hughes,
the authors of the
Official Strategy
Guides for both MASTER OF ORION and
MASTER OF MAGIC.
MASTER OF ORION III will be
available in November
of 2001 for Windows 95/98 PCs.

Press Release 2: May 2000
MicroProse’s MASTER OF ORION III
Rebuilds the Galactic Empire Building Genre

LOS ANGELES (May 11, 2000) –
While numerous pretenders to the throne
of the Galactic Empire Building
game genre have come and gone,
MASTER OF ORION and
MASTER OF ORION II have
long remained at the pinnacle of excellence.
Aspiring star lords will enjoy the even greater
challenges and mysteries
they’ll find in the highly anticipated sequel:
MASTER OF ORION III.

The MASTER OF ORION series
has long featured
everything a stellar
tyrant could desire -
empires in conflict, stars in the balance,
espionage and arm-twisting politics.
Now all of the intriguing
elements of great science-fiction novels, films,
or television series are available in
a game format that will keep
players riveted to their
virtual thrones while they manage their
civilization in space.
As the Annals of Space and
Time record their legacies, galactic emperors can,
with the click of a mouse, set policies of freedom
or oppression,
offer peace or unleash armadas hurling electric
death through space.
Should strange alien races be
confederated or annihilated?
Should conquered peoples be
enfranchised or enslaved?
Should your own Leaders be trusted or tortured?

In a game that is lavishly rich in construction,
diplomacy, espionage,
political intrigue, and the values
of Leadership, MASTER OF ORION III
allows players to experience the social and
political consequences of their deeds and policies,
not just economic and military ones.
And the enemies of
the empire are not always "out there," either.
Political opposition factions, rebels, traitors, and
even disgruntled
citizens may spawn a revolution
or write a player’s bloody epitaph
of sic semper tyrannus (thus always to tyrants).

Hey, no one ever said being the emperor of the
galaxy would be a
piece of cake, right?

MASTER OF ORION III is playable by
up to 8 live players in a
galaxy that is more than
three times larger than that of
MASTER OF ORION II.
MASTER OF ORION III
features rich,
turn-based game play with planning conducted
simultaneously by all players under a clock.
Space combat is
performed in deliciously
anxious real-time as players use
limited information
to carefully
maneuver their Task Forces of ships,
seeking to locate
enemy forces before being detected themselves.
Cunning and bold leadership plays its
part in battle.
And as technology progresses, the very
nature of warfare in
space also changes; so players must evolve
their tactics in order to remain consistently
victorious in battle.

MASTER OF ORION III is being
created by veteran
developer of
classic strategy games
Quicksilver Software, Inc. and published by
family entertainment leader Hasbro
Interactive, Inc.
It features a wide range of multi-player and
solitaire play options,
8 highly distinctive alien races,
immersive science-fiction graphics,
and an elegantly
simple user interface design that
will leave you wondering
why all games aren’t made this easy to use.
MASTER OF ORION III will be available in
November of 2001 for Windows 95/98 PCs.


© Drew Wilson Web Design 2000 ®
Use of TOS's content and/or graphics is strictly prohibited.
TOS is no way affiliated with Microprose.
Concept art, screen shots, game graphics
and other assets are provided
courtesy of Quicksilver Software, Inc.
and are used by permission.
Copyright (c) 2000 Quicksilver Software, Inc. All rights reserved.
Master of Orion is a registered trademark of Hasbro, Inc.

 
 

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