Sorcerer
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Hit die: d4
The sorcerer�s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha) Gather Information (Cha), Heal (Wis), Profession (Wis), Search (Int), and Sense Motive (Wis).
Skill Points at each level: 4 + Int modifier.
Class Features:
The following are class features of the Sorcerer class.
Weapon and Armor Proficiency: A sorcerer is proficient with half weapons, but is not proficient with any armor or shields.
Spells: A sorcerer has The Source flowing through them and simply channels the existing energy. They are limited to a certain number of spells of each spell level per day, according to their class level. A sorcerer does not have to prepare their spells ahead of time, but still need a good night�s sleep to regain their spells. To learn or cast a spell, a sorcerer must have a Charisma score of at least 10 + the spell�s level. A sorcerer�s bonus points are based on Charisma, if any. The Difficulty Class for saving throws against the sorcerer�s spells is 10 + the spell�s level + the sorcerer�s Charisma modifier.
A sorcerer begins play with two connecting domains (Combat, Elemental, Illusion, Control, Manipulation, Alteration; linear, not a circle). A sorcerer can only cast 1st, 2nd, and 3rd level spells that are outside their domains. They also begin play knowing four 0-level spells, one 1st-level spell, plus a bonus spell awarded for each point of their Charisma modifier. Each time a sorcerer gains a new level, they gain one new spell that they are able to cast. A sorcerer may cast their level + 2 0-level spells for free. The costs for each level of spell are as follows:
| Level | Point Cost | Level | Point Cost | |
| 0 | 1 | 5 | 9 | |
| 1 | 1 | 6 | 11 | |
| 2 | 3 | 7 | 13 | |
| 3 | 5 | 8 | 15 | |
| 4 | 7 | 9 | 17 |
Random: A sorcerer�s ability to channel The Source is not perfectly accurate to begin with. The chance for a miss-channeling is 20% at 1st level and decreases by 5% at each level until there is only a penalty of 1%. For each spell cast, roll a percentage and if it is less than the allotted amount, the spell is lost along with the points used to cast it, for that day.
Quick Aging: Channeling The Source freely, as a sorcerer does, does not come without consequences. A sorcerer ages at a rate of two times that of a normal person. The aging can be returned to normal by the 4th level spell Age Defiance.
Bonus Magical Feat: At 2nd, 4th, 8th, 12th, 16th, and 20th level a sorcerer gains a feat that pertains to their magical studies. The GM must approve of the feat.
Source Field: At 2nd level the sorcerer has used The Source enough that it has grown to become a protective shield. If the sorcerer has a certain number of Power Points left they automatically gain a bonus to their armor class. This bonus does not stack with any armor or shields.
| Points | AC Bonus |
| 5 | +1 |
| 9 | +2 |
| 14 | +3 |
| 20 | +4 |
| Spells Known | ||||||||||
| Level | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
| 1 | 4 | 2 | - | - | - | - | - | - | - | - |
| 2 | 5 | 2 | - | - | - | - | - | - | - | - |
| 3 | 5 | 3 | 1 | - | - | - | - | - | - | - |
| 4 | 6 | 3 | 1 | - | - | - | - | - | - | - |
| 5 | 6 | 4 | 2 | 1 | - | - | - | - | - | - |
| 6 | 7 | 4 | 2 | 1 | - | - | - | - | - | - |
| 7 | 7 | 5 | 3 | 2 | 1 | - | - | - | - | - |
| 8 | 8 | 5 | 3 | 2 | 1 | - | - | - | - | - |
| 9 | 8 | 5 | 4 | 3 | 2 | 1 | - | - | - | - |
| 10 | 9 | 5 | 4 | 3 | 2 | 1 | - | - | - | - |
| 11 | 9 | 5 | 5 | 4 | 3 | 2 | 1 | - | - | - |
| 12 | 9 | 5 | 5 | 4 | 3 | 2 | 1 | - | - | - |
| 13 | 9 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - |
| 14 | 9 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | - | - |
| 15 | 9 | 5 | 2 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 16 | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 2 | 1 | - |
| 17 | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 |
| 18 | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 1 |
| 19 | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 2 |
| 20 | 9 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
| Class Level | Base Attack Bonus | Fort Save | Reflex Save | Will Save | Def | Rep | Special | Points/Day |
| 1 | +0 | +1 | +2 | +2 | +3 | +0 | Spells, Random, Quick Aging | 2 |
| 2 | +1 | +2 | +3 | +3 | +4 | +0 | BMF, Source Field | 3 |
| 3 | +1 | +2 | +3 | +3 | +4 | +1 | 4 | |
| 4 | +2 | +2 | +4 | +4 | +4 | +1 | BMF | 7 |
| 5 | +2 | +2 | +4 | +4 | +5 | +1 | 10 | |
| 6 | +3 | +3 | +5 | +5 | +5 | +2 | 15 | |
| 7 | +3 | +4 | +5 | +5 | +6 | +2 | 20 | |
| 8 | +4 | +4 | +6 | +6 | +6 | +2 | BMF | 27 |
| 9 | +4 | +4 | +6 | +6 | +6 | +3 | 34 | |
| 10 | +5 | +5 | +7 | +7 | +7 | +3 | 43 | |
| 11 | +5 | +5 | +7 | +7 | +7 | +3 | 52 | |
| 12 | +6/1 | +6 | +8 | +8 | +8 | +4 | BMF | 63 |
| 13 | +6/1 | +6 | +8 | +8 | +8 | +4 | BMF | 74 |
| 14 | +7/2 | +6 | +9 | +9 | +8 | +4 | 87 | |
| 15 | +7/2 | +7 | +9 | +9 | +9 | +5 | 100 | |
| 16 | +8/3 | +7 | +10 | +10 | +9 | +5 | BMF | 115 |
| 17 | +8/3 | +8 | +10 | +10 | +10 | +5 | 130 | |
| 18 | +9/4 | +8 | +11 | +11 | +10 | +6 | 147 | |
| 19 | +9/4 | +8 | +11 | +11 | +10 | +6 | 164 | |
| 20 | +10/5 | +9 | +12 | +12 | +11 | +6 | BMF | 183 |