Foci

The Foci were originally formed under the title of the Brotherhood of the Magistrates. They were seen as spiritual leaders and the true wielders of The Source. With the return of The Sourcerer however, many things changed. The Magistrates were not the only ones to wield The Source anymore. Further, The Sourcerer brought to light some of the corruption that existed within the brotherhood. The Sourcerer led to extensive changes within the society, including letting women join, and renamed them Foci to mark their change from old ways to new.
Characteristics: A Foci is a magic wielder of the highest degree. Unlike sorcerers who spontaneously cast spells, the Foci trains extensively to learn new spells and improve their current ones. Through intensive study, examination, and debate does a Foci improve. A Foci believes that magic use is the highest form of existence, leaving everything else to come later. In short, magic for a Foci is not by chance but by choice.
Alignment: The Foci are a group that was founded to keep the peace. Therefore, based mostly on that tradition, The Foci follow the law. The Source, the foundation for the entire society, is neither good nor evil, it simply is. Therefore, most Foci tend to follow the path of neutrality.
Background: Prior to The Sourcerer�s arrival, every male human child was tested to see if they had �The Glow�, or the ability to wield The Source. If the Magistrate administering the test believed the child to have potential, they would be taken away from the family to train to become a Magistrate.
After the arrival of The Sourcerer, and with the formation of The Foci, the doors were opened to anyone who wished to try. Families were not forced to give up any of their children, female children would have the opportunity to become a member, and the doors were once again opened to the other races.
Races: The ability to wield The Source is a rare gift anywhere on Irth. Members from every society except for the Centaurs, Dwarves, and Lyrtyp send potential candidates to Tel Chassed. Many societies are resistant to The Foci because of their past as Magistrates, and therefore members from those societies are even more rare.
Other Classes: A Foci is a master of The Source and thus brings a formidable arsenal with them. Unlike other classes however, The Foci are bound to their organization and the codes therein. That makes working with them often difficult. In general, Foci tend to not get along with warrior types because they tend to see actual weapons as a crutch. Foci tend to dislike Sorcerer�s because of their undisciplined utilization of The Source. Foci would be able to best understand a Druid because of their respective connections to a higher organization and to the discipline required of each.
Hit die: d4

Class Skills:
The foci�s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Any) (Int), Speak Language, and Use Magical Device (Cha).

Skill Points at each level: 6 + Int modifier.

Class Features:
The following are class features of the Foci class.
Weapon and Armor Proficiency: A Foci is proficient with half weapons, but is not proficient with any armor or shields.
Spells: A Foci draws upon The Source and uses their own body as the focal point to channel it. They are limited to a certain number of spells of each spell level per day, according to their class level. A Foci must prepare their spells ahead of time by getting a good night�s sleep and committing the spells to memory. To learn, prepare, or cast a spell, a foci must have an intelligence score of at least 10 + the spell�s level. A Foci�s bonus spells are based on both Intelligence and Wisdom, if any. The Difficulty Class for saving throws against the foci�s spells is 10 + the spell�s level + the foci�s Intelligence modifier. A higher level slot can be used to cast a lower-level spell if the Foci so chooses, in which case the higher level DC is used.
A Foci begins play with three connecting domains (Combat, Elemental, Illusion, Control, Manipulation, Alteration; linear, not a circle). A Foci can only cast 1st and 2nd level spells that are outside their domains. They also begin play knowing all 0-level spells, plus three 1st-level spells, plus a bonus spell awarded for each point of their Intelligence modifier. Each time a Foci gains a new level, they gain two new spells that they are able to cast. More spells can be added if the Foci is taught the spell by a more experienced Foci.
There is always a chance for a Foci to miss-channel. For each spell cast, roll a percentage and if it is 1% the spell is lost for that day.
Foci Affiliation: TBD
Bonus Magical Feat: At 1st, 2nd, 5th, 8th, 11th, 14th, 17th, and 20th level a foci gains a feat that pertains to their magical studies. The GM must approve of the feat.


Spells/Day
Level     0         1         2         3         4         5         6         7         8         9    
1 3 1 - - - - - - - -
2 4 2 - - - - - - - -
3 4 2 1 - - - - - - -
4 4 3 2 - - - - - - -
5 4 3 2 1 - - - - - -
6 4 3 3 2 - - - - - -
7 4 4 3 2 1 - - - - -
8 4 4 3 3 2 - - - - -
9 4 4 4 3 2 1 - - - -
10 4 4 4 3 3 2 - - - -
11 4 4 4 4 3 2 1 - - -
12 4 4 4 4 3 3 2 - - -
13 4 4 4 4 4 3 2 1 - -
14 4 4 4 4 4 3 3 2 - -
15 4 4 4 4 4 4 3 2 1 -
16 4 4 4 4 4 4 3 3 2 -
17 4 4 4 4 4 4 4 3 2 1
18 4 4 4 4 4 4 4 3 3 2
19 4 4 4 4 4 4 4 4 3 3
20 4 4 4 4 4 4 4 4 4 4



Class Level Base Attack Bonus Fort Save Reflex Save Will Save Def Rep Special
1 +0 +2 +1 +2 +2 +1 Spells, Foci Affiliation, BMF
2 +1 +3 +2 +3 +2 +1 BMF
3 +1 +3 +2 +3 +3 +2
4 +2 +4 +2 +4 +3 +2
5 +2 +4 +3 +4 +3 +3 BMF
6 +3 +5 +3 +5 +4 +3
7 +3 +5 +4 +5 +4 +4
8 +4 +6 +4 +6 +4 +4 BMF
9 +4 +6 +4 +6 +5 +5
10 +5 +7 +5 +7 +5 +5
11 +5 +7 +5 +7 +5 +6 BMF
12 +6/1 +8 +6 +8 +6 +6
13 +6/1 +8 +6 +8 +6 +7
14 +7/2 +9 +6 +9 +6 +7 BMF
15 +7/2 +9 +7 +9 +7 +8
16 +8/3 +10 +7 +10 +7 +8
17 +8/3 +10 +8 +10 +7 +9 BMF
18 +9/4 +11 +8 +11 +8 +9
19 +9/4 +11 +8 +11 +8 +10
20 +10/5 +12 +9 +12 +8 +10 BMF
Hosted by www.Geocities.ws

1