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| Welcome to the world of Terisaire, a land where magic still exists, dragons rule the skies, and knights fight with honor still intact. Since the Treaty of Nations, the continent of Terisaire has been at peace. Up until now. From the far reaches of the northern empire, Meido, the dark has been rising, unknown to the rules of Meido. This darkness, is known as the Titayn. An army of beings that have turned to the dark promises of the Sorceror of Kairn. A power sorceror of the black arts, he has become the enemy of nearly every nation on Terisaire. Slowly, the Sorceror has taken over nation after nation, until only a few places are free of the Sorceror's influence. Of the remaining nations, only the Allevia Alliance, the Silla Kingdom, and the Norvish Forest had enough power to still fight back the advancing forces of the Sorceror. Sadly, the last two free nations are remaining neutral, being secluded by natural borders, such as the Evarai Nation, secluded by its mountains and the Belsair Province, protected by the Syran Desert. | ||||||||
| The various remaining nations' spies have recently reported strange things occuring within the Titayn. Rumors of a search for seven mystical artifacts of power by the Sorceror have crossed over the entire continent. Scholars and magic users of all kind have been searching frantically through ancient texts and grimoires, searching for an answer. Finally, a powerful blue wizard in the Silla Kingdom found what seemed to be the answer: When the Gods first created Terisaire, four magical stones of power were hidden in the continent to keep Reality stablized. Those stones represented the four elements of Earth, Fire, Wind, and Water. Two more magical stones were hidden in the continent, representing Dark and Light. Then, the final stone was hidden onto the continent after a brutal war between the Gods that destroyed the sister continent of Terisaire, the stone of Time. These seven magical stones were the key to the creation. Now the remaining nations must race to find these seven stones, at the same time defend themselves from the nameless Sorceror of Kairn, who is also looking for seven stones of magic. The cast is set, and the curtain pulled back. An new age has risen, and the new souls set out to make their mark upon this world. Enter, the Medievel and Magic. | ||||||||