Kingdoms
Kingdoms
This page explains the different kingdoms that are in existance on Terisaire. Note, that when you are a certain race, you are barred from some kingdoms, and welcomed by others.
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Players can be part of these different kingdoms, or be neutral(bandits and rogues):

Titayn Empire
Allevia Alliance
Silla Kingdom
Norvish Forest
Evarai Nation
Belsair Province


Titayn Empire: The Titayn Empire is commanded by the Sorceror of Kairn, who's true name is unknown. It is large, and covers about half of the continent of Terisaire. There are all kinds of races in service to the Titayn Empire, all except for the elves. The elves are the only race to not serve in the Titayn Empire in any way. It is very strong, with hundreds of magic users of all types, with thousands of warriors on its side. Only five countries have been able to resist, and only three of the five continue to fight. If you serve with in the Titayn Empire, you are given regular pay, boarding, and free weapons. Magic users have access to all the libraries that survived the attacks, except for the oldest, which only the Sorceror and his Disciples may see. It uses many magic users, of all types but mainly Fire, Wind, and Dark magic users.

Allevia Alliance: Located on the plains of Allevia, this is a group of alliances between the various factions and groups that dwell there. It is ruled by the High Council, which consists of five representitives that are elected from five different groups. The people, before at war for many years with each other, are no strangers to fighting. Children learn to fight at an early age with several different weapons. Their fighting force consists mainly of warriors, with a few magic users, here and there. The Allevia Alliance believes that battles should be fought with honorable warriors, not with magic users in the back, fighting their own personal battles. Consequently, only magic users of healing and protection are mainly found in Allevia, mostly of Water, Earth, and Light magics.

Silla Kingdom: The Silla Kingdom is the largest of the remaining nations, with a huge fighting force of magic users, and warriors. It is situated between the Titayn Empire's western border, above Allevia and south of the Norvish Forest. It is ruled by King Zaiya, a man of power and strength. He is one of the best warriors in the Silla Kingdom, and often goes into battle with his men. They have been fighting the Titayn Empire ever since it expanded, losing its border line bit by bit. For now, they have managed to keep their border from moving any place, which is a small victory for a long list of defeats. The Silla Kingdom consists of mainly Humans, with a few scattering of other races here and there. They have an impressive magic department, but nothing compared to the Norvish Forest or the Evarai Nation, but their warriors are to be reckoned with. Here, the mainly use Wind, Earth, Fire, and Light magics.

Norvish Forest: The Norvish Forest is located at the Silla Kingdom's northeastern border, with the Titayn Empire on its east side. But because of the huge, ancient forests, the Titayn Empire has had trouble trying to conquer this nation. The Norvish Forest consists solely of Elves and Humans. No other races have been allowed into the Norvish Forest for the Elves are people, or if you want, creatures that work for utmost perfection. They do not like associating with creatures they consider under themselves, such as ogres or goblins. Elves especially harbor a deep hatred for goblins. The Norvish Forest mas a very impressive magic department, surpassing the Silla Kingdom's greatly. Their mages use mostly Earth, Wind, Water, and Light magics. The Norvish Forest also has a reputation of having the best archers in the continent, and all citizens of the Norvish Forest are accustomed to bow and arrows.

Evarai Nation: The Evarai Nation is located in the far north, and is the only country not next to another resisting countries. The only reason why Evarai has not been conquered, is because of its mountains, the Dragon Mounts. The Dragon Mounts are the home to the dragons, and are very rugged and high, making it hard for the Titayn forces to get through. The Evarai Nation is the home to the Dwarves, the Children of the Earth. They have been mining and melding since the beginning of time, so they are perfectly at home within the mountains, or beneath the surface. They have some of the best blacksmiths and lapidaries on the continent, producing perfect quality armor, weapons, tools, and stunning gems and stones. Since Dwarves are naturally short, most of their buildings would be a bit small for the tall elves or large ogres. Dwarves also have a grudge against ogres. Most of the magic users in Evarai use Fire and Earth magics, with a Water mages, and no Wind users. The Evarai Nation's fighting force are strong, prefering axes, clubs, and most heavy weaponry. They also have many long range weaponry, such as ballistas, catapults, and even a few cannons!

Belsair Province: The Belsair Province is located in the dry, windy Syran desert. It is a desert nation, isolated by wind and sand that continuously blow around the cities in the desert. Though the Belsair Province seems hard and harsh, when you pierce the outer image, the inner world in a whole new story. From the magic spells and incantations laid in the very foundations of the cities and buildings, the sand whirls around each city like a cyclone, protecting it, but not affecting the ones living inside. The Belsair Province has a wide variety of races that live within its borders, but it is the only place in Terisaire that is known to have the legendary shape shifters, the Subdo. The legends that can shift into anything, inanimate or animate, that have been hiding in the sands of Syran for thousands of years, waiting. The citizens of Belsair are experts in the arts, such as painting, singing, etc. They do have a considerable defense force, all elite fighters experienced in fighting in the constantly shifting sands, which is why they have been able to drive back the Titayn Empire's forces. Their mages use Earth, Wind, Water, Fire, and Light magic, all of them powerful and masters of each of their magics.

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