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Game data
Breeds
A character's breed determines its abilities; starting values (SV), increase multiplier (IM), and cap. The increase
multiplier is how much you multiply your current ability rating by to figure how much increasing it will cost. E.g. a
solitus will pay 300 IPs increasing agility from 100 to 101. An opifex pays 400 IPs for the same, a nano pays 500 IPs,
and an atrox pays 200.
|   |
Solitus |
Opifex |
Nano |
Atrox |
| Ability |
SV | IM | Cap |
SV | IM | Cap |
SV | IM | Cap |
SV | IM | Cap |
| Strenght |
6 | 3 | 150 |
3 | 3 | 145 |
3 | 5 | 145 |
15 | 2 | 160 |
| Agility |
6 | 3 | 150 |
15 | 4 | 170 |
3 | 5 | 145 |
6 | 2 | 150 |
| Stamina |
6 | 3 | 150 |
6 | 3 | 150 |
3 | 3 | 140 |
10 | 4 | 160 |
| Intelligence |
6 | 3 | 150 |
6 | 2 | 145 |
15 | 4 | 160 |
2 | 3 | 140 |
| Sense |
6 | 3 | 150 |
10 | 4 | 160 |
6 | 2 | 150 |
2 | 5 | 140 |
| Psychic |
6 | 3 | 150 |
3 | 3 | 140 |
10 | 2 | 160 |
2 | 5 | 140 |
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