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Equipment
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Building
Your Own Jules Verne Deathtrap
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Step 1:
Ship Type - Determine the type of ship (atmosphere-capable
vs. space-only; purpose).
N. B.:
Streamlining is necessary only for ships that will enter an
atmosphere. Streamlining adds to the base cost of the hull and
adds mass. Email me
for details.
Step 2:
Hull - Determine size (in cubic yards), material(s), armour,
compartmentlisation (non-compartmentalised sections of the ship
may decompress if the hull is punctured), and stress rating.
Size:
A lifeboat may range in size from 5-200 cubic yards; a shuttle
or scout ship from 50-500 cubic yards; a freighter from 200-40,000
cubic yards; and an orbital station would be 100,000 cubic yards
or more.
Material:
The best available hull material masses .01 tons/cubic yard
and costs $2000 US/cubic yard.
Armour:
Armour reduces damage taken in combat. Unarmoured ships have
a Defense Factor (DF) of 0. Any vehicle may be armoured. Armour
adds mass, but not volume. Armour masses .2 tonsUS/cubic yard,
and costs $1000 US/cubic yard, for a Defense Factor of 1. Armour
cost and mass double for DF 2, quadruple for DF 3, and so on.
Compartmentlisation:
Interior walls to compartments are pressure-tight, and there
are more pressure doors on a compartmentalised ship. Standard
compartment walls are DR 6, HT 20. Pressure walls and doors
are DR 12, HT 40. Heavy and total compartmentalisation are available
at 50% and 100% additional base hull cost and mass. Email
me for details.
Stress
Rating: The stress rating is the amount of weight (not
mass) that a hull can bear safely. At 1G, weight and mass are
equivalent. A hull that will never land can have a low stress
rating. A standard hull has a stress rating (in tons) equivalent
to its volume in cubic yards. Increasing (or decreasing) a stress
rating is done by incrementing the cost and mass by 1% for each
2% change in stress rating. (doubling the stress ratng adds
50% cost and mass, for example.)
Step 3:
Power & Engines - Determine the power plant size and output,
manuvering drive, main drive, and fuel type and capacity.
Power
is measured in megawatts (MW). Power output takes into account
the power that keeps the power plant itself running and under
control. Redundant power systems and additional capacity are
recommended.
Drives
produce thrust, measured in tons. The acceleration of a ship
(measured in Gs) is determined by the thrust. A 100-ton ship
with a thrust of 100 tons accelerates at 1G. A 1000-ton ship
with a thrust of 100 tons accelerates at .1G. Manuvering
drives are used to make small navigational corrections,
for docking, and for maintaining orbit. Main drives are
more powerful than manuvering drives and propel the ship
through space. Fuel type is dependent upon the type of drive,
while capacity is determined by the size of the ship and the
amount of storage space you are willing to commit to fuel storage.
Step 4:
Quarters - Allot quarters for the crew and passengers, and
life support for same (air, water, food, waste disposal).
Space and
mass must be allotted to each person aboard the ship. For short
flights, only seating space is required. Longer flights require
living accommodations. Crew requirements vary greatly, but the
following positions must be filled (positions may be filled
by more than one person):
Command:
one person, plus one per five additional non-command crew.
Officers whosupervise engineers are usually engineers themselves,
and an officer may double as a pilot or gunner.
Pilot:
At least one, preferably three plus a navigational specialist
(who may double as a backup pilot in an emergency).
Medical
Personnel: At least one full-time medical specialist (flight
surgeon) for up to 20 people, with one additional medic or
assistant for each additional 50 people.
Engineers:
One full-time enigneer for every 60 tons or fraction thereof
of the total mass of the drives and power plant. On small
ships, engineers may also be responsible for life support.
Life
Support Technician: One full-time LST for ships carrying
more than 20 people, plus one additional LST for each additional
full 100 people.
Service
Personnel: Includes cooks, yeoman, and support positions.
One full-time service person for ships carrying more than
20 people, with an additional person for every additional
50 people on board.
General
Maintenance Technician: One GMT trained for Extra-Vehicular
Excursions (EVE) if there are more than 10 people aboard,
plus one for every 50 people OR 1,000 tons of ship, whichever
is more.
Concierge
Service: Only required on passenger vessels. One full-time
person for each 50 cargo or steerage class passengers, 20
second-class, 10 first-class passengers, or 2 luxury passengers.
Gunners:
One per weapon system. Weapons may not be operated unless
there is a gunner manning the station.
Additional
Crew: this may include redundant personnel for any position,
various technical specialists (communication, sensory equipment,
calculating equipment), scientists, cargo specialists, various
assistants, &c.
N.B.:
Calculating equipment can mitigate the amount of work required.
The better the calculating equipment, the more work it can
do.
Email
me for details about costs and mass for short and long duration
flights. Remember to allot a certain amount of weight/mass per
person for equipment.
Life
Support: This is available as limited (for shuttles, lifeboats,
etc.) and comprehensive. Email
me for details.
Step 5:
Armament - Determine what sort(s) of armanent, if any, are
integral to the ship, and note locations of same.
Armaments
have cost, mass, and volume, as any other ship component. They
have a Firepower (FP) rating, and draw power from the ship in
order to function. All weapons are turreted, and up to four
may be linked into a single system controlled by a single gunner.
Step 6:
Sensory and Calculating Equipment - Enumerate all calculating
and sensory gear, an instrumentation. See "The Amazing Mr.
Edison" entry in the Lunar
Ellipse Blog for details about available equipment.
Step 7:
Airlocks, &c. - Determine number, location, and size of
air-locks, cargo bays, docking areas, and auxiliary vessels (scouts,
shuttles, lifeboats). Air-locks may be used in the interior of
the ship as well as in exterior exits. Air-locks are available
in Large, Standard, and Single sizes. Email
me for air-lock costs, volumes, capacity, and mass.
Step 8:
Calculations - Calculate the mass, volume, and power usage
of each component, and tot it up.
Step 9:
Acceleration - Using the mass calculation from Step 8, determine
the ship's rate of acceleration/deceleration.
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Personal
Equipment
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Personal
Kit: Contains basic toiletries, personal items, eating utensils,
and the sorts of things one generally finds in pockets, reticules,
or back-packs. US$25, 1/2 lb.
Utility
Belt or Vest: Has several pockets, hooks, loops, and holsters
of varying sizes and shapes for tools, equipment, weapons, ammunition,
money, and valuables. US$25, 1/2 lb.
Chronometer:
Pocket timepiece, requires winding. Can only be set to 24-hours
time. US$500, 1/4 lb.
Towel:
2' by 4'; terrycloth or similar. US$10, 1 lb. Don't forget it.
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Survival
Gear & Life Support
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Various
ropes, knives, canteens, climbing gear, compasses, EVE suits, life
support gear, cold-environment gear, &c. Email
me a list of what you want, and I'll send you a list of costs
and weights. |
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Tools
& Equipment
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Various
tool kits, lockpicks, sensory equipment, specialty items, &c.
Email me a list of what
you want, and I'll send you a list of costs and weights. |
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For
additional information about costs and basic items, please refer
to the Grand
Ellipse Currency & Equipment Page |
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