This page is to be dedicated to putting down a record of what has happened in the campaign so far. Usually a player will volunteer to do a log for extra points at character creation, but so far, no one has for our group. So this may not be a complete list of events.
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We're taking a few sessions to get our characters finalized. Since we're such a big group, this takes a lot of time. But, everyone is hopeful that we'll have a group of really well thought out characters that are fun to play.

Well, almost all of the players made it! We started the campaign missing three of our players. Other than that the session consisted of the traditional "get everyone to Amber" madness. Talesin was introduced to the group as an unconscious crow in the middle of the Pattern. And then he made things worse by trying to take a small "fly" into Arden (niiiice, hawks, goood hawks, run away!).

Okay, now we're only down two players (putting our total at seven active). Espen's brother arrived (who was made by a player at auction time, but the player hasn't returned...), carrying an unconscious Takashi. He revived just in time to get a quick explanation of where he was and then dragged along to the event Melusine had planned to welcome Espen's brother. Then came the oath of fealty to the crown... which Simon attempted to teleport out of. Mayhem ensued, which promptly ended when Grandpa Oberon showed up. After (with Melusine and Espen off drowning their sorrows in fine alcoholic beverages), Llew took Takashi down to walk the Pattern. If only he had given him instructions on how to get out of the center before he stepped back on it to walk out... and then stopped when Llew yelled "Wait!"... "Luckily" Oberon was able to save him...

Woot, Winter Break Road Trip! With it being winter break, there were only three players available. So we played with just Aaron (who graciously hosted us), Seth, and myself. The session started with a drunken Gerard looking to have a little "discussion" with Simon about when not to use teleport, so Simon responds by... teleporting right up to him! After which, Talesin and Melusine are asked to go with (the now unconscious) Simon, off into shadow to look for someone capable of making trumps. On our way to drop of a letter for Moire, we notice guards at the stairs to Tir-na Nog'th (the reflection of Amber in the sky). The shadow we were going to would be quicker to get to by going through Arden, but for some reason Talesin declined (see the second session). So after Simon and Melusine realizing that traveling the black road wasn't going to work for them, the group split up. Much hilarity ensunes. Eventually we returned to Amber with Simon and melusine finding a pair of Shadow sorcerers that could draw trumps and Talesin... well, he found Uncle Bleys... We spent the next two sessions going our own sepearte ways leaving Simon desperately trying to get out of Amber, Talesin (having fone in to Undershadow and, er, eating parts of the invading army), and Melusine taking Corwin's Pattern and wandering into it's reality.

Last session saw the absent players brought up to speed, and everyone wandering off into multiple directions. This left Talesin exploring the caves under the castle, Takashi hiding from a angry chef (never try to reaarrance the kitchen drawers), Simon teleported himself into the Abyss (he wanted "as far away from Amber as possible"), Espen trying to retain a sense of authority, and Melusine is still off in Corwin's shadow.

So what happens when three charcters toss out their blood curses: one in anger against an NPC, one in spite against several PC's, Oberon, and everone who descended from Chaos (why yes! That is everyone in Amber, too...), and one out of love to undo the first two? Let's just say that the campaign is going to take a bit to get back on tract...

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