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| Ask Good Questions |
| Working quick, requires cutting to the chase. Michael's 13 guideposts come in handy. Don't just read his book and listen to his tapes---you need to learn how to use his approach in the heat of battle, or working with a difficult director . Cut to the kernel of his questions. Define them in as few words as possible and put them to work. |
| The Bible |
| 1. Relationship: How you feel about the other character in the scene and how that changes moment to moment. 2. Conflict: What you are fighting for in the scene, what you want from the other character in the scene. 3. The Moment Before: The first action that propels you into the scene based on what you are fighting for. 4. Humor: A device to help you cope with the pain in life/ in a scene. You humor the unbearable, because you're intelligent enough to know it's too much to take. 5. Opposites: How could you want the opposite of what you are fighting for in the scene; what the other character wants you to do? Find moments to show that opposite, then the audience won't know what you are going to do next; do you really want what you say you want or do you really want what the other character wants. An Opposite is also a fast "stop on a dime" change from one emotion to it's opposite. This can have a very comic result. Opposites changes are frequently employed in comedy. 6. Discoveries: The moment you find out something new in the scene; information, a change in the other character's feelings, etc. that lead you to consider changing your behavior. You mark this moment with a Discovery, but don't necessarily change your feelings at that moment. Discoveries frequently lead to Events. 7. Communication & Competition: Communication-sending and receiving(tennis=drama--ping pong=comedy), don't react before you've received the communication, don't play the end of the scene until you get there...Competition:Playing to win, competing to be the best actor in the scene, no cheap tricks, listen better, communicate better, express yourself better, give more, take more, fight harder, fight, fight, go, go, Yeah team win!!! 8. Importance: Nothing less than life and death importance will do. Acting is not about hum drum everyday choices it's about fighting to the death! Those are the kind of choices you need to make. 9. Find the Events: Emotional changes between the characters in the scene. The moment you discover a new piece of information in the scene that causes you to change your feelings about the other character--That's an event! 10 Place: A device that makes you behave. Where does the scene take place? Can you use it to your advantage to get what you want from the other character or will it be to their advantage? 11. Game Playing & Role Playing: Game playing, every part of every scene has a game going on and a role being played, these games and roles can change as the events in a scene unfold. I'm a goodie two shoes on an interview with a new boss, when he discovers I lied on my application suddenly I'm a down'n'out who just needs a chance and he's going to be my savior. 12. Mystery & Secret: Mystery is what you don't know and want desperately to find out. What will you be willing to do to find out the answer? A Secret is what you know, that the other character doesn't. There are 3 types of secrets: A. You will share this Secret with the other character, if the other character does enough to satisfy you. B. You will lord this Secret over the other character, you tell them you have it, but never tell them the secret, to have power over them. C. A real Secret is something you will never tell anyone, it affects your behavior, you'd rather die than tell it. You must keep it hidden at all costs. To what lengths will you go to keep it hidden from the other character? 13. Mischieviousness: A device you use to cause as much mischief as you can to the other character just to get them to do what you want. |
| What is and where is the______ in the scene? |
| Tip: All of the guideposts should be used as ways of fighting to get what you want in the scene. |
| Tip: Combine the first 3 guideposts when you begin a scene. |