The Quest for the Second City
Back Story
By
this time in the campaign it was widely known that Oroth was searching
for the artifact known as the Prism of Altari, in his bid to break free
of imprisonment. It was the key Ompos had used to secure the imprisonment
and only by its corruption could Oroth sunder the barrier. It was
also well known that the Prism was lost in the Second City, sunk far beneath
the waves in a war ancient beyond reckoning, following a battle between
the Deva Tapheon and a Void Dragon.
Foolishness
Nask and the Priestess, while having a late night planning conference,
decide they should get to the Second City and acquire the Prism before
Oroth's minions can get their hands on it. The Priestess's face lights
up. "Wait," she says, "I have a fishing boat." All who they
talk to insist that the fishing boat is a boat for a day's excursion on
an inland lake, not a month long voyage to the home of the Elders.
However, they persist and hire a gnome navigator for an exorbanent price,
which he demands up front and immediately gives to his family.
From
the priest's of Aquin, they find the path to the Second City. South
to BlackRock Spire. West through the Kraken's Teeth. Past the
Isle of Serpents. Directly beneath the center of the Maelstrom.
Their first week passes uneventfully, with the Priestess calling upon the
power of her god to supply them with food and fresh water. The second
week passes uneventfully, and they thread and weave between the jagged
rocks known as the Kraken's Teeth under stormy skies. When two tentacles
wrap around the hull of the ship and begin squeezing and cracking, the
party panicks. They hack wildly and cast spells at the tentacles.
The Priestess and the Navigator are both knocked unconcious, while Nask
manages to damage the beast enough that it retreats back into the deep.
He grabs the breathing helm and jumps into the water after it, swimming
directly at its beak for a killing blow. The great beak closes like
a guillotine, swallowing Nask whole.
The
Kraken, realizing it just ate the last threat, shatters the ship and indulges
itself with the other tasty morsels.
Other Plans
Cydwin
and Gerald, realizing their common goals, begin acquiring the resources
nessecery for a real expadition. They rent at great cost, a Gnomish Dart,
the fastest and most secure ship known to man. Calling in a favor
with the Priests of Aquin nets them two breathing helms along with the
directions to the Maelstrom. An adventure deep in an underground
lake gives them a submarine carved from an enourmous nautilis shell.
And they hire Cyrgon Rubypick, best damned navigator to sail the seas.
They even temporarily align themselves with the Grey Robes, for the first
and last time, in exchange for their help getting to the Second City.
They
set out, zipping by BlackRock Spire, taking a small detour so Gerald can
find himself in the Lake of Dreams, and reach the Kraken's Teeth.
The battle is short but brutal, as the (still injured) Kraken is driven
off by a concentrated rain of spellfire. The Isle of Serpents is
investigated and fled, as the Dragonkin swoop down, snatching anything
of value.
The
party reaches the Maelstrom, and instead of charging into it, goes down
at an angle in the Nautilis Shell.
The Second City
As
Cydwin and Gerald advance upon the City a glorious sight unveils itself
before them, a network of perfectly preserved streets and homes, built
for what only could have been giants. A huge creature approches them,
and they flee, realizing that this creature beyond reckoning must be the
Leviathan. Luckily, it pays them no heed, as even the Nautilis shell
is dwarfed by its immensity. They touch down in the City, disembarking
from the Nautilis.
The
relics of a war long past remain scattered in the streets of the dead city.
A sword imbedded in the invulnrable stone of the City's construction; a
huge troll, thirty feet tall, still writhes, pinned to a wall by a spike
of cold iron; a unidentifiable figure, frozen in ice for all these years.
A
glimmering gem stands out as they become desperate in their search, the
Prism. A figure materializes before it, a deva perfect of form, but
somehow warped, with twin orbs of pure darkness replacing its eyes and
tattered wings adorning it's back. A sword wreathed in black flames
appears in its hands as it enters battle. Cydwin steps forward to
confront the being that was once Tapheon. Each blow lands with a
wave of mystic energy as the fighters call upon ever shred of their power.
The fallen angel collapses into wisps of disembodied energy, with the Seeress's
Falchion imbedded in what used to be it's heart.
With
a hard battle won, and the Prism of Altair in their hands, they turn to
the other oddities around them. Tugging at the sword, and ignoring
the troll, they eventually find their way back to the block of ice.
After a short argument, they shatter the ice releasing a being, a member
of the First Race known as Xalanos. He gives them the key to the
vaults in gratitude for his release and vanishes.
They
explore the vaults and pick over everything that is not nailed down.
They take the Weapons of Power (Plaguebringer and Lifesbane) and everything
they're pretty sure wouldn't kill a mortal for touching it. A First
Race Memory Crystal, a suit of invulrable mail, a helm and many other things
with stranger forms and functions.
The Return
As
the Dart flies back to Kli, their port of choice, Gerald and Cydwin celebrate
cautiously, arguing with the Grey Robes over which side should receive
which bounty without knowing any items function. Their bickering
is interuptted as Dark Prophet materializes in a burst of Black Flame and
begins destroying those who get in the way of his beeline towards the Prism.
Several items of the First Race are used for the first time, hoping to
stave off Dark Prophet's assault. Gerald uses the Rod of Transmutation
to become a four armed combat monstrosity, equal parts human dragon and
nightmare. Cydwin sheaths himself in the best armor the first race
has to offer and dons the helm.
The
helm speaks terrible things into Cydwin's mind as Gerald is torn apart
by Black Flame. Gerald turns on Cydwin for a moment, shattering the
Helm through sheer use of force, as Dark Prophet seizes the Prism.
Black
Flame flows through and around the Prism, draining the light from it as
Dark Prophet clutches it in his hands. Gerald focuses every bit of
energy he possesses through the Sands of Purity, his gift from the Lake
of Dreams, and huge gout of purifying white flames engulf Dark Prophet.
A
moment later, there are only wisps of shadowy smoke and a prism in the
million shades of grey, spinning slowly on the deck of the ship.