Player Characters







Full Write Ups:
Wehn - Hero of the Elven People and Vetran of thhe War of Shadows
 

Refugees:
Nask (Matt)
   A refugee from the old campaign, Nask had been around forever.  He was basically the result of way too many readings of the Salvatore novels.  A drow ranger, how... original.  Anyway, he considered himself the pinnacle of stealth (true enough) and a decent fighter (maybe).  About 8th level when this starts.
    Fate: Death by Kraken

Cranis (Matt)
    A mage so deeply entrenched in the old campaign, he basically needed to be entirely remodeled from the top down.  While I wasn't watching, he got all sorts of strange abilities and whatnot.  Even before he came over, it didn't make sense.  In the new campaign, a white (good, happy) necromancer with a hatred for Silak Takur (god of annihilation).
    Fate: player dropped out of group

Gerald (Paul)
   The most dastardly of all things.  A psycoportive psionicist *shudder*.  The longest lasting character I have ever been privvy to see, perhaps because he was a psycoportive.  He started out at first level on little solo adventures (Krynn of all places), was moved over for the last few sessions of the old campaign, then played this entire campaign.  Paul occasionally tried a different character, but they just had horrible luck.  This character was marked by greedy tendancies, especially early in the campaign.  He started this campaign at almost 10th level.
    Fate: Survived, Dual-classed to Mage and powerful in both, 2nd in the Illuminati

Stephan (Jim)
   Stephan was almost as much a survivor as Gerald, but because of hit points more than any propoderance to retreat.  Stephan was a greedy paladin with little respect for any moral code.  At one point in the old campaign the second GM had given him two holy avengers.  I managed to destroy one of them, but not the intellegent one with 17 Int and "Teleport 1/week".  He named his bounded mount (a pegasus) Mr. Ed and early in the old campaign had all 18s and an 18/00 strength, by "rolling them."  At least by this time he had a 13 and a few 15s.  But not where it mattered.  He was 9th, but had just advanced.
    Fate: Fell right when his player was leaving anyway (drat) and just sort of faded from memory

The Priestess (Jim)
    A character no one could ever remember the name of.  However, the every person remembered how in the last campaign she had charged a set fee for her healing spells, especially when the party was in dire need.  A priestess of Vulcan (Greco-Roman God), she seemed to think she deserved +5 weapons (see ).  Luckily, all the magical weapons in the world didn't save her from the Kraken.
    Fate: Death by Kraken

Early Characters:
Dwarven Bezerker (Ed)
   No player ever went through as many characters as Ed.  The resons ranged from charging into combat to simply growing tired of them.  For about six characters in the old campaign, he played muscle bound minotaur fighters.  But this was a character to be feared.  He was 7th level or so, but he rode a Cave Bear.  That's right, Dwarven Barbarian.  A fearsome thing.  Even if his best weapon was a stone axe +2.
    Fate: Leg lopped off by "The Cambion", retired

Unnamed Paladin (Ed)
    Third shortest lived character in my campaigns, one adventure (beginning to near end).  The other two were also set by Ed (5 minutes and 30 minutes, respectively).  Unlike Stephan, acted like a paladin.  Shame to see her go.
    Fate: Mauled by Orc Shaman and Goblin Poison

Kain (Ed)
    An elven monk and guardian of Tempest.  I beleive Kain was the longest lasting of Ed's characters, but that wasn't more than three or four adventures.  However, he was insturmental in the party figuring out what was going on when they were fooled into kidnapping the Elven Ambassador.
    Fate: his protectee moved away and he did shortly after (Marines)

Cydwin (Galen)
    Started at the same time as the Unnamed Paladin, Cydwin was probably the player that got the most play time in this campaign.  The sheer amount of soloing was immense.  In his search for meaning he ended up betraying the two most powerful gods, destroyed several artifacts, helped one man ascend to godhood, made pacts with seven different gods, advanced the theory of magic by several generations, and traveled through time and realities.  It only got worse when he decided he wanted to do something.  His main source of power was the Lake of Dreams itself, as well as serving as a home.
    Fate: dispersed essence into the Lake of Dreams in the process of creating Xyphael

Tamar (Galen)
    A sort of uptight paladin at first, ended up as a water spirit after an unfortunate series of accidents.  His career was cut abruptly short when Amanda left.  He was engaged on a mission with Cassandra and Galen didn't want to violate reality to pull him out.  Cydwin was his real focus anyway.
    Fate: Eternal Limbo

Kord (Galen)
    Diametrically opposed to Galen's other characters, Kord is a rowdy barbarian priest of Chaos (specifically, cycle of death and rebirth).  He becomes something to fear by the end of the campaign and is the only surviving character without some wizardly magic.  Dissapeared sporatically from the end of the campaign to forge things and prepare for ascension.  He really thinks the pantheon needs someone like him, especially after the Earth and Fire gods were weakened so.  No one knows how successful he will be.
    Fate: chillin in his great temple, working towards divinity

Magi (Aaron)
   Now this character was sort of strange.  He was an import from an old forgotten realms campaign, around 13th level with a load of magical items.  However, I saw the effects of one of magical item and three spells in the duration of the advantures he appeared in.  One remove curse, one fly, one disintigrate, and one whirlwind from staff of the magi.  I still feel justified allowing him to bring in an advanced character.  The other players didn't even realise it until he cast disitigrate.  It was on a door or something, too.  I just don't understand.
    Fate: retired

Guldan (Aaron)
    A very quiet Aaron character.  A skeleton warrior (as per MM annual something or other), bound to a circlet.  Luckily, he wasn't around long enough for me to have someone steal the circlet.  He was too easy going for that anyway.
    Fate: dropped out of campaign during general schism

Cassandra (Amanda)
    Pretty good for a first character, this druid ended up in the thick of the plot.  Unfortunatel, her player had to go to college right after she betrayed the party.  Such a spoil sport.  Probably good, actually.  If she ever got a handle on what was going on, she could have kicked it into high gear.
    Fate: college

Tempest (Amanda)
    A cute little bronze dragon (or was she brass?).  Anyway, by the time she became involved a hatchling dragon was easily the weakest member of the party.  Even so, she did survive until Amanda left for college.  Right in the middle of a suicide/trap mission.  Drat it!
    Fate: college

The Githankai (Terry)
    A very memorable character, but the name still fails me.  Had an obsession with the spell "Turn Pebble to Boulder" and would use it at any opertunity, to the exclusion of all else (players choice, not a GM inflicted insanity).  Was with the party for kicks.
    Fate: player moved : (

The Bard (Paul)
    A very short lived character.  Started right before the party assaulted Kilan Tor, and retired right after.  Had a gem fused with the back of his neck in an unfortunate encounter, but wasn't well liked to begin with.
    Fate: retired, gem still stuck in neck

Late Characters:
Wehn (Marx)
    Originally an archer with the Elven Imperial Guard, Wehn turned coat to fight with Exaltier and the rest.  An absolutely deadly archer with the long bow, and became a potent magi over the course of the campaign.  Just wants to wipe the smut of Malix from the planet and restore the old elven empire.
    Fate: alive and well, honorary General within the Elven Army, Master of the Four Stars

Xyphael (Galen)
    A dracoform (humanoid dragon) created from the Lake of Dreams when Cydwin sacrificed his life.  Xyphael soon proved to be adept in most types of magic, especially rune magic and thread magic.  He wishes to make the school of abjuration something to fear.  He also wants a few years to sit and study, but thats just not happening.
    Fate: alive and serving within the Elven Empire

Very Recent Characters:
Barabus (Dan)
    A warrior-priest of Shadath, God of Shadows, Barabus works for the ideal of freedom.  His vision of freedom sometimes veers from the norm, but his work with the priests of Arial and Shadath is well-respected.  A sojourn into the Lake of Dreams left him beholden to three gods (Shadath, Arial, and Oroth), but his companions have negated that by fitting him with a collar of unbreakable adamant that follows his movements.
    Fate: alive and serving the cause of Freedom
 
 


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