Good Turns Against Itself




PCs
NPCs

The Ambassador
        The PCs (Stephan, Gerald, Nask, Cydwin, Tempestt, and Cain) are sent to escort the elven ambassador to Tamorin for talk of permanently normalizing relations.  As general proponents of peace, they proceed to the elven village the ambassador is waiting in and leave with him.  They wake up the next day finding that the ambassador is back at the village and has never seen them before.  Regardless of how far they get away from the village or how well they hide, the process repeats itself every night.
        Attempting to puzzle out the problem Cain inhales some mean inscense and wafts into another realm entirely.  There he sees a warped man, about 8' tall with a body the consitincy of twisted wood (Chronos).  He also sees a vast river of silver-blue being damed up into a circle.  Cain tries to engage the man, but the man just knocks him back to earth.
        Becoming fed up, the party kidnaps the Ambassador the next morning and teleports to Tamorin, having sign the treaty immediately.  They find that the temporal loop has broken and that they have a very angry ambassador on their hands.  Within a few days the treaty is declared null and void by the elven government (on account of it being forced).

The Elven King
        Gerald receives a notice from his high-ups in the Illuminati.  The Elven King has been possessed by a daemon.  If he can bring him to the Illuminati, they can exorcize it.  Gerald does what any good psionicist would do in his shoes.  He uses his fledgling magical abilities to turn invisible and teleports to Ostolvi.  He then dashes into the palace, grabs the king, and teleports out before anyone can react.  However, grabbing the King made him visible for long enough to recognize him as one of the men that kidnapped the ambassador not a month before.
        Unfortunately the exorcism does not go well, the daemon ripping apart the elven kings spirit and capturing his soul before it can be removed entirely.

The Sword and The Daemon
          Trying to figure out what to do with this daemon, now captive in Vile's lab, Gerald stumbles on the idea of asking Stephan's Holy Sword.  The Holy Sword, being its usual self, proclaims that it will destroy the daemon and recapture the elven kings soul if they just put it in the binding circle.  Stephan says "All right Gerald, but I hold you personally responsible for anything that happens to my sword."
           Gerald puts the sword into the binding circle and their is a few moments of struggle.  Then the sword is possessed and corrupted by the daemon.  It uses its inate power (gained from the holy sword) to teleport away.  Stephan is not happy.
 



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