Possession
is the boon used when a Demon wants to possess,
create, or enchant an object they usually use a
mark or rune to use like their calling card to let
other demons know where they are or what property
is theirs.
Level (1)
Possess
A passive
power of all daemons, Possess allows them to use
their combined Will and Dark Faith, compared only
to the will of their target to take over that
targets mind and body. Once in control the daemon
can use the body as a vessel, using it to move
from one location to another, or to use its
powers. The downside of this power is that all
damage inflicted on that target is also done to
the daemon.
Level (2)
Turning Sides
Suits of
armor or weapon are much like people, in the eyes
of reality. All things are 'alive', only this
power allows the dormant spirit of armor or
weapons and make them so malice that they would
willingly turn on their owner in perverse ways.
Blades afflicted by this power can bend themselves
or alter their structure to do more harm to their
owners, even speak. The only draw back on this
power is that it cannot work on already sentient
weapons and armor.
Level (3)
Truthful Identity
Every
being on earth has a soul, and as the soul is
almost impossible to cloak, the daemon can use it
as a beacon to lay asunder various illusions that
may cloak someone’s form. When this power is cast,
the daemon sees only the face of the individual,
their true face, and is immediately aware that
their current form is false. At the same time, the
power altering the targets form or illusion
cloaking it begins to falter and drop after one
turn, letting the whole world see who they are.
Level (4)
Fortune/Misfortune
Wielding
the powers of reality like a sword, the daemon can
now either increase or decrease the luck of
targets or himself. With an increase in luck, the
daemon can easily win various games, avoid behind
hit by rogue bullets, and even have good things
happen to him. With a decrease in luck, the same
is reversed. The daemon can cause beings to easily
become less likely to win various games, botch
spells, or even have more damage done to them.
Level (5)
Corruption
When in
combat or in general situations the Daemon casting
this power can cause other beings to question
their faith and alter their alignment to the
daemons own. This causes holy beings to become
fallen and thus lose their powers, and Garou to
become separated from their packs. The method of
corruption is a radius of twelve feet around the
daemon, once the creature enters this; they become
infected with essence of the Wyrm.
Level (6)
Intimidation
This power
allows the daemon to give a brief show of his true
form, which can instill fear in all other beasts,
even those of his own kind (younger daemons only).
Basically the sight of a beast as large and
hideous as the daemons true self is too much for
other beasts to handle, even if they have seen
worse. Willpower will not prevent this from taking
effect.
Level (7)
Vexation of Truth
Lies can
be told by any being on earth, especially daemons.
This power gives the daemon the ability to force
other beings (even with the inclusion of Daemons
despite their 'forked tongue' gift) into telling
the truth. Lies spoken, either mentally or
physically, will become truths; if someone claims
that the sky is red when in fact it is blue, they
will say the sky is blue, despite the lie they in
turn uttered. This gift is excellent during
interrogations.
Level (8)
Self Infliction
This is a
part to Possess, after a daemon has possessed
someone he can use Self Infliction to make them
hurt themselves, without the worry of being
trapped in their body when they die. This powers
drawback is that the daemon can still feel the
pain he himself, or others, inflict. But this is a
simple problem that can easily be overcome.
Level (9)
Ghost in the Machine
Another
form of possess, this power allows the daemon to
infest anything with an electrical current or
computer. This is not limited to items within the
daemons knowledge, since that knowledge becomes
passive upon possession (e.g., if a futuristic
computer comes into the daemons possession and he
infests it, he doesn’t really need to know where
he's going, he'll know all about it). Once in
possession, the daemon may use anything in the
objects power, but do things outside its ability
(cars cant fly, tanks cant swim, etc).
Level (10)
Beast of the Shadowplain
All Demons
are Beasts of the Shadowplain’s and with this
discipline they can take control of shadow attacks
like they would a dog or snake. Being part of
Shadows Demons have an uncanny ability to wield
them as they see so fit, if a vampire uses a
shadow attack and a Demon uses BoS to deflect or
counter that attack the demon would most likely be
able to and if any other creature were to use a
shadow attack the Demon would be able to take
control of it without effort. Should another
Daemon be using a shadow-based attack the final
decision would be a determination of Will+Size.
Level (11)
Enemy Within
The daemon
may split his soul into two parts and send one,
somewhat like a wraith into the body of his enemy.
This spirit is literally undetectable (unless the
target has some kind of danger sense, magic or
soul detection), and once in contact with his
target, he will invoke Possess. While inside the
daemon may use his soul double to inflict harm on
the opponent from inside their own body, without
wasting actions or vim. The problem with this is
without a proper Will, the soul will become
malicious and sentient, trying to not only possess
the body of the victim but also make it their own
so they can live.