This Boon was
developed by DaMnAtIoN and his pupil DiamondBack.
Level (1)
Touch of Death
With but a
touch, the caster can cause an intense chill to
overcome the target. This chill causes bones to
become pain filled and brittle, breaking easy,
muscles become hardened and numb making it so the
target is unable to even move. Also, if the caster
is struck by a weapon, the weapon, no matter the
material it is made of, becomes covered with frost
and becomes unholdable by anyone.
Level (2)
Bone Armor
When this is
cast, the bones in the casters body seem to
thicken. The appearance of the caster changes,
seeming to grow as the flesh seems to harden as
the bones come to the surface. Some may even have
small bony spikes appear around the face and
shoulders. This protects the caster as if they
were wearing Adamantium Armor.
Level (3)
Soul
Confinement
The Necromancer
may seize a soul, either one free or as it escapes
the body, capturing it into the form of a small
sphere that is sent to his pre-chosen lair so it
may be forged or dealt with later.
Level (4)
Annihilation
Through the use
of this power, you harness the very essence of
negative energy present in your surroundings,
calling it to you, magnifying its power and then
sending great waves of destructive power radiating
away from you. The natural world itself recoils
from the use of such magic, with plant life
wilting under the wave of negative energy and
small animals fleeing desperately before being
drained into lifeless husks. This power causes
even undead flesh to wilt and crumble as if aging
it at an extreme rate. Also the target suffers a
weakening sickness.
Level (5)
Skeletal Spikes
The use of this
power causes your bones to warp and writhe, until
large, wickedly sharp spikes burst forth from
under the casters flesh. These bony spikes make it
exceedingly difficult for any enemy to approach
without suffering wounds. Also, the spikes upon
the chest of the caster may be launched towards a
target.
Level (6)
Power Word,
Pain
The necromancer
now uses his necromantic influences to distribute
pain all throughout a being's body. This pain is
nerve-wracking, reducing a person to convulsions.
It also makes normal thoughts extremely difficult,
anything complex near impossible. The spell's
effects will remain as long as the concentration
of the necromancer is not broken.
Level (7)
Bone Armory
When this is
invoked, sharp bone-like blades sprout from the
elbows of the caster as well as long bone talons
appear from the fingertips. These are not normally
brittle bones, but are as sharp as the sharpest
blade and as hard as Adamantium.
Level (8)
Shard
Upon invoking this
power, the necromancer focuses upon the bones
within the body of his target. At first the target
feels a vibration, then intense pain as every bone
and organ within the targets body burst and
shatter. This leaves the target a puddle of blood
and flesh.
Level (9)
Rip the Life
The necromancer
makes a connection with the being's soul. Being a
perfected soul twisting spell, it administers
greater pain and a more satisfying result. The
necromancer can now wrench the essence of the soul
as well as the soul from the being, resulting in
an instant death.