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Necrophile

This Boon was developed by DaMnAtIoN and his pupil DiamondBack.

Level (1) Touch of Death

With but a touch, the caster can cause an intense chill to overcome the target. This chill causes bones to become pain filled and brittle, breaking easy, muscles become hardened and numb making it so the target is unable to even move. Also, if the caster is struck by a weapon, the weapon, no matter the material it is made of, becomes covered with frost and becomes unholdable by anyone.

Level (2) Bone Armor

When this is cast, the bones in the casters body seem to thicken. The appearance of the caster changes, seeming to grow as the flesh seems to harden as the bones come to the surface. Some may even have small bony spikes appear around the face and shoulders. This protects the caster as if they were wearing Adamantium Armor.

Level (3) Soul Confinement

The Necromancer may seize a soul, either one free or as it escapes the body, capturing it into the form of a small sphere that is sent to his pre-chosen lair so it may be forged or dealt with later.

Level (4) Annihilation

Through the use of this power, you harness the very essence of negative energy present in your surroundings, calling it to you, magnifying its power and then sending great waves of destructive power radiating away from you. The natural world itself recoils from the use of such magic, with plant life wilting under the wave of negative energy and small animals fleeing desperately before being drained into lifeless husks. This power causes even undead flesh to wilt and crumble as if aging it at an extreme rate. Also the target suffers a weakening sickness.

Level (5) Skeletal Spikes

The use of this power causes your bones to warp and writhe, until large, wickedly sharp spikes burst forth from under the casters flesh. These bony spikes make it exceedingly difficult for any enemy to approach without suffering wounds. Also, the spikes upon the chest of the caster may be launched towards a target.

Level (6) Power Word, Pain

The necromancer now uses his necromantic influences to distribute pain all throughout a being's body. This pain is nerve-wracking, reducing a person to convulsions. It also makes normal thoughts extremely difficult, anything complex near impossible. The spell's effects will remain as long as the concentration of the necromancer is not broken.

Level (7) Bone Armory

When this is invoked, sharp bone-like blades sprout from the elbows of the caster as well as long bone talons appear from the fingertips. These are not normally brittle bones, but are as sharp as the sharpest blade and as hard as Adamantium.

Level (8) Shard

Upon invoking this power, the necromancer focuses upon the bones within the body of his target. At first the target feels a vibration, then intense pain as every bone and organ within the targets body burst and shatter. This leaves the target a puddle of blood and flesh.

Level (9) Rip the Life

The necromancer makes a connection with the being's soul. Being a perfected soul twisting spell, it administers greater pain and a more satisfying result. The necromancer can now wrench the essence of the soul as well as the soul from the being, resulting in an instant death.

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