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Necronomicon

The Necronomicon, testament of the Daemons. The following are powers deprived from the blood stained pages of this unholy book. Only Daemons of Dark Faith to the highest level may use these powers.

Level (1) Summon the Fire Elemental

The daemon can now summon a single Fire Elemental (from level 1-8) and direct it to attack any individual for two turns. All damage done by the elemental is aggravated, more so to those that are weak against fire.

Level (2) Form of the Spirit

This is equal to a discipline within the Shadowpath section. The users body becomes that of pure mist and fills every space within an area. They must spend three Vim to take the form and an additional two Vim for each turn they remain in this body. Demons in this form can attack with projectiles, firing seven per one at half the cost of Vim.

Level (3) Reapers Swipe

With a page with the rune of the watcher drawn onto it, the demon can paste it to an individual, and that individual. The "mark" as the demons call it let the entity of death, the Reaper (thus the name) know that the victim is ready and thus on the third turn the paste was delt, a spirit comes out of the Umbral realms and takes them to hell.

Level (4) Mental Mirage

The daemon in question now has the ability to cloak its mind from mental or psychic assult, either blocking it or channeling it to anybody but the caster. This power costs five Vim just to cast with an additional Vim per turn to hold up the "cloak".

Level (5) Gift of the Shadow Prince

This costs not only a faustion contract, but it also costs seven Vim to cast. This discipline allows the demon to "ask" a demon lord to give them his/her gift, this is usually used by those of the high order, each lord has his/her own gift;

Moloche - The Diabolos Lord grants the gift of divine visage, allowing the Demons intelligence to raise by 30 points.

Shanx - The Daimone Lord grants the gift of dark ordanance, the demon can now warp their body to any form (solid or otherwise) they wish, including increased size.

Belial - The Rakshasas Lord grants the gift of unholy might, the demons strength and battle based stats can now be raised by 14 points each.

Mephistopheles - Luciferentes Lord, grants the gift of Second Wind, a discipline that is used to revive the demon upon their death, must be used before the final turn.

Level (5) Channel the Dark

This is a higher power of Necronomicon. By taking the wandering channels of darkness a daemon can take a possession over it and use it to inflict damage or bend reality even further. This power only works in area's highly infected with evil.

Level (6) Fun House

Undoubtedly a very high level of Necronomicon. When in use the daemon forfeits ALL his possession powers. Using one big possession it takes control of the house/building its currently within, allowing it to bend walls, or do anything relative to a "haunted house".

Level (6) Dark Orchid

Using the daemons blood it can create tiny seeds and sow them into the ground with mere flicks, once inside the ground the seeds hatch and grow into vines. Each use allows for one vine per vim discharged with a maximum of twenty vim. EVERY vine is connected to the "eye," a large toothed bulb inside the ground. If the eye is destroyed, the vines become useless and die.

Level (7) Mirror of the True Self

Casting this power on a victim forces them to reveal their true selves, thus if a daemon or demon were targeted they would be forced to take their true form, thus leaving them exposed for a final death. Using this on species without true forms proves to be useless, therefore one should only use this when he's sure of his opponent.

Level (8) Armor of Faith

The use of this power is strictly defensive. By invoking this boon the daemon can soak damage equal to half of his dark faith rating (one point taking away one level of damage). There are no outward indications that the daemon has invoked this power, even if the enemy has used a vision aid or time seeing power.

Level (9) Painful Clergy

For every point of Dark Faith in the daemons possession, he may inflicted one point of damage to his target by simply focusing his power. The damage is inflicted instantly, thus it is nearly impossible to block or counter. Also, this power ignores the use of damage soaking or armor saves

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