The
Itinerate Boon, founded by the Diabolos, was the
first Boon allowing the Daemon to travel to other
areas, once off-limits to the Daemon. This Boon
also allows the Daemon to get around on earth
better than usual.
Level (1)
Movement
Once this
power is activated the daemon came move at double
his normal speed, traveling great distances in
half the time.
Level (2)
Swim
Daemons are not known for their ability to swim,
and with this power the daemon my navigate water
as he would the air during flight.
Level (3)
Shadow Step
With this
power the Daemon can step into the Shadow lands or
enter any Umbral realm at will. This is often used
to avoid an attack the daemon often then
reappearing behind his opponent and striking
quickly and repeating the process. It is also an
effective way to travel to each of these realms as
well.
Level (4)
Gate
Until a
Daemon reaches this level of mastery he may not
travel to earth unless gated there by another, by
means of this power the Daemon opens a gate
between Hel and another place he wishes and is
able to travel to that place by walking through
the gate.
Level (5)
Blink
When this
power is activated the daemon may now teleport
instantly anywhere within his line of sight; this
power stays active until the daemon wills it away.
Allowing multiple teleports in a very short amount
of time.
System:
All rolls are automatic except for the Vim. At
level three however, to enter a hidden or secret
Umbral Realm, the Daemon must roll Itinerate +
Wits, difficulty of seven, or the Realm's Gauntlet
rating, whichever is higher. At level four, the
Daemon needs to have in her possession a flask
containing the Magickal fires of Hel which the
Daemon stares into, making a Primal Urge + Wits
roll, difficulty seven. At level five, the same
roll is made to travel to Hel, but all that is
needed is a reflective object such as a mirror
that has been washed in the Magickal fires of Hel.
Teleportation is done with a roll of Dexterity +
Itinerate, difficulty eight.