Level (1)
Dimension Anchor
When used,
this power anchors the target to this reality and
dimension preventing them from teleporting, shadow
stepping, rift walking and all other forms of
supernatural travel. Also, this power can affect a
daemon after it has been defeated by not allowing
the "essence" to escape back to Hel. Without an
escape, the daemon suffers and dies a true death.
Level (2)
The harder you Hit
The
Ancardiobs are truly the daemons of myth and
legend and this is one of the few powers that
proves it. This power allows the user to absorb
any and all supernatural power or energy attack
for one of two ways: One is to store it for a
redirection attack, sending the power back at the
caster and two to store it like a power cell,
allowing the caster to get even more powerful with
each attack. This will even allow the caster to
surpass their maximum power levels.
Level (3)
Flames of Hatred
This power
allows the daemon to engulf their body in flames
the color of blood. This "energy" is not flames
ion the normal sense, it just manifests itself
visibly as fire. Protection from flames -
supernatural, mundane or Helfire - will not
protect the target. With any physical attack made
or received the target suffers pain and the energy
will reduce the areas exposed to ash within
seconds.
Level (4)
Weapons of Hate
This power
allows the user to send out the Flames of Hatred
in a blast style attack. The drawback of this is
the user must have something to direct the attack.
Swords, hand guns, and shotguns are the most
common items used.
Level (5)
Adversary
Like the
devil was to god, the Ancardiobs are the
adversaries to angels. With the use of this power
the daemon can increase the effects of their dark
faith five-fold causing even the most Holy of the
Archangels to fall to their knees in agony. This
power, in essence, cuts the angel off from their
god.