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Hel-Weave

Level (1) Dimension Anchor

When used, this power anchors the target to this reality and dimension preventing them from teleporting, shadow stepping, rift walking and all other forms of supernatural travel. Also, this power can affect a daemon after it has been defeated by not allowing the "essence" to escape back to Hel. Without an escape, the daemon suffers and dies a true death.

Level (2) The harder you Hit

The Ancardiobs are truly the daemons of myth and legend and this is one of the few powers that proves it. This power allows the user to absorb any and all supernatural power or energy attack for one of two ways: One is to store it for a redirection attack, sending the power back at the caster and two to store it like a power cell, allowing the caster to get even more powerful with each attack. This will even allow the caster to surpass their maximum power levels.

Level (3) Flames of Hatred

This power allows the daemon to engulf their body in flames the color of blood. This "energy" is not flames ion the normal sense, it just manifests itself visibly as fire. Protection from flames - supernatural, mundane or Helfire - will not protect the target. With any physical attack made or received the target suffers pain and the energy will reduce the areas exposed to ash within seconds.

Level (4) Weapons of Hate

This power allows the user to send out the Flames of Hatred in a blast style attack. The drawback of this is the user must have something to direct the attack. Swords, hand guns, and shotguns are the most common items used.

Level (5) Adversary

Like the devil was to god, the Ancardiobs are the adversaries to angels. With the use of this power the daemon can increase the effects of their dark faith five-fold causing even the most Holy of the Archangels to fall to their knees in agony. This power, in essence, cuts the angel off from their god.

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