Eldar Wizard
Many of the guardian mages of the Elven forests are not fireball hurling, destruction wielding mages, but protectors and nurturers. To outsiders the effects of their magic can seem more like that of clerics or druids, but they are still wizards.
| Ability Requirements: | Intelligece 14, Wisdom 14 |
| Prime Requisite: | Intelligence and Wisdom |
| Races allowed: | Elf |
The eldar wizard is considered a wizard for purposes of experiance, hit dice, THACO, makes saving throws, proficiencies, and can use a wizards normal selection of weapons and armor. In addition, an eldar wizard may use a longsword, although he still has to spend the apropriate proficiency slots, and may cast spells while wearing elven chainmail. An eldar wizard can use all magical items usable by wizards and may create magical items in the normal way.
New spells of level 1 through 5 can be aquired in the normal manner for wizards, but higher level spells can only be gained when studied and contemplated within a consecrated area deep within an elven forest. An eldar can still aquire new spells of level 6 - 9 from scrolls and other sources, but he cannot inscribe them in his own spellbook nor learn them from an alternate source until he has spend time contemplating and meditating on the new spell within his consecrated area.
Spell List
| 1st level | 2nd level | 3rd Level |
| 1. | Charm Person | 1. | Detect Evil | 1. | Call lightning |
| 2. | Command | 2. | Detect Invisible | 2. | Clairvoyance |
| 3. | Create Water | 3. | Entangle | 3. | Cure Disease |
| 4. | Dancing Lights | 4. | ESP | 4. | Cure Light Wounds |
| 5. | Detect Magic | 5. | Find Traps | 5. | Dispel Magic |
| 6. | Endure Heat/Cold | 6. | Invisibility | 6. | Fly |
| 7. | Faerie Fire | 7. | Know Alignment | 7. | Haste |
| 8. | Hypnotism | 8. | Levitate | 8. | Heat Metal |
| 9. | Identify | 9. | Locate Object | 9. | Hold Animal |
| 10. | Light | 10. | Melf's Acid Arrow | 10. | Hold Person |
| 11. | Locate Animals or Plants | 11. | Mirror Image | 11. | Invisibility 10' Radius |
| 12. | Magic Missile | 12. | Phanstasmal Force | 12. | Obscurement |
| 13. | Pass Without Trace | 13. | Produce Flame | 13. | Protection from Evil 10' Radius |
| 14. | Protection from Evil | 14. | Purify Food and Water | 14. | Protection from Normal Missiles |
| 15. | Read Languages | 15. | Resist Fire/Cold | 15. | Protection from Fire |
| 16. | Read Magic | 16. | Silence, 15' Radius | 16. | Speak with Animals |
| 17. | Sanctuary | 17. | Warp Wood | 17. | Water Breathing |
| 18. | Unseen Servant | 18. | Web | | |
| 19. | Ventriloquism | | | | |
| 4th level | 5th level | 6th Level |
| 1. | Animal Summoning I | 1. | Commune with Nature | 1. | Anti-Animal Shell |
| 2. | Charm Monster | 2. | Conjure Elemental | 2. | Anti-Magic Shell |
| 3. | Confusion | 3. | Contact Outer Plane | 3. | Control Weather |
| 4. | Dimension Door | 4. | Control Temp.10' Rd. | 4. | Cure Serious Wounds |
| 5. | Enchanted Weapon | 5. | Control Winds | 5. | Geas |
| 6. | Fear | 6. | Feeblemind | 6. | Lower Water |
| 7. | Growth of Animals | 7. | Insect Plague | 7. | Move Earth |
| 8. | Hallucinatory Terrain | 8. | Magic Jar | 8. | Pass Plant |
| 9. | Massmorph | 9. | Neutralize Poison | 9. | Projected Image |
| 10. | Plant Growth | 10. | Plant Door | 10. | Reincarnation |
| 11. | Polymorph Others | 11. | Protection from Lightning | 11. | Stone to Flesh |
| 12. | Polymorph Self | 12. | Telekinesis | 12. | Enchant an Item |
| 13. | Remove Curse | 13. | Teleport | | |
| 14. | Wall of Fire | 14. | Transmute Rock to Mud | | |
| 15. | Wizard Eye | 15. | Wall of Stone | | |
| 7th level | 8th level | 9th Level |
| 1. | Animal Summoning II | 1. | Blade Barrier | 1. | Contingency |
| 2. | Charm Plants | 2. | Creeping Doom | 2. | Gate |
| 3. | Dispel Evil | 3. | Mass Charm | 3. | Heal |
| 4. | Legend Lore | 4. | Mind Blank | 4. | Maze |
| 5. | Mass Invisibility | 5. | Otto's Irresistable Dance | 5. | Mordekainen's Sword |
| 6. | Restoration | 6. | Permanency | 6. | Serten's Spell Immunity |
| 7. | Statue | 7. | Polymorph Any Object | 7. | Shapechange |
| 8. | Teleport Without Error | 8. | Symbol | 8. | Sunray |
| 9. | Transport via Plants | 9. | Trans. Metal to Wood | 9. | Timestop |
| 10. | True Seeing | 10. | Wall of Force | 10. | Wish |
| 11. | Turn Wood | | | | |
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