Immortal Template
"There can be only one."
Immortal Template 280

Advantages
20   Doesn't Breathe                                       GC53
10   Doesn't Eat or Drink                               GC53
140 Immortality      includes...
       Instant Rgeneration                                 CI64      
       Immunity to Disease                               B20
       Immunity to Poison                                CI58
       Unaging                                                   CI69
150 Immortal Invulnerability
       Like Vampiric Invulnerablitly                 CI70
       but the Weakness is their heads, and necks. 

Disadvantages
-20  Secret
-3    Sterile
-10  Enemy (300 point Immortal on 6 or less)
-5    Code of Honor (Immortal):  Can't fight on holy ground.                                                        Must be one-on-one duels.

Quirks
-1    Detect Immortal (you automatically know when other Immortals are near, this is double-edged since your opponents also know.  Therefore this is treated as a quirk)
-1    Quikening (see duels, below for details)
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Author's Note:  The arcane abilities that Immortals have been known to have are not included.  They are assumed to be the same abilities even non-Immortals can learn with enough dedication.  They are therefore covered under Magic or Psionics, an already proven system.  The DM is encouraged to allow other unique advantages in addition.  The quirks are considered little value since they only involve others with a duplicate Immortal package.
                                             Duels
      You get 1% of the points of any other immortal you behead.  The Quikening lasts and leaves the victor exhausted (losses 10 fatigue).  The points obtained in the Quikening should be put toward a skill or ability the dead Immortal had.
      If the fight isn't one-on-one each combatant (live and dead) lose 1%.  The survivors may each make a Will roll.  Whoever makes their roll by more get all the points.  If the beheading takes place on holy ground both combatants lose 1% of their points which goes into the ground and is lost.
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