| Immortal Template | |||||||||||||||||||||||||||||||||||||||
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| "There can be only one." | |||||||||||||||||||||||||||||||||||||||
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| Immortal Template 280 Advantages 20 Doesn't Breathe GC53 10 Doesn't Eat or Drink GC53 140 Immortality includes... Instant Rgeneration CI64 Immunity to Disease B20 Immunity to Poison CI58 Unaging CI69 150 Immortal Invulnerability Like Vampiric Invulnerablitly CI70 but the Weakness is their heads, and necks. Disadvantages -20 Secret -3 Sterile -10 Enemy (300 point Immortal on 6 or less) -5 Code of Honor (Immortal): Can't fight on holy ground. Must be one-on-one duels. Quirks -1 Detect Immortal (you automatically know when other Immortals are near, this is double-edged since your opponents also know. Therefore this is treated as a quirk) -1 Quikening (see duels, below for details) |
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| Table of Contents | |||||||||||||||||||||||||||||||||||||||
| Campaign World | |||||||||||||||||||||||||||||||||||||||
| Adventures | |||||||||||||||||||||||||||||||||||||||
| Advantages & Disadvantages | |||||||||||||||||||||||||||||||||||||||
| Skills & Spells | |||||||||||||||||||||||||||||||||||||||
| Magic Items & Technology | |||||||||||||||||||||||||||||||||||||||
| Other | |||||||||||||||||||||||||||||||||||||||
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| Guestbook | |||||||||||||||||||||||||||||||||||||||
| Author's Note: The arcane abilities that Immortals have been known to have are not included. They are assumed to be the same abilities even non-Immortals can learn with enough dedication. They are therefore covered under Magic or Psionics, an already proven system. The DM is encouraged to allow other unique advantages in addition. The quirks are considered little value since they only involve others with a duplicate Immortal package. | |||||||||||||||||||||||||||||||||||||||
| Duels You get 1% of the points of any other immortal you behead. The Quikening lasts and leaves the victor exhausted (losses 10 fatigue). The points obtained in the Quikening should be put toward a skill or ability the dead Immortal had. If the fight isn't one-on-one each combatant (live and dead) lose 1%. The survivors may each make a Will roll. Whoever makes their roll by more get all the points. If the beheading takes place on holy ground both combatants lose 1% of their points which goes into the ground and is lost. |
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