| Skills & Spells | |||||||
| SKILL: Remember (M/H) Defaults: IQ-5 With this skill, a player may try to recall something his character has heard or seen but forgot. It is not as useful as Eidetic Memory but does represent some study skills. The skill can be used to recall an address or a information about a document. It does not provide any extra information, only things that have already been uncovered. |
|||||||
| SPELL: Survive Vacuum (Regular) This spell permits the subject to exsist without breathing, and maintains body temperature. The subject may still breathe if air is present (but can then be affected by whatever toxins are in the atmosphere). This will help in a low or no pressure environment, but does not protect from rapid pressure changes well. It protects only somewhat in explosive decompression, adding +4 to effective HT. This is both an Air and Water spell. Duration: 1 min Cost: 4; 2 to maintain. Prerequisite: Breathe Water, Create Water. Item: Clothing or Jewelry. Energy cost to create: 500. |
|||||||
| BACK | |||||||