| Warwick University's Guide to all things Darts: |
|
|
|
Chapter 4 - Practice, Practice and Practice
Some Practice Games to try:
170
Good for any playing strength, this is just a shortened version of 501, and most of you will know it. Just like
501 it is 170 straight start, finish on a double. The game focuses on finishing (doubles!) and a bit of score. It
is encouraging because 170 is that big outshot you are looking for, and the result can be measured perfectly
by the amount of darts needed to finish. Play a couple of 170s in your practice sessions and write down the
darts you needed for each of them. You can watch progress by calculating averages for each day.
Round the board (many alterations possible!)
For the beginner this is a perfect basic game. Throw for singles from 1 to 20 plus bull. Throw for each
number until you hit it and count the darts you needed.
Round the board can be played in exactly this form with doubles and trebles. If you don't find it boring, it is a
perfect game for practising.
One alteration used heavily by pros is to shoot 3 darts at each number's treble from 1 to 20 and bull. Hitting
the number's single scores 1 point, hitting the treble 3 points. This game is simple but very good, because it
lets you go round the board, lets you group darts around trebles and lets you always aim at a new high
score. If you are beginner, you may find your first score falls below the 60 region. When you get better you
may have 70+ or 80+ which is superb, and if you get above 100 you've reached expert/pro level. This game
is a good practice for trebles (heavily used in cricket), but unfortunately doesn't do anything for doubles
(except generally improving your accuracy).
Finishing
This game is a bit more demanding. You start from 60 points and try to shoot it out with 3 darts. If you fail to
shoot out with 3, then you go down 1 point for the next go (i.e. start on 59). If you hit it, you go up 10 points
(i.e. start on 70 for your next go) and so on as long as you like or until you reach more than can be shot out
with 3 darts (let us know if you get that far).
Example:
- Throw 1: 60 - not finished (subtract 1)
- Throw 2: 59 - finished (add 10)
- Throw 3: 69 - not finished (subtract 1)
- Throw 4: 68 - not finished (subtract 1)
- Throw 5: 67 - finished (add 10)
- Throw 6: 77 - not finished (subtract 1)
...And so on. Just see how far you can get. This game is less worthy for your scorebook, but it is
encouraging and demanding. A danger is that it may lead you to frustration, but it's very good practice for
501 and 301 doubles.
25
This is a very tough game suitable for good players. You start from 25 points and shoot 3 darts (3 darts =
one throw in this case) at each double from 1 to 20 + bull (remember, bullseye is double 25). Add the values
of the hit doubles, and subtract the double's value once if you fail to hit with 3. If you fall below 0 the game is
over (players of a lesser standard can play with minus points allowed or start with more than 25 points to
avoid frustration). If you reach bull and have a considerable score afterwards this is very good.
Example:
- Throw 1: Double 1 hit once 25 + 2 = 27
- Throw 2: Double 2 missed 27 - 4 = 23
- Throw 3: Double 3 missed 23 - 6 = 17
- Throw 4: Double 4 hit twice 17 + 8 + 8 = 33
...And so on.
Great game to play. Very good doubles practice and very competitive.
(And of course, any other games you like that meet the requirements are great!)
The above games are mainly meant for your longer practice sessions (40 minutes and more), with 170 being
an exception. This game is also very good for your short-term practice. You can also play just one or two
round the board variations in short term practice. Generally, it is best to start with some doubles then go for
some score and then go back to doubles or trebles. The main objective is to get some 'feeling' for the dart
and your throw. In a short-term practice session it is not so important how much you actually hit,
concentrating and getting the right feeling are much more important.
|