1. WHAT IS CREATIVE EXPRESSION

1.1 Words

CREATE v. cause something to exist; make something new or original.

CREATION n. created things; production of human intelligence and emotion.

CREATIVE adj. having power to create.


EXPRESS adj. clearly and definitely stated, not suggested or implied; make known, shown by words, looks, and actions; communicate one's thoughts and feelings through words, gesture etceteras.

EXPRESSION n. process of expressing.


CREATIVE EXPRESSION adj. + n. power of expressing

1.2 Other Words

Discussing the process of communicating ideas about something or something itself.

Something: something new and original produced from intelligence and emotion.
Something: art & design forms.

Art & Design Forms: 1D, 2D, 3D, and 4D.
1D, 2D, 3D, and 4D: verbal, visual, tangible, audio, animated and virtual.

uditory and Kinesthetic.

2 HOW IS MLE1033 CREATIVE EXPRESSION?

2.1 Learning Methods

2.1.1 Lectures.
2.1.2 Tutorials.
2.1.3 Consultations.
2.1.4 Guest Talks.
2.1.5 Web & Texts Readings.

2.2 Requirements

2.2.1 Scrapbook: [30%, individual based] to be filled with notes, exercises/assignments, photos, cut outs, etceteras; a diary; a journal.

2.2.2 Project: [30%, group based] presentation of a chosen theme.

2.2.3 Exam: [40%, individual based] final examination.

2.3 General Instruction

2.3.1 Every student is to have his/her individual scrapbook. It may come in actual, diskette or web-site form. Scrapbook discussion will be conducted during tutorial sessions. Scrapbook is to be submitted in week ? of the trimester. Late submission will be ignored and will be recorded as did not submit.

2.3.2 Students are to form groups of minimum seven to maximum ten members. Each group is to have a name and a management team. Groups are to choose one topic from the trimester's project theme that will be discussed during tutorials and consultations. Groups are to present the projects beginning week ? to week ?. Failure to present projects will be recorded as did not submit.

2.3.3 Attendance for all lectures, tutorials and consultations is compulsory. Students need at least 75% of attendance to sit for the final examination.


3 LECTURE: A CREATIVE PERSON A PROBLEM SOLVER

3.1 A creative person is curious, experimental, adventurous, playful and intuitive.

3.2 A creative person should has an inquisitive mind, the willingness to take risks and the drive to make things work.

3.3 Whenever in a hopeless situation, a creative person will somehow manage to succeed, often will great rewards.

3.4 A creative person draws solutions from knowledge he/she already had, or from knowledge borrowed from other people.
[There's nothing new under the sun - but there are always new versions and combinations.]

3.5 A creative person thinks Globally and acts Locally.
[Looks at the world at large, and then acts within his/her own sphere of influence.]


4 LECTURE: SOME PROBLEM-SOLVING PROCESSES

4.1 Vertical Thinking: a step by step process towards a goal [like climbing a ladder].

4.2 Lateral Thinking: looking at problem/s from several new angles [like jumping from one ladder to another].

4.3 Critical Thinking: careful judgement or evaluation [judgement the feasibility of an idea or product].

4.4 Analytical Thinking: process of breaking problem or idea into parts, examining each part to see how it fits together with the others, and exploring how these parts can be recombined in new ways.

4.5 Strategic Thinking: process of developing a specific strategy for the planning and direction of an operation by looking at the operation/project from all possible angles.

4.6 Outcome Thinking: process of attacking a task from the perspective of the desired solution.

4.7 Creative Thinking: the 'light-bulb' effect that occurs when you rearrange existing facts and come up with new insight on the subject. [Always involves Lateral Thinking.]

 

5 LECTURE: PROBLEM-SOLVING IS USING BOTH SIDES OF THE BRAIN


LEFT - RIGHT

Words Rhythm
Logic Spatial Awareness
Numbers Gestalt (whole picture)
Sequence Imagination
Linearity Daydreaming
Analysis Colour
Lists Dimension

Table 1: Cortical Faculties; the powerhouse of the intellectual and emotional skills.


LEFT - RIGHT

Vertical Lateral
Critical Outcome
Strategic Creative
Analytical

Table 2: Problem-Solving Process in Both Sides of the Brain.

 

6 LECTURE: THE CREATIVE PROBLEM-SOLVING FLOW

From beginning to end, creative problem solving flows through five stages:

6.1 Preparation: Defining the problem, goal, or challenge.

6.2 Incubation: Digesting the facts and stewing them in your mind.

6.3 Illumination: Bubbling to the surface, ideas are produced.

6.4 Verification: Deciding if the solution really solves the problem.

6.5 Application: Taking steps to follow through with the solution.

7 SCRAPBOOK ASSIGNMENT 1

Decide quickly on the form of your scrapbook (actual, diskette or web-site; A4 sized book or file/Microsoft Words or PowerPoint). Make it personalized. Additional marks will be given for creative design or presentation of scrapbook.

7.1 Imagine three years to come. You are a FCM graduate, a creative multimedia artist/designer or even a creative multimedia entrepreneur. You are looking for a job, or even to setup your own studio or business. (What Job? What Studio? What Business?) Write a resume or curriculum vitae describing yourself as a CREATIVE PERSON.

7.2 In the resume, you should include;

· your general information
· your education
· your work history
· your membership in groups and clubs
· your successes
· your references


8 SCRAPBOOK ASSIGNMENT 2

You are in the limelight, perhaps because of discovering or inventing something new or useful, or succeed in staging an exhibition or a project. Write a feature story (using the third person's view) you'd like to see about yourself of about 250 - 350 words. You may include a photo to enhance your successful moment.

9 GROUP PROJECT

Form your group quickly. Decide the management team or office-bearers. Name your group. You have to submit your group particulars in Week 3. If you want, you may create a logo or an emblem for your group (which later may be useful for your presentation). More details on the Project are to come.

10 SOME STUDY REFERENCES

Books
De BONO, E. (1995) Serious Creativity: Using the Power of Lateral Thinking to Create New Ideas.
London: Harper Collins.

BUZAN, T with B. (1990) The MindMap Book: Radiant Thinking. London: BBC.

DePORTER, B. with HERNACKI, M. (1992) Quantum Learning. New York: Dell Publishing.

Websites
http://www.creativityatwork.com
http://www.goalqpc.com
http://www.greatideagear.com/index.html

Assignment1
Assignment2
Assignment3
Post Production
Notes
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