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Important Stats
Here I'm going to cover what I know of stats and substats
such as HIT and Flee.
Main Stats
STR is the strength of your character. It affects how much damage you
can inflict on an opponent and how much you can carry.
AGI is the agility of your character. It affects both the ability to
dodge and the attack speed of your character.
VIT is involved with your maximum HP, HP Recovery speed and your ability
to reduce damage taken (DEF)
INT affects your max SP, SP recovery speed and your Mdef (defence from
magical attack)
DEX affects your accuracy. It also increases attack speed and damage
from missile weapons such as bows (Useful for Bow using thieves)
LUK affects your critical rate and your Perfect dodge
Substats
Critical is your % change of striking a critical blow
against a target. This is doubled for Katar assassins but never shown
in the stat window.
Critical hits are calcuated seperately from your hit, and before it.
Even if you had a 0% change of hitting the target normally you can still
land a critical hit.
Critical hits ignore defence.
Monster luk reduces your chance of landing a critical hit. Your chances
are calcuated as
Critical - MonsterLuk/5
Your critical rate is calculated by:
1 +[luk/3] + cards
FLEE is your ability to dodge an opponent. It is divided
into two components.
the stat window shows two parts to FLEE. Flee is the left hand component.
The other part is Perfect Dodge.
Perfect Dodge is the right hand part of your Flee stat.
It is calcuated seperately from your normal Flee and before it. It is
the Flee equivilant of a critical for hits Even if you had no chance
to flee, you can still dodge. This is when the "lucky" bubble
appears.
Perfect dodge also allows you to dodge a critical hit.
It is calcuated by 1PD for every 10 luk + 1 or 1+[luk/10] (which would
be rounded down)
HIT is your ability to hit a target. It is calculated
by your
Base level + DEX + cards.
A chart of how much
hit you need to hit an opponent can be found here
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