~iRO Assassin info~
A one stop source of info for International Ragnarok Online Assassin Players.
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Dagger Assassin or Katar Assassin?
Disclaimer: This is NOT a build guide. Im not going to tell you what stats to raise or where to level. I might make a few suggestions, but I dont believe in following set guides for stats. The aim of this is to help you make your own custom build that suits your playing style.
About Dagger sin builds
Dagger Assassins do extremely high amounts of damage in their attacks. However, their damage is highly dependant on their weaponry. A good dagger sin will cost millions, maybe more to equip. They must have the correct daggers for the enemies they plan on fighting. Their main stats are Str, dex and agi. Often 99 base stat for str. They usually dont have as high an amount of agi as a katar sin, and therefore attack comparatively slowly. Wielding twin weapons also slows them down even further. It is possible to make a decently fast Dagger Sin, but doing so will drop your damage. It becomes a play off between speed vs. power. It is important to have a good amount of dex. I cant empathize this enough. I suggest around 40dex, but this is a personal preference. The more dex you have the less you will miss, but more importantly, your attacks will become more consistant. Also, Dagger Assassins dislike the stat LUK. LUK makes criticals. Criticals cancel your double attack. This is BAD. If you like criticals, go katar.
Theyre very effective against low defence monsters and will kill them faster than a katar assassin. The usual method of achieving 4 figure damage is to equip a damage boosting weapon in the left (or off) hand, e.g. a quad boned (Skeleton Worker > 20% extra damage to medium sized monsters ) Main gauche and an elemental dagger in the right hand. E.g. a Wind Damascus.
An example of the basic weapons of a dagger sin is as follows: 3x 4slotted Main Gauche + Upgrades 3x 4x damage boosting cards (E.g. Minorous, Drainlier) 4x Elemental Damascus (fire, wind, earth, water) +Upgrades 1x double hurricane (andre card) Damascus A cheap answer to Monsters not weak to any elements. Triple bloody (hydra card) Gladius a commonly used answer to demi-human monsters such as Raydrics in place of an elemental weapon.
As you can see, thats just basic weaponry. Not including Armour, any smart ideas of your own or smaller cheaper weapons you may opt to make in the mean time (example, quad saharic (Drainliar card -> 20% extra dmg to water types) MG for sohees) Whilst you save up for these horrendously expensive pieces of equipment.
For accessories, this depends on your playing style. You could boost Str, agi, dex or go for something completely unrelated (Heal clip, teleport clip, etc)
Unless youre already rich or have a high levelled other character pulling in good amounts of Zeny, you are going to spend levels killing just to save up for your next weapon or hunting for your cards.
The main downfall of a Dagger Sin build is that they struggle against high defence monsters (Which oddly, is where the critical katar sins excel). Changing weapons can be a bit of a pain sometimes and dagger sins have no skills of their own and usually Max left and Right hand mastery, get some poison skills then end up getting some katar skills anyway. They can also use katars well. They rely on their power kill a monster before it kills them and produce some of the highest attacks of any melee class character in iRO.
About Katar Assassin builds
Before I say anything else. An assassin only needs to buy one katar to equip both hands. It is a single two-handed weapon.
Critical Katar sin build
Okay, so, whats good about using katars? Firstly, their attack speed is higher than a dagger sin. Secondly open up your stats window and check out where it says Critical. When an assassin equips a katar, although it doesnt show in the window, that number is doubled. It is the percentage of your attacks that will be critical hits. Apart from looking flashy and making quite a loud noise, critical hits ignore the defence of the monster meaning you will do near enough maximum possible damage when you land a critical hit. Variations in your damage are affected by your dex, how much your katar has been upgraded and the size of the monster you are attacking. A critical hit will only miss if a monsters own luk is high enough to allow it to dodge. This is calculated by subtracting the monsters luk from your critical rate. In short, criticals rarely miss.
Most Katar assassins are build around agi, str and luk. Agi for speed and flee. Str for obvious reasons and luk to raise the critical rate. (3 luk = 1 critical in the stat window, for a katar sin, 3 luk = 2 crit!) They usually have very little, if any dex, and tend put and left over stat points into vit at higher levels.
Compared to a dagger assassin a critical sins damage will appear poor. Of course, a dagger sin has those elementals and all those cards to play with. A katar sin at the most, can play with 3 cards at any one time. A dagger sin can play with a max of 8 and combine carded weapons and elemental weapons. Getting elemental Katars is hard. Unlike daggers, they cannot be forged. They are either rare drops or MVP items. However, poor as the damage is, a katar sin with a high critical rate will do very consistent damage, whereas dagger assassin damage can waver in ranges of hundreds.
Critical assassins will almost always use a 3 slotted
Jur (katar dropped by Martins) Carded with Skeleton Soldier cards. (Critical
+9%) varying from 1 Skeleton soldier card and 2 damage boosting cards
to 3 Skeleton soldier cards.
Depending on the type of Critical sin you chose will determine how much youre going to be spending on weaponry.
If youre willing to spend lots of stat points into luk, you can afford to get many weapons. With your chosen combo of damage boosting cards / crit boosting cards. If your luk is high enough, you can use elemental katars as well.
If you want to put as few points into luk as possible to max out other stats and have a 100% critical rate, youll need 35 luk ( 41 Post Juno) and a triple critical (Skele soldier) Jur, alongside 2 accessories of counter (Kolbold card , critical +5%, str + 1) This is an equipment crit build.
Critical Assassins usually come out better in PVP and MVP situations compared to dagger assassins.
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