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Many things can be bought here in the shop. Sending an email to buy something counts as one action for the day and if you don�t have the right amount of gil for the thing you wanted to buy then your email is deleted. Prices may lower or higher depending on how everyone is obtaining and using their gil.

Strongholds


Regular Stronghold
Purpose: Symbol of Wealth
Info: A stronghold is your very own base. You can purchase many types of defenses for your stronghold to help protect it. When you buy this make sure you tell me the name of your stronghold. You also have to tell me the location of your new stronghold. A regular Stronghold can be located at any area except the 4 shrines.
Cost: 15,000 G

Shrine Stronghold
Purpose: Symbol of Protection
Info: A shrine stronghold can only be built at one of the 4 shrines, Ramuh, Leviathan, Ifrit, or Shiva. It is a haven of safety because once you establish it there it is already being protected by the natural elements of that area.
Cost: 25,000 G

Add-Ons

Prison Compound
Purpose: Keeping Prisoners
Info: A Prison Compound allows you to capture pilots that have failed to destroy your base or capture it. One Prison Compound can hold 4 prisoners.
Cost: 5,000 G

Stables
Purpose: Holding your chocobo
Info: Adding stables to your stronghold will allow your chocobo to be safe during battle if the current region you are in does not have stables already. It also helps you gain your chocobo's trust more.
Cost: 7,000 G

Eatery
Purpose: Recover faster
Info: When an eatery is established in your stronghold one day gets taken away from your healing days in the region your stronghold is in.
Cost: 4,000 G

Transporter

Purpose: Travel faster
Info: The transporters were created by Mana Inc for instant transportation. When one of these are added to your stronghold you could travel instantly to any other place from the region your stronghold is in.
Cost: 10,000 G

Defenses

Arching Wall
An extra barrier that is built in front of your stronghold. Archers are stationed up this wall when under attack.
Cost: 10,000 G

Archer

A skilled bowman that protects your fortress when under attack. Archers may only be hired if an arching wall is established.
Cost: 300 G each

Footman
A trained swordsman that protects your fortress when under attack.
Cost: 100 G each

Elite
A very skilled swordsman that protects your fortress when under attack.
Cost: 400 G each

Mage
A sorcerer that protects your fortress with magic.
Cost: 200 G each

Thunder Mage

A certain type of mage that has extremely powerful lightning based magic. You can only hire a Thunder Mage if your base is in Ramuh.
Cost: 2,000 G each

Flame Mage
A certain type of mage that has extremely powerful fire based magic. You can only hire a Flame Mage if your base is in Ifrit.
Cost: 2,000 G each

Ice Mage
A certain type of mage that has extremely powerful ice based magic. You can only hire an Ice Mage if your base in in Shiva.
Cost: 2,000 G each

Flood Mage

A certain type of mage that has extremely powerful water based magic. You can only hire a Flood mage if your bas is in Leviathan.
Cost: 2,000 G each

Priest
A priest does not fight while your stronghold is being attack but instead uses white magic to save some of your defenses from getting killed. If some one fails to destroy or capture your fortress a priest may revive some of your army.
Cost: 4,000 G each

Current chocobos for sale
Chocobos on this page are first come first serve. If all the birds are sold keep checking this page to find out if any new ones have been put up.

Stable #1

Rate: B-
Cost: 4,000 G

Stable #2
Rate: C
Cost: 2,500 G

Stable #3
Rate: A
Cost: 8,500 G

Stable #4

Rate: D
Cost:
1,000 G

Stable #5
Rate: D+
Cost: 1,500 G
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