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| It takes 2 days to travel to any place in Kursk. It takes 1 day if you are on a chocobo. This page lists all the different regions you could travel to, all the current strongholds in Kursk, and also shows where every character is at. There are hidden locations in this world still that may be uncovered in certain quests.
Strongholds can be captured if all there defenses are destroyed. You can buy a stronghold at the Shop page and place it in any location you want. Be warned though, you won't want to buy a stronghold unless you have extra gil to buy some defenses too or else you have a base ready to be captured. Prisoners can be held captive if someone fails to take over another characters base. The owner of the stronghold must email me after his or her base is attacked telling me whether or not he will hold prisoners. Prisoners can be held up to 4 days. Nomad's Keep The underground location of the Loyalists of Fafnir. The region is very old and religious looking. Type: Dungeon Chocobo Stables: No Characters there: Strongholds: Fafnir's Den Owner: LoF Defenses: 10 Archers, 20 Elites, 5 Mages, Arching Wall Extras: Prison Compound Ordef Mountains The highest point in Kursk is located within these mountains. Many technology projects have been performed here by Mana Inc. Type: Outdoor Chocobo Stables: Yes Characters there: Strongholds: Gung Ho Owner: Mana Inc. Defenses: 10 Footmen, 20 Mages, 5 Elites Extras: Prison Compound Ruins of Jory The last remaining parts of the old Kingdom of Jorymaxieu. The Kingdom was ruled by three kings the younger one only being 5 years old before the place was attacked and the surviving people have now formed the Zero Royals. Type: Outdoor and Indoor Chocobo Stables: Yes Characters there: Strongholds: Blade Pride Owner: ZR Defenses: 10 Mages, 20 Footmen, 2 Priests Extras: Prison Compound Kuroru Plains The grassy plains of Kuroru is where the first chocobo was discovered. It is now a meeting place for fellow Liberators. Type: Outdoor Chocobo Stables: No Characters there: Strongholds: Home Owner: Liberators Defenses: Arching Wall, 10 Archers, 2 Priests, 5 mages Extras: Prison Compound, Chocobo Stables Deabo Glaicer This snowy region can be very deadly. Be careful when traveling this region during a blizzard because you won't be able to see what's ahead of you. Type: Outdoor Chocobo Stables: No Characters there: Strongholds: Lunari The cathedral of the old one world religion. This massive structure has been long forgotten and now looks like a gigantic greenhouse. Type: Dungeon Chocobo Stables: No Characters there: Strongholds: Dead Man's House Owner: Liberator Defenses: 20 Elites, 10 Mages Extras: Stables, Prison Compound Gungir's Tunnel A forbidden massive tunnel where ancient monsters have been found. Type: Indoor Chocobo Stables: Yes Characters there: Strongholds: Mount Halo One of the more important mountainous regions in Kursk. This is the area where the ancient crystals were discovered. Type: Outdoor Chocobo Stables: Yes Characters there: Strongholds: Black Heaven Owner: LoF Defenses: Arching Wall, 10 Archers, 10 Elites Extras: Transporter Snifftail's Marsh The swampy breeding ground of the old sea serpent Snifftail. This notorious monster hasn't been seen in years but could still be dwelling there. Type: Outdoor Chocobo Stables: Yes Characters there: Strongholds: Manafest Outpost Owner: Mana Inc. Defenses: Arching Wall, 30 Archers, 1 Priest Extras: Eatery Mufil Island A tropical island found in the middle of Kursk. The jungles on this island can get very confusing. Type: Outdoor and Indoor Chocobo Stables: No Characters there: Strongholds: Ramuh A mysterious shrine that is shocked by lightning constantly. Located in the far east of Kursk. Type: Dungeon Chocobo Stables: No Characters there: Strongholds: Leviathon A mysterious shrine that is flooded with water. Located in the far west of Kursk Type: Dungeon Chocobo Stables: No Characters there: Strongholds: Ifrit A mysterious shrine that is engulfed in flames. Located in the far south of Kursk. Type: Dungeon Chocobo Stables: No Characters there: Strongholds: Shiva A mysterious shrine frozen in blocks of ice. Located in the far north of Kursk. Type: Dungeon Chocobo Stables: No Characters there: Strongholds: |