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It takes 2 days to travel to any place in Kursk. It takes 1 day if you are on a chocobo. This page lists all the different regions you could travel to, all the current strongholds in Kursk, and also shows where every character is at. There are hidden locations in this world still that may be uncovered in certain quests.

Strongholds can be captured if all there defenses are destroyed. You can buy a stronghold at the Shop page and place it in any location you want. Be warned though, you won't want to buy a stronghold unless you have extra gil to buy some defenses too or else you have a base ready to be captured. Prisoners can be held captive if someone fails to take over another characters base. The owner of the stronghold must email me after his or her base is attacked telling me whether or not he will hold prisoners. Prisoners can be held up to 4 days.

Nomad's Keep
The underground location of the Loyalists of Fafnir. The region is very old and religious looking.
Type: Dungeon
Chocobo Stables: No
Characters there:
Strongholds:

Fafnir's Den
Owner: LoF
Defenses: 10 Archers, 20 Elites, 5 Mages, Arching Wall
Extras: Prison Compound

Ordef Mountains
The highest point in Kursk is located within these mountains. Many technology projects have been performed here by Mana Inc.
Type: Outdoor
Chocobo Stables: Yes
Characters there:
Strongholds:

Gung Ho
Owner: Mana Inc.
Defenses: 10 Footmen, 20 Mages, 5 Elites
Extras: Prison Compound

Ruins of Jory

The last remaining parts of the old Kingdom of Jorymaxieu. The Kingdom was ruled by three kings the younger one only being 5 years old before the place was attacked and the surviving people have now formed the Zero Royals.
Type: Outdoor and Indoor
Chocobo Stables: Yes
Characters there:
Strongholds:

Blade Pride
Owner: ZR
Defenses: 10 Mages, 20 Footmen, 2 Priests
Extras: Prison Compound

Kuroru Plains
The grassy plains of Kuroru is where the first chocobo was discovered. It is now a meeting place for fellow Liberators.
Type: Outdoor
Chocobo Stables: No
Characters there:
Strongholds:

Home
Owner: Liberators
Defenses: Arching Wall, 10 Archers, 2 Priests, 5 mages
Extras: Prison Compound, Chocobo Stables

Deabo Glaicer
This snowy region can be very deadly. Be careful when traveling this region during a blizzard because you won't be able to see what's ahead of you.
Type: Outdoor
Chocobo Stables: No
Characters there:
Strongholds:

Lunari
The cathedral of the old one world religion. This massive structure has been long forgotten and now looks like a gigantic greenhouse.
Type: Dungeon
Chocobo Stables: No
Characters there:
Strongholds:

Dead Man's House
Owner: Liberator
Defenses: 20 Elites, 10 Mages
Extras: Stables, Prison Compound

Gungir's Tunnel
A forbidden massive tunnel where ancient monsters have been found.
Type: Indoor
Chocobo Stables: Yes
Characters there:
Strongholds:

Mount Halo
One of the more important mountainous regions in Kursk. This is the area where the ancient crystals were discovered.
Type: Outdoor
Chocobo Stables: Yes
Characters there:
Strongholds:

Black Heaven
Owner: LoF
Defenses: Arching Wall, 10 Archers, 10 Elites
Extras: Transporter

Snifftail's Marsh
The swampy breeding ground of the old sea serpent Snifftail. This notorious monster hasn't been seen in years but could still be dwelling there.
Type: Outdoor
Chocobo Stables: Yes
Characters there:
Strongholds:

Manafest Outpost
Owner: Mana Inc.
Defenses: Arching Wall, 30 Archers, 1 Priest
Extras: Eatery

Mufil Island
A tropical island found in the middle of Kursk. The jungles on this island can get very confusing.
Type: Outdoor and Indoor
Chocobo Stables: No
Characters there:
Strongholds:

Ramuh
A mysterious shrine that is shocked by lightning constantly. Located in the far east of Kursk.
Type: Dungeon
Chocobo Stables: No
Characters there:
Strongholds:

Leviathon
A mysterious shrine that is flooded with water. Located in the far west of Kursk
Type: Dungeon
Chocobo Stables: No
Characters there:
Strongholds:

Ifrit
A mysterious shrine that is engulfed in flames. Located in the far south of Kursk.
Type: Dungeon
Chocobo Stables: No
Characters there:
Strongholds:

Shiva
A mysterious shrine frozen in blocks of ice. Located in the far north of Kursk.
Type: Dungeon
Chocobo Stables: No
Characters there:
Strongholds:
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