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Druids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it.

Druids are the swiss army knife of the casters in World of Warcraft. They will have the flexibility to fill any role needed in a party. Great healers and buffers, Druids also have a shapeshifting ability which allows them to take the form of a bear (warrior), a cat (rogue), a seal (for swimming), and a cheetah (for rapid transit).

Shapeshifting
Proficient in taking on various forms of life besides their own, the Druid is a very versatile character, able to react to various situations by changing their shape. While shapeshifted, the Druid will become unable to cast spells. However the forms are powerful enough not to require any spellcasting abilities, and the forms meant for combat come with their own skills.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Available Races: Night Elf, Tauren
Class Skills: Shapeshifting, Blance, Restoration
Weapon Skills: Mage, Rogue, Priest, Warlock, Warrior
Can Learn: Axes, Two-handed Axes, Daggers, Spears, Unarmed Weapons
Armor Proficients: Cloth, Leather

Starting States
Druid: Strenghth Agility Stamina Intellect Spirit Health Mana
Night Elf 17 26 20 21 21 47 96
Tauren 26 17 23 17 22 68 84

Color coding: Green: +1 class bonus, Yellow: +2 class bonus, Orange: +3 class bonus
See Character Stats for more information about attributes.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.

Spellcasting
Druid spellcasting is based highly on a healing and damaging type approach. The Druid will be able to fill the role of a healer in any party, but due to his "jack-of-all-trades" type style, he will not have some of the more powerful heals available to priests. However, the aim is for the Druid to have roughly equal the raw healing power of a Priest, just with much less versatility. This should allow for both Druid and Priest to be suitable healer types for any group.

The Druid also features a number of offensive based spells for when he feels he needs to hang back and nuke his opponent. Spells such as Entangling Roots (players of Warcraft III will recognize this spell as a root-type spell which stops enemy movement) and Moonfire (direct damage spell) have been listed as part of the Druid's arsenal.


WOW features a contact sensitive curor as well as benign indicators. The cursor will change to reflect attack possibilities. If your character is out of range of a target it shows you can attack but has a red circle and line through it. Left clicking on the target will bring up their level and stats so you can decided whether to attack or not. You can still mouse over other creatures while this other creature is selected. So you can fight one creature while casting a spell on another.

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