Werewolf: the apocalypse

The End draws nigh. In a world of ever- encompassing darkness, increasing danger and eroding ideals, only one group stands firm before the decay.
We are losing the war. We've been hunted by our enemies, tortured in mind and body, and tempted by power and evil. We have seen the Earth ravaged and burned, and our friends and allies corrupted one by one. And we're not going to die without a fight.
The last days are upon us. We are the Garou, an ancient race of werewolves, and we're fighting back against extinction.
read the history The history of the local Caern is being collected by Galliard and Theurge. All Garou are welcome to sit by the fire and listen. This table of contents may help you find your way.
The world of Spirit and the lengendary histories of the garou nation teach us the ways of the hidden worlds.
There are many tribes of the Changing Breeds, and once there were many more. The War of Rage and the coming Apocalypse have decimated the numbers of Gaia's protectors, but there is still hope. There must still be hope. The tribes divide into many Breeds and Auspices.
Knowing one's self and knowing one's enemy are the two paths to victory.

spiral line

main history character introduction contacts

venue concept site index the golden rules

Most of the stuff on this page is copyright by White Wolf Publishing Inc. Used without express permission, and without any intent to challenge their rights to the material. The purpose of this site is to provide support for a Live Action troupe who create improvisational stories through Werewolf: the Apocalypse. Site design by Robynn Scott.

THE CAMARILLA, VAMPIRE: THE MASQUERADE, WEREWOLF: THE APOCALYPSE, WRAITH: THE OBLIVION, and CHANGELING: THE DREAMING are all registered Trademarks of White Wolf Game Studios. Any use of White Wolf Game Studios' copyrighted material or trademarks at this WWW site should not be viewed as a challenge to those copyrights or trademarks.

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