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Commencement Room- Save the game at any Save Point, then continue into the next room.

"Sorceresses"- You consecutively battle several sorceresses-there easy to defeat, however, with a few powerful GFs, especially Cactuar and Doomtrain. Finally, a sorceress appears who's tougher (and uglier) than the others Cast Meltdown on her, but watch out when she waves her hands over a character's head-this removes a chance of health and makes a number appear at the top of the screen. Try to finish off the sorceress before the timer counts down to 1; if you're unsuccessful, she'll cast Ultima on your party.

The Coastline- Go through the door and out to the coastline (by the lighthouse).

Wilderness- Walk across the chain until you reach three ruined structures to the left. These are actually portals that lead to different worlds. To enter any of the portals, face one and jump over it. The portals lead to the following locations: Eshtar's Grandidi Forest, Centra's Serengetti Plains, and Galbaldia's Wilburn Hill. Go through the portal that leads to Eshtar's Grandidi Forest. Junction Diablos' Enc-None party ability and look for the Chocobo Holy Forest. If you won the Chicobo card earlier then you can ride the Chocobo out of the forest. Check the big map and look for a blinking red dot in Eshtar's Kshkabald Desert-that's Ragnarok. Ride the Chocobo to your ship (remember, Chocobos can run across shallow water).

Ragnarok- Now that you've regained control of the Ragnarok, you can stock up on supplies at the Closest to Heaven and Hell islands. You can also play the Card Club members who have now migrated to Ragnarok.

Card Queen- Speaking of cards, you can find the Card Queen along the shore at Eshtar's Abadan Plains. Even if you skipped her card quest events completely, you can win those cards-Kiros, Irvine, Phoenix, Chubby Chocobo, and Doomtrain-right here.

Ultimecia's Castle: Two teams- Divide your party into two even teams: the "A" team (Rinoa, Quistis, and Selphie) and the "B" team (Squall, Irvine, and Zell). Junction Squall, Zell, and Irvine, then use a Tent at the Save Point so they have close to the 9999 HP maximum. Make sure that you Junction Cerberus' Auto-Haste character ability. Enter the castle. When you enter Ultimecia's Castle, all of your abilities (Item, Magic, GF, Draw, Command Ability, Limit Break, Resurrection, and Save) will be sealed. However, you can release any of the seals by defeating one of the eight bosses lurking inside the castle. You'll also notice green rings in some of the castle rooms. Step into one of these rings to switch to the other party or to switch party members.

Boss: Sphinixaur- In the Hall, send the "B" team up the stairs to fight Spinxuar with your weapons (don't forget to use your R1 trigger here). After Sphinxuar's head blows off, his end is near. Ignore the monsters he calls forth via Magic Summon-they're just a distraction. When Spinxuars defeated, activate your GF ability. Be sure to Junction Mug (Diablos, Bahamut) and Rare Item (Bahamut)-you never know what you can collect-in addition to Move-Find (Siren). If you're in bad shape after the battle, you can walk outside the castle and use any of your abilities.

Boss: Tri-Point- From the second floor of the Hall, go straight ahead through the double doors. When you try to cross the chandelier in the next room, the Grand Hall, you weight will send it crashing to the floor below. Open the door in the middle of the floor (normally it would be rusted shut, but the falling chandelier solved that problem) and go below into the Wine Cellar. Confront Tri-Point, who's hovering overhead. Cactuar, Doomtrain, and Eden do a fair amount of damage to Tri-Point, be he has a few attacks of his own you should be aware of, including Mega Spark, a lightning assault that damages all party members. Unlock your Magic after the battle.

Boss: Krysta- Time for a little party switch. When you emerge from the Wine Cellar, press the switch against the right wall of the Grand Hall and change to the "A" team. Don't forget to swap GFs with the other party and bring all members to maximum health . Take your new party across the chandelier to the terrace. The third boss, Krysta, is waiting for you. Start things off with Doomtrain ride that should leave Krysta somewhat messed up, then unleash Cactuar and assorted GF attacks. Look out for Krysta's power blast, which shaves 3000 HP off one character with a single hit, and try to keep your characters at maximum health throughout the fight; before he expires, Krysta will hit you with an Ultima attack that can wipe out your party if you aren't prepared. After you defeat Krysta, unlock the Resurrection command.

Boss: Trauma- Backtrack to the second floor of the Hall, and enter the room to the right. Take the "A" team down the stairs of the Stairway Hall and into the Art Gallery. Time for a little puzzle solving: Look at the four paintings on the first floor of the gallery, then at the eight paintings hanging upstairs. Make a note of what each says. Then take a look at the painting hanging on the left wall on the first floor and solve the puzzle. Enter in Vividarium, Intervigilium, and Viator. Trama summons Droma, a flying pest that attacks with annoying dive bombs. Unleash Cactuar to swat away Droma and damage Trauma. Don't forget to summon Doomtrain to weaken Trauma. Bahamut to weaken Trauma. Bahamut also puts a nice dent in Trauma's armor. Release the seal on Limit Break.

Boss: Tiamat- Go to the Stairway Hall II, step into the green ring and switch to the "B" team. Take the party through the door under the chandelier that leads to the Courtyard. Enter the Chapel and take the stairs to the right (ignore the floating purple cloud-we'll get to that later). Run across the bridge so that the item dangling from it falls. Go through the door and into the Clock Tower. Head up until you reach the swinging platform at the top. Stand to the left side of the screen and jump on the swinging platform (press X) when it gets close to your party. Go through the door on the other side and say hello to Tiamat, the fifth boss. You know the drill: Start with Doomtrain, then unleash Cactuar and Eden.You'll notice some gibberish starting with "Da" that appears at the top of the screen. Actually, it's Tiamat slowly spelling out "Dark Flare," a vicious attack that inflicts heavy damage on all the party members. If you keep the pressure on him from the start, Tiamat will be able to use Dark Flare only once-or not at all (with a little luck).

Boss: Vysage, Righty, and Lefty; Then Gargantua- When you're done with Tiamat, release the seal Item. After the platform use the moving platform and descend the Clock Tower. Use the green ring in the Courtyard to switch to "A" team. Take the "A" team from the Stair Hall II and go straight ahead and downstairs into the Flood Gate Room. Get the Armory Key from the reservoir to the right, then use it to unlock the door behind you. Go through the door and onto the Armory to fight the sixth boss. Beating Vysage, Righty, and Lefty is easy; cast Doomtrain to prevent them from casting anything, then summon Cactuar and Diablos to finish them off. If Vysage manages to cast Curse on you, remove it with an Elixir from your Item inventory. Then you battle your next adversary, Gargantua. Gargantua attacks with Counter Twist (he grabs a party member and twists them for moderate damage). He also casts Evil Eye-a spell that inflicts Darkness and Silence (among other ailments) on all party members (use Esuna as a remedy). Take Gargantua for a ride on the Doomtrain, then summon Cactuar, Alexander, and Eden to bury this behemoth for good. Release the Save command.

Boss: Red Giant- Heal your party members, exit the Armory and go back into the Flood Gate Room. Go through the door on the left side of the room and into the Prison Cell. Take the Prison Key from the statue in the forground. What's behind you? Guess what GF you should use first? All aboard! After Doomtrain makes the Red Giant blind and weakens his abilities, you can easily defeat him. Release the seal on Draw, then use the Prison Key to exit the room.

Boss: Catoblepas- Switch up your party at the nearest green ring and then take your "B" team and go to the fountain. Search all around the fountain until you find the Treasure Vault Key. Go to the room south of the fountain and then go to through the door west. Go down the long stretch of hallway. You should enter the room where you first entered the castle. From there climb the stairs to the second floor and go through the door on the left side of the room. Then go down the stairs and through the door at the bottom of the stairs. Use the Treasure Vault Key on the door to the left of the passage way. Enter the Treasure Vualt. The treasure Vault has a small puzzle: Examine the four coffins until all of them are open. Once that's done, the eighth boss, Catoblepas, appears. For those of you who haven't been paying attention, cast Doomtrain to weaken Catoblepas, then finish him at you leisure. Don't kill him to fast, though; you can draw Meteor from him. Before Catoblepas expires, he'll cast Meteor on your party. After the battle, release the seal on Command Ability. Congratulations you've defeated all the bosses in Ultimecia's Castle or so it seems. To find out about the last Optional Boss: Omega Weapon go to the Omega Weapon Stragety Guide section.

Master Room- Remember where you fought Tiamat in the Clock Tower? Go back to the top of the tower, but instead of riding the moving platform, walk up to the door at the very top. Climb down the face of the giant clock and go down the long passage until you reach the Save Point. Save your game.

Last-Minute Preparations- This is it-the final battle. Beyond that door is Ultimecia, the last boss. Before you tackle this challenge, you should make some preparations.

Magic- The bare-bones must-have spells are Demi, Meltdown, Curaga, Haste, Full-Life, Aura, Dispel, Regen. Ultima, and Pain. Each character should have 100 of each of these spells; if you can't manage that, distribute whatever you have evenly among all party members. Rearrange your spells so that the ones listed above are on the first and second pages of their Magic menus (or first and eight for even easier access).

Junction- Give yourself the Cerberus GF and Junction the character ability Auto-Haste.

GFs- Modify your GFs by adding abilities that can be purchased from any pet shop. You can use tonberry's Call Shop menu ability to buy Amnesia Greens, which can eliminate any learned GF ability. Some abilities that can be eliminated are: Doom, Mad Rush, Card, Mag Bonus, Defend, Darkside, Enc-Half (you should have used a Amnesia Green the moment Diablos learned Enc-None), and Alert-just to name a few. Distribute your GFs so that each character has in the range of 9999 HP.

Items- Be sure to have plenty of X-Potions, Megalixers, Elixirs, and Pulse Ammo for Irvine's Limit Break. Be certain to use various GF refining abilities that yield valuable items. You'll also want to use Quezacotl's Card Mod menu ability to refine items from cards in your collection.

Weapons- Make sure that each character has their most powerful weapon-especially Squall's Lion Heart. Check out the first issue of Weapons Monthly for more info.

Limit Breaks- Each character should have learned all their Limit Breaks-or at least the most powerful ones, which are:

* Squall: Lion Heart
* Quistis: Shockwave Pulsar
* Rinoa: Wishing Star
* Zell: My Final Heaven
* Irvine: Pulse Ammo
* Selphie: Full-Cure

When your ready, brace yourself, and then open the doors of the Master Room. Good Luck!

 
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