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Disk Three
Balamb Garden: Take care of your GFs- At the outset, make the necessary adjustments so your GFs learn these abilities (if they haven't already): * Pandemona: Initiative Card Club- Card collectors can now challenge members of Balamb Garden's Card Club and obtain rare cards. These card players appear at random in certain locations, and you can only challenge some members after others have been defeated. Jack- Jack can be located walking near the board in the hall. Club- Card Knight Club can be found near the Parking Garage. Spade- Card Knight Spade is standing with a friend by the 2F elevator. Diamond- Card Princess Diamond is actually two girls who can be found in the hall. Heart- Card Queen Heart is on the 3F deck; she has the Carbuncle card. Joker- Card Magician Joker can be found in the Training Center. If you can beat him, he'll let you access the GF Report in the information menu of the Tutorial. Joker has the Leviathan card. King- Card Knight King appears only after you've defeated all the Card Club members. Go to the Infirmary and talk to Dr. Kadowaki, then return to your dorm room and tell any colleagues traveling with you that you'd like to be alone. Get some rest, and when you awaken, you'll take on Card Knight King. King possesses the Gilgamesh card. Infirmary- Visit Rinoa in the Infirmary to get the story rolling again. Trabia Canyon- When Laguna and Kiros fight Ruby Dragon, cast Diablos on the beast for a short fight. Balamb Garden- On you way to the bridge, stop at the Training Center and collect the July issue of Weapons Monthly. Edea's House- Go to Edea's House and talk to Cid and Edea. You can win Edea's card from Edea and Seifer's card from Cid (if you didn't win it earlier). Edea gives you the Sorceress's Letter that lets you board the White SeeD Ship. You can also find an issue of Timber Maniacs on the floor in one of the rooms in the house. More Cards- Here are some quick side quests for you card collectors. Deling City- Go to Deling City, ask General Caraway about the cards, and then challenge him to a game. You can wins Rinoa's card from him, but you must deliberately lose the Ifrit card to him first. After you win Rinoa's card, ask the general about the cards, then leave Deling City. Fishermans Horizon- Head to FH. When you arrive, go to Mayor Dobe's house and challenge Martine to a card game (he's sitting outside and to the right of the house). Reclaim your Ifrit card. Go to the house across from the train station and talk to the Grease Monkey. You can also upgrade your weapons while in FH. Balamb City- Attention, card collectors: You can win the Pandemona card from the man in front of the Balamb Hotel in Balamb City. Shumi Village- Go north to Shumi Village. Visit the Sculptor's house, talk to the Sculptor, and talk to the Elder's Attendant. Go to the Elder's house, talk to the Elder, and follow his instructions. Return to the Sculptors house, check on the statue, then go back and talk to the Elder. Leave Shumi Village. White SeeD Ship- Back to the story: Visit Edea's house, talk to her, then go northwest and find the White SeeD Ship. Board the ship and read the copy of Timber Maniacs located on the upper deck. Talk to Zone, talk to the White SeeD, and then talk to Zone again. Give him the Girl Next Door magazine for free. In return, he'll give you Shiva's card. You can also win Angelo's card from Watts (if you missed the opportunity earlier). Talk to the White SeeD leader on the lower deck. Trabia Garden- Go to Trabia Garden. Talk to the students rebuilding the garden until you find the one holding the treasure map. Go to the fountain. From the gagoyle statue, take exactly five steps to the south and search the ground. You should find the August issue of Weapons Monthly. If you have trouble finding it, look in the foreground off to the right a little bit. Chocobo Forest Card Quest- Here's yet another quest you can take to find a rare card. To claim the Chicobo card, you must visit and win a game at each of the Chocobo forests described. Chocobo Forest Locations- Go to the Chocobo forest (the Beginner's Forest) near Shumi Village (Winter's Island) and catch your first Chocobo, Boko.. After you catch Boko, use the ChocoSonar to locate buried stones. When you find them, have Boko dig them up. One thing about Boko: He can attack your enemies during battle-just throw a Gysahl green, which you can purchase from the Chocobo Kid, at your enemy to make Boko attack. Visit all the other Chocobo forests and catch a Chocobo in each. Remember to have your Chocobo dig up magic stones after you catch him. Here are the five other Chocobo forest locations: * Forest of Fun: The Lenown Plains in Centra Once you've won the game in all six forests and collected one of each item that the captured Chocobos dug up for you, go to the Chocobo forest at Bika Snowfield and ride the Chocobo to Grandidi Forest (you'll cross shallow waters). Enter the Chocobo Holy Forest, watch the Chocobos dance, and then talk to the little Chocobo that drops from the sky. The Chicobo card is all yours. Preparing for Eshtar- You can find a valuable GF in the Eshtar region, but only if you've acquired some important items. Here's what you need: Remedy Plus- Go into your item menu and use Alexander's Med LV Up GF ability to refine 10 Remedy potions into one Remedy Plus. You'll need a total of six Remedy Pluses. Steel Pipes and Spells- Also be sure to acquire six Steel Pipes, which you can steel from Wendigos that inhabit the woods around Obel Lake in the Timber region. You should also encounter Fungar in this area-be sure to draw at least 100 Confuse spells from them. Also draw 100 Berserk spells from Wendigos. Don't leave until you've acquired these spells-trust us. Balamb City- Put Zell in your party, go to Balamb City, and then talk to the girl you see when you first enter the city. (If she doesn't appear initially, exit, then reenter the city.) If she says something to Zell about a girl with a pigtail, go to Zells house, talk to his mom, and then check in at the Balamb Hotel. In the morning you'll get Combat King 003. Read it, and Zell learns Meteor Barret, another Limit Break. Balamb Garden- On with the story: Go to the Infirmary, and you'll automatically go to Fishermans Horizon. Fishermans Horizon- You can now travel to Eshtar via the Seaside Station at FH. Edea joins your party as a playable character. Great Salt Lake- When you enter the Great Salt Lake, go right, then climb up the dinosaur's skull and across its back to reach a Draw Point. You can also take the "bone bridge" to the other side of the path, which leads to another Draw Point. Once you're past the long stretch, go right at the fork in the road where you can find a Save Point. From the Save Point, walk to the left. Abadon- The key to defeating Abadon is reading his stances. First, cast Cerberus. When Abadon is hunched over, use GF attack spells on him. When Abadon stands upright, cast Cure spells on him (especially high powered ones). Abadon likes to cast Confuse and Silence. Hole in the Sky- When your done with Abadon, search the flashing signals that appear in the sky. Go through the hole that appears. Mystery Building- Take Rinoa into Eshtar City. Lunatic Pandora Laboratory- To pick a fight with the Eshtar soldiers, talk to the Moomba and your co-worker, then walk to the elevator: When Ward and Kiros arrive, give them GFs, and then waste the Eshtar guards. After the fight, take the elevator up. At the top, go past the men who are talking and exit the building. Once your outside, use the Save Point, and then return to the building. Once you're in the building, get the first issue of Weapons Monthly and take the elevator down. When you get off, you battle more Eshtar guards. After the fight, take the elevator back up and go outside. Dr. Odone's Laboratory- Examine the panel in the middle of the hall, then sit down. Go through the door that's straight ahead and battle more Eshtar soldiers. After the battle, look through the blue window that's facing you. Fiddle with the control panels until the word "Unlocked" appears at the top of the screen, then head back downstairs. Once you're at the bottom, go through the door at the end of the hall. Eshtar City- Head to the shopping mall (make sure that Tonberry has learned Familiar and Haggle by this point) and check out Rinrin's Pet shop. Buy Pet Pals Volume 5 and 6, and also purchase Combat King 004 and 005 (so Zell can learn Aerial Finish and Super Dash, respectively) from Karen's Book Store. Johnny's Store is closed, but visit it repeatedly until it opens. Take an air car to the city entrance, and take the elevator out of the city. Eshtar's Sollet Mountains- Junction your character with Initiative (Pandemona or Tonberry) and Mug (Diablos), and Junction your command ability to Treatment (Siren) and Magic (any GF). Max out your status defense against Confuse and Berserk. Once you're outside Eshtar City, walk around until you encounter a Malboro. You'll want to defeat nine of these because they yield valuable Malboro Tentacles. Be careful, though-Malboros cast Bad Breath-a fun mixture of Confuse, Sleep, Silence, Berserk, Poison...you get the idea. Malboro- When you encounter a Malboro, cast Meltdown on it, the use Treatment to cure the other party members. In addition to the Bad Breath, the Malboro will nail you with Dissolving Acid, which hits one party member for moderate damage, and Eerie Sound Wave, which hurts everyone. Shiva is your most effective GF here. Tears' Point- From Eshtar City, travel southwest across the Great Plains until you reach Tears' Point on the Abadan Plains. Go to the base of the statue, use the Draw Point, and then get Solomon's Ring. Enter your item inventory and use the ring; when you do, a new GF, Doomtrain, is at your service. You can acquire Doomtrain only if you have six Steel Pipes, six Remedy Pluses, and six Malboro Tentacles (clever, huh?). Doomtrain- Doomtrain is a wonderful GF: Its Runaway Train offense casts Confuse, Poison, Berserk, and other nasty and lasting ailments on all enemies. Doomtrain is an essential tool for incapacitating enemies so you can then draw their spells. Lunar Gate- Go to Lunar Gate, located north of Tears' Point. Enter the base, let Zell be Edea's escort, and then choose another person for you party. After the rockets fires, return to Eshtar City. Eshtar City- Go to Odine's Laboratory and challenge him to a game of cards-the doctor has Ward's card. Lunatic Pandora- You have three opportunities to board Lunatic Pandora: 1. Center of the city: Pandora arrives five to eight minutes after it enters the city (15:00 to 12:00 remaining on your timer). 2. Unknown (believes it is where the two skyscrapers cross): Pandora arrives 10 to 15 minutes after it enters the city (10:00 to 5:00 remaining on your timer). 3. North of the shopping mall: Pandora arrives 17 minutes after it enters the city (3:00 to 0:00 remaining on your timer). Directions to Lunatic Pandora- Exit Odine's Laboratory and go right at the fork in the road. Proceed right past the "Left Side" and "Right Side" markers in the background. At the screen with the saucer transportation port, go up. Go left and up the stairs; at the top, go left again. At the screen with the car and two Eshtar guards, stop and wait. Pandora should arrive in a few minutes. Going in!- When Pandora arrives, a door opens on its side. Fight the two Galbadia guards (don't use GFs; they just waste time), then board the craft. Lunatic Pandora- Once you're inside Pandora, go up the stairs, then take the center elevator (marked "02"). Go down the tube, then turn left. Proceed down the corridor until you reach the red elevator with "03" on it-but don't take the elevator. Instead, go down the stairs located to the southeast of the elevator. Climb down the ladder that leads to a Draw Point. From the ladder, go left and to the two open doors against the north wall-one has a Draw Point, the other a valuable item. You can also find Combat King 005 down the hallway and to the left and another Draw Point at the end of the hall. If you think this area in Pandora looks familiar, you're right-it's the Centra Excavation Site that Laguna explored. If you didn't set all the traps we outlined, you won't have access to the items and Draw Points listed here. Return to the ladder and climb to the top. Enter the elevator with the red door marked "03." When you exit the elevator, go left and enter the elevator marked "01." Get off that elevator, use the Draw Point to the left, and then proceed down the corridor past the Save Point. Proceed straight at the fork in the road. Lunar Base- Take Rinoa to the Medical Room. After placing her in the chamber, go to the control panel to the right, examine the control panel to the right, and then talk to Piet (who has Alexander's card) Ellone- Head upstairs and challenge Ellone to a card game. If you win, Laguna's card is all yours. (Non-card players, take note: You may want to try to win Laguna's card anyway-it comes in handy later on.) Talk to Ellone. After Rinoa leaves the control room, examine the panel that you saw earlier. Head upstairs, get a space suit out of the locker, and follow Rinoa into the airlock. After your brief space flight, return to the control room and talk to everyone. Follow Ellone to the escape pod. Rinoa's Rescue- To rescue Rinoa, simply keep her in view as she drifts toward you. Ragnarok- Once you're onboard Ragnarok, split your GFs evenly between Squall and Rinoa and Junction Siren's Command ability Treatment. Set both or your characters with a resistance to Silence and give Rinoa plenty of HP-she's been out of the game for a while. Aliens- To successfully make it through Ragnarok, you must defeat eight aliens: however, you must defeat them in pairs of the same color. Prpagators are easy to defeat: Cast Doomtrain to petrify them, draw their spells, and then dispose of them. Unlike other monsters, Propagators' corpses remain after they've been defeated. At the bottom of the stairs is a purple Propagator: Defeat it and go through the big door in the background. Don't fight the red Propagator that comes toward you; instead, run through the door that's ahead and to the left. Defeat the other purple Propagator. Now return to the red Propagator and defeat it. Re-enter the room where you defeat the first purple Propagator and go up the staircase. Defeat the other Propagator. Go back downstairs and through the small door to the right against the wall in the background. Defeat the green Propagator, then return to the room where you fought the second purple Propagator. Enter the room to the left and defeat the second green Propagator. Go through the door to the left, defeat the yellow Propagator, and then examine the control panel in the background. Return to the room where you defeated the second green Propagator and head south. Go to the airlock where you originally entered Ragnarok and defeat the final (yellow) Propagator. Go back to the room where you defeated the second green Propagator and take the elevator up to the flight deck. Back on the Ground- From now on all enemies in the Eshtar area are much tougher than before. But there's a bright side-you now have Ragnarok at your disposal, and you can use it to fly to previously inaccessible areas. Ragnarok also has an auto-pilot features: Press Select at any time during flight to bring up the big map, then highlight any town on the map and press X. Cactuar Island- Before you get Rinoa, detour south and stop at Cactaur Island. When you land, you'll notice a small green thing that randomly pops out of the sand-Jumbo Cactuar. To fight Jumbo, stand still and wait for him to pop up. Jumbo Cactuar- Jumbo Cactuar has three attacks: Ker Plunk, which damages all party members; a foot stomp, delivered to a single member; and 10,000 Needles, which kills a single party member instantly. Leviathan and Shiva inflict the most damage on Jumbo, and Water magic is also very effective-especially when cast as a double or triple. Be prepared for a long fight against Jumbo. When a message flashes saying,"Jumbo Cactuar is hesitating," the end is near. If you take too long to defeat him, however, Jumbo will run away and you'll have to fight him all over again. Defeat Jumbo and you get a new GF-Cactuar. Cactuar- Cactuar attacks with 1000 Needles, which inflicts massive damage on all enemies during a fight. He also has the command ability Kamikaze, which enables one party member to ram into an enemy for massive damage. One drawback, though-any party member who uses Kamikaze can't be revived and has to sit out the rest of that fight. Eshtar Sorceress Memorial- It's time to get Rinoa. Go to the Great Plains of Eshtar and enter the Eshtar Sorceress Memorial. Deep Sea Research Center- Time for a new GF. The Deep Sea Research Center is southwest of Edea's House (right at the edge of the map screen). When you find the center, land Ragnarok on it, Junction your characters so they have a high resistance to Fire attacks , and then go inside. The Blue Core- Here's the trick: Approach the blue core when the light isn't spinning; if you're moving, you'll go into a fight (don't junction Diablos' Enc-None-it won't work here). Ruby Dragons- Once you reach the center, select "It's not our will to fight," which is also the option, to start a fight with Ruby Dragon (the same monster that Laguna took on earlier). To defeat Ruby Dragon, cast Cerberus on your party and summon Doomtrain. While ruby is incapacitated from Doomtrain's wild ride, draw some spells from it. Diablos is your best offensive weapon against Ruby. Don't underestimate Ruby, though-it can cast Meteor. At the next question, answer "Never" to fight another Ruby Dragon. The next question has two answers that you can see. However, there's a third invisible one ("It's our nature") under the second answer,"None of your business." Select it. Bahamut- Cast Doomtrain on Bahamut, but draw Full-Life from him whenever you get the chance. Alexander, Shiva, and Cactuar are your star GFs to use against Bahamut. After the battle, Bahamut joins your GF collection and you get Bahamut card. Following the battle, you'll discover a hole that leads to the passage below. Lobby- It's time to get your last GF in the game. Put Zell in your party. Once your inside the lab, descend the vine in the middle of the room. Level 1- On the floor below, examine the panel to open the second level. Go down the hole and follow the sequence below. Level 2- Examine the panel in the background and use "2 RSP" to open the door to level 3. Level 3- Examine the panel across from the stairs and use "1 RSP" to open the door to level 4. Level 4- Examine the panel and use "1 RSP" of power to open the door and activate the lift to Level 5. Level 5- Examine the panel and use "1 RSP" of power to open the door and activate the lift to Level 6 Level 6- Let Zell take care of the machinery; he will open the door to the excavation site. Deep Sea Deposit- Junction Siren's Move-Find party ability and then descend the stairs. Get ready to spend some time here-it's a long way down, and Diablos' Enc-None party ability doesn't work. However, you're going to want to fight-several enemies yield valuable items that you can use to upgrade your weapons. At the bottom of the stairs is an Ultima Draw Point and Save Point-use 'em both. Junction your party members with a resistance to Meteor and Quake. Save your game, then examine the red control panel across from the Save Point. Ultima Weapon- Draw Eden from Ultima Weapon to get the ball rolling. Ultima has several gravity attacks at his disposal, including something that you haven't encountered yet-Light Pillar, which takes 9999 HP off a single member. Cast Doomtrain and Meltdown on Ultima, then cast Aura on your self so you can perform your Limit Break. If you've obtained Lion Heart (you should have obtained all the necessary items by now), it should ill Ultima Weapon in one round. When you defeat Ultima Weapon, you'll get 100 Ultima Stones, Eden's Card, and a new GF, Eden. Your GF collection is now complete. Eden- Eden is the only GF that can inflict over 9999 HP of damage on an enemy. It also allows a character to Junction Devour, a humorous attack that allows you to...well, devour an enemy and be restored to full health, Eden's slow charge time is its only drawback Take the stairs up and pilot Ragnarok back to shore. Loose Ends- Before you visit Lunatic Pandora at Tears' Point, there are a few places you should see first. Shumi Village and Fishmans Horizon- Go to Shumi Village and check out the statue that you saw earlier. Talk to the two sculptors, then have a chat with the Elder. Leave Shumi Village and go to Fishermans Horizon. Talk to the Grease Monkey in the house with the little Moomba, then return to Shumi Village. Visit the Artisan, then check the statue. Talk to everyone working on the statue, then visit the Elder one last time to receive a special item. Stock up on the Islands- There are a couple of locations you can visit to stock up on various items and spells. One is the Island Closest to Hell, which is the farthest east of Deling City, the either is the Island Closest to Heaven, which can be found east of Trabia Garden. Both islands are populated with tough monsters ripe for spell drawing. When you meet a monster in battle, cast Doomtrain to incapacitate it, then draw spells and steal items to you heart's content. Also be sure to visit the Kashkabald Desert to collect APs for your GFs, okay? Most of your GFs should have learned everything by now. Edea's House- Back to the story: Put Rinoa in your party and go to Edea's House. Follow Angelo to the field off to the left. Talk to Rinoa, then talk to Edea. Leave Edea's House and head to Eshtar. Eshtar City- Go to Eshtar, visit the Presidential Palace and talk to the secretary in front of the building. Then talk to the president, who also hold Squall's card. More Preparations- Make sure each character has upgraded to their best weapon (the weapons can be found in the first issue of Weapons Monthly, which you found during Laguna's sequence in the Lunatic Pandora Laboratory). Shumi Village- One last task to complete before you fly to Lunatic Pandora: Return to Shumi Village and check on the progress of the statue. Tears' Point- When you're ready, head to Tears' Point and fly into Lunatic Pandora. Lunatic Pandora- After crashing into Lunatic Pandora, select your party and leave Ragnarok. When you land, Junction Siren's Treatment command ability. Raijin and Fujin- Well, look who's in the greeting party-our old friends Raijin and Fujin (you know). Immediately pull a train (Doomtrain, that is) on both of 'em. While they're incapacitated, draw as many Full-Life's spells as you can hold from Fujin, and the clobber the duo with GF attacks. This pair, however, has learned some new tricks-Fujin has some tricks up her sleeve, including the ability to cast Blind, Slow, and Meteor. Raijin's the weaker of the two and falls first. Biggs and Wedge- After the battle, proceed into Lunatic Pandora. Talk to Biggs and Wedge, then us the Save Point located up the stairs. Go straight down the hallway (toward the door with "02" on it) and take the elevator down. Use the Draw Point, then take the elevator (the green door with "01" on it). Once you get off the elevator, proceed down the passage and look for a recess to the left. Hidden Items- Search inside the recess for a valuable item.Just past the Save Point are two passages-take the one straight ahead, but before you do, have some Thunder spells ready. Mobile Type 8- Mobile Type 8 (the same thing that kicked Zell and his party out of Pandora earlier) has three targets-Right Probe, Left Probe, and Mobile Type 8 itself. Hit Mobile with Meltdown and summon Cerberus. Your new Eden GF also inflicts a lot of damage on Mobile. Sure, Mobile's a machine, and Lightning spells (especially the Quezacotl GF) can really mess it up-but when Mobile says,"Mobile weaponry attack mode OFF/Support weaponry attack mode ON," get ready for an attack called Corona. Corona drops the HP of all party members to 1 (or seriously messes up any GF charging for an attack). After a Corona attack, restore your party members to full health as soon as possible. Also beware of another attack that Mobile can execute-Medigo Flame, a ground explosion that causes damage to all party members. Mendigo Flame also occurs during Mobile's "Mobile weaponry attack mode OFF/Support weaponry attack mode ON" phase. After the battle, you'll receive Laser Cannon, which allows Quistis to learn a new Limit Break, Homing Laser. Go down the hall. Seifer- Seifer's easy to defeat. Start things off with Meltdown magic. You can draw Aura from Seifer-use this opportunity to cast it on yourself, so you can then perform your Limit Break. Gilgamesh- Ever since you got Odin's card from the Centra Ruins, he's given you valuable assistance randomly at the start of battles. But no more: Gilgamesh, an armed warrior, now takes Odin's place, appearing randomly in the middle of battles. Gilgamesh has four swords he can choose from that unleash devastating attacks. The Search- Remember where you fought Mobile Type 8? Climb the ladder to the right (you find a Draw Point on the platform above), then walk up the steep incline and head to the right. Adel- You have two targets: Adel and Rinoa. Forget about using offensive GFs-they hurt Rinoa (and if she dies/ it's game over, you heartless worm). To make matters worse Adel drains Rinoa's HP, so be sure to feed Rinoa a Curaga, or a similar spell, after this happens. At the start of the fight, cast Regen on Rinoa, then cast Protect, and summon the Cerberus GF on the whole party. Although it's tempting, don't cast Shell on Rinoa-your Cure spells won't work as potent as they normally would be. Adel has a new attack you haven't been hit with called Energy Bomb. When Adel performs this attack, he launches a fireball that zeros in on a single party member. Hit Adel with Flare, which is very effective when used as Triple, but be ready to heal you party members after he casts Ultima and Meteor. |