

The following are rules that are different, or not covered in the main books.
This game is rated R. There will most likely be foul language, violence, and adult situations. None may actually happen, but I don't want to have to restrict myself or players. (Basically this means that you must be 18 or older to participate. If you are younger, please talk to me, and if you have your parents permission it should be alright. However no one under the age of 16 for any reason will be allowed.)
No children are allowed. So if you are a parent and want to play, you can not bring your children. (Unless they are old enough to play.)
No weapons allowed. I don't care if you have a conceal and carry license, you can not bring any weapons to the game. If you are found carrying a weapon you will be removed from the game. (The only exception is if you have a pocket knife and had forgotten, you will be asked to place it in your car. If you have something like a very small knife attached to keys or something like that, do not remove it from your pocket.)
No illegal substances. If you are found with any illegal substances you will be removed from the game.
Do not be stupid. Many LARP's have rules such as "No touching". I modify this to the don't be stupid rule. Hand Shakes are fine, however punching is not. If you make anyone uncomfortable, you will first be asked to stop whatever is causing the problem. If the problem consists, you will be removed from the game. This rule also extends to out side of the game. If you get in trouble with the law, or the like and try and blame the game, we will disavow any knowledge of your existence.
No arguing with the GMs and Storyteller. This does not mean you can not disagree with the GMs or the storyteller, it just means that once a decision has been made by the storyteller, continued arguments will create distractions from the game. You are welcome to bring any discussion to the Storyteller at a later time, but not at the game itself. The GMs and the Storyteller should listen to your comments before making a decision, and if they do not, notify the Storyteller. However once the decision has been made, it has been made.
The game is a lot of work for the Storyteller, so please do not jump at him with downtime questions just as the game ends. The standing rule will be, for at least the rest of the night no system questions, or "Can my character get this done?" questions. This does not mean you can not talk to the Storyteller about how the game went, in fact he would most likely love to hear stories of what went on, he just will not want to think for a little bit. If you force the Storyteller to try and answer one of the above questions, he will most likely give you an answer you will not like.
Willpower - Willpower is regained at one point per week.
Arcane - Arcane is a bit different only to other players. Not all player at all times will remember to look over people with Arcane. So in regards to other players, characters must activate arcane instead of remembering to deactivate it. Arcane still affects such things as paper trails, and NPCs as normal.
SPS - Supernatural Postal Service. This service is an business that will deliver any letter or package to anyone, and guarantee delivery. They can find anyone, anywhere. However, they will not divulge where they found the person, and look down on being used for traps, or delivering explosives. And remember, if they can find anyone, they can find your character.
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