Final Fantasy XI Jobs |
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Warrior | Monk
| Thief | Red
Mage | White Mage
| Black Mage |
| Paladin | Dark Knight | Dragoon | Ranger | Samurai | Ninja | Beastmaster | Bard | Summoner | | Corsair | Blue Mage | Puppetmaster | |
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The best healer one can find. Usually found on the back lines, keeping party members alive and well from a distance. Can cure any ailment and can enhance the party's defenses. Attack/Defense Rating: 2 / 3 Preferred weapons: Club Primary Stats: Mind Role: Main Healer, Secondary Debuffer |
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| Lvl 1 10 15 20 25 30 35 50 50 50 65 70 75 75 75 75 |
Name Benediction* Magic Defense Bonus I Divine Seal Clear Mind I Auto-Regen Magic Defense Bonus II Clear Mind II Divine Veil* Magic Defense Bonus III Clear Mind III Clear Mind IV Magic Defense Bonus IV Devotion Martyr Protectra V* Shellra V* |
Duration N/A N/A 1:00 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A |
Recast 120:00 N/A 10:00 N/A N/A N/A N/A N/A N/A N/A N/A N/A 20:00 20:00 N/A N/A |
Enmity |
Description Heals all HP and ailments of all party members Increased magic defense. Doubles your next Cure spell. Increased MP gain when resting. Regains 1 HP every three seconds. Increased magic defense. Increased MP gain when resting. Divine Seal can cure ailments to entire party. Increased magic defense. Increased MP gain when resting. Increased MP gain when resting. Increased magic defense. Sacrifice HP to cure party member's MP. Doubles sacrificed HP to cure party member. Increases the defense of party members. Increases the magic defense of party members. |
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| Passive
- Always in use. Active - Must activate to use. * - Area of effect. |
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