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Final Fantasy XI Jobs

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White Mage

 
 

The best healer one can find. Usually found on the back lines, keeping party members alive and well from a distance. Can cure any ailment and can enhance the party's defenses.

Attack/Defense Rating: 2 / 3

Preferred weapons: Club

Primary Stats: Mind

Role: Main Healer, Secondary Debuffer

 
Lvl
1
10
15
20
25
30
35
50
50
50
65
70
75
75
75
75
Name
Benediction*
Magic Defense Bonus I
Divine Seal
Clear Mind I
Auto-Regen
Magic Defense Bonus II
Clear Mind II
Divine Veil*
Magic Defense Bonus III
Clear Mind III
Clear Mind IV
Magic Defense Bonus IV
Devotion
Martyr
Protectra V*
Shellra V*
Duration
N/A
N/A
1:00
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
Recast
120:00
N/A
10:00
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
20:00
20:00
N/A
N/A
Enmity
















Description
Heals all HP and ailments of all party members
Increased magic defense.
Doubles your next Cure spell.
Increased MP gain when resting.
Regains 1 HP every three seconds.
Increased magic defense.
Increased MP gain when resting.
Divine Seal can cure ailments to entire party.
Increased magic defense.
Increased MP gain when resting.
Increased MP gain when resting.
Increased magic defense.
Sacrifice HP to cure party member's MP.
Doubles sacrificed HP to cure party member.
Increases the defense of party members.
Increases the magic defense of party members.
 
Passive - Always in use.
Active - Must activate to use.
* - Area of effect.
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